Normally, with most spellcasting classes, you usually have a problem of either getting the wrong spells, not having enough spell slots or not having enough mana to cast these spells. Well, with bards, there's a rather unique problem with these classes. There just isint enough 'good' quality spells. Now, dont get me wrong, bards are NOT supposed to be versitile spellcasters such as clerics, wizards, exc., and there are good bard spells(Greater Heroism for one), but why not add a little more effort into bard spells? After all, these guys are the best non-prime spellcasters out there, so why not give them a few good spells?
Although bard spells can be shared from existing classes, I would prefer it if bards had more unique spells to its class, much like the ranger for example.(If I recall, there is ONLY one bard-unique spell in the game, focusing chant.) Want a few suggestions? Well I can give you some, I guess:
Harmonous Touch
Spell level: 2
SP cost: 15
Duration: 30 seconds + 1 per caster level
Cast Time: Instant
Metamagic: Extend
Target: Self
Description: For a short time, your bardic songs last 10% longer and provide slightly more benefits. Song effects, such as damage, DR, Spell DC, penalties, exc, are all increased by 1.
Aura of tune
Spell level: 5
SP cost: 30
Duration: 1 minute per caster level
Cast Time: Normal
Metamagic: Extend, Quicken, Eschew, enlarge
Target: Self
Spell Component required: Yes
Description: At your touch, a aura of music surrounds you, providing various effects. When a ally is nearby, they gain a +1 circumstance bonus to attack rolls, damage rolls, skill checks, saves and armor class. On enemies, they gain a -1 circumstance penalty to attack rolls, damage rolls, skill checks, saves and armor class, and must make a DC check against the spell or be fascinated.
Vibrant actions
Spell level: 4
SP cost: 25
Duration: 42 seconds +6 per caster level
Cast Time: Normal
Metamagic: Extend, Quicken, Eschew, enlarge
Target: Self
Range: Normal
Description: Sonic energy is channeled into your opponent, causing his actions to lose percision. The opponent suffers a -2 enhancement penalty to attack rolls, damage, skill checks and saves. A successful will save negates this effect.
I know I could have provided a few more examples, but the point being is, why not add a few more bard-specific spells? I know that PnP may not have allowed this and things may have been different, but this is DDO. Its different from PnP in many ways, and the directions that it can go in are very broad. There are many other suggestions I could add to the bard class, but to save the DEV'S some time in gathering their information here, and for my sake, I figured the first major improvement that should be made on bards, if anything, would be to expand the library of spells a bard can possibly cast.