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  1. #1
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    Post FS/WIZ how should it be built?

    Right now as it stand i have 3lvls of FS and 1 lv of Wiz

    not sure how to go about this build...

    i am trying to go for melee/heals/arcane would like input so far this has been the tuffest build for me to date.
    i appreciate any and all advice/criticism/all out help.... Like where to put action points and points to skills.
    BTW thinking more FS then Wiz somethin like 12lvls of FS and 8lvls of Wiz.

  2. #2
    Community Member rjedi's Avatar
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    i would go WFd for the heals (WFd only)
    then a spilt like this
    fighter 1/ rogue 2/ wizard 17

    but if you dont know what you are doing and havent planned out really well then you might want to do that planning and reroll IMO

    level 4 is not a bad level to reroll form i could do that in a few hours

  3. #3
    Community Member Newtons_Apple's Avatar
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    Quote Originally Posted by SinjinDoUrdin View Post
    Right now as it stand i have 3lvls of FS and 1 lv of Wiz

    not sure how to go about this build...

    i am trying to go for melee/heals/arcane would like input so far this has been the tuffest build for me to date.
    i appreciate any and all advice/criticism/all out help.... Like where to put action points and points to skills.
    BTW thinking more FS then Wiz somethin like 12lvls of FS and 8lvls of Wiz.
    No offense, but that build is a bit schizophrenic.

    In this game it is almost never a good idea to combine 2 spellcasting classes. The only decent spellcaster combo I've seen work is 19 cleric 1 sorc for the added sp's. Here are the reasons NOT to build a 12 FVS / 8 Wiz:

    1. You're now forced to put points into two ability scores to cast spells - INT and CHA. Plus you said you wanted to melee - that means points into STR and CON as well. You'll quickly run out of points.

    2. You will never see the full benefit of either class in terms of high level spells or cap stones.

    3. The dc's for your spells will be severely reduced since you're stretching ability points so much and limiting the caster level on both classes at once.


    I applaud your attempt at trying to build on your own and be unique- I really do. But this character would hardly work in a PnP game, much less the on-steroids supercharged version of it that is DDO.
    "Our character is what we do when we think no one is looking."
    Officer of Aces over Kings, Argonesson - Elmo, Marin, Ganelon, Sevollas, Seda, Camerone, Amdr, Ganelonn, Fozzie, Misspiggy

  4. #4
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    Quote Originally Posted by Newtons_Apple View Post
    No offense, but that build is a bit schizophrenic.

    In this game it is almost never a good idea to combine 2 spellcasting classes. The only decent spellcaster combo I've seen work is 19 cleric 1 sorc for the added sp's. Here are the reasons NOT to build a 12 FVS / 8 Wiz:

    1. You're now forced to put points into two ability scores to cast spells - INT and CHA. Plus you said you wanted to melee - that means points into STR and CON as well. You'll quickly run out of points.

    2. You will never see the full benefit of either class in terms of high level spells or cap stones.

    3. The dc's for your spells will be severely reduced since you're stretching ability points so much and limiting the caster level on both classes at once.


    I applaud your attempt at trying to build on your own and be unique- I really do. But this character would hardly work in a PnP game, much less the on-steroids supercharged version of it that is DDO.
    No offence takin i thought it would be a stretch but i am just tired of the same old builds... So what would be best mix with the FVS? I like to get right in the fight but at the same time i would like to be a party benifactor with spot heals... (i am not a very good stand alone healer lol).

  5. #5
    Community Member Newtons_Apple's Avatar
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    Quote Originally Posted by SinjinDoUrdin View Post
    No offence takin i thought it would be a stretch but i am just tired of the same old builds... So what would be best mix with the FVS? I like to get right in the fight but at the same time i would like to be a party benifactor with spot heals... (i am not a very good stand alone healer lol).
    A lot of people like 18 FVS / 2 monk - there are some good builds over in the FVS page.
    "Our character is what we do when we think no one is looking."
    Officer of Aces over Kings, Argonesson - Elmo, Marin, Ganelon, Sevollas, Seda, Camerone, Amdr, Ganelonn, Fozzie, Misspiggy

  6. #6
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    Woah - you might reasonably expect some harsh criticism on the forums for this build suggestion.

    Caster classes do not mix together very well, as most often there are conflicting attribute priorities, and rather hindered spell level progress. The Cleric with a level of Sorc doesn't actually gain much SP for it, though he does gain use of a few wands and pseudo-UMD on arcane scrolls based upon his character level.

    You might be after the Bard class, as it has some divine, some arcane, and some unique spells, good crowd control with some melee capability. Your spells as a pure Bard will be more effective than those of a mixed FVS/Wiz.

    FVS suffer somewhat in multiclassing due to making their spell selection slower - even just one level will leave you picking up your spells two levels after clerics get them; it would not be unreasonable for groups to expect you to use scrolls to make up for this deficit. Nor is it unreasonable to come across a multiclass caster build who is capable of pulling their weight by using scrolls. It is, however, expensive.
    Last edited by JollySwagMan; 04-07-2010 at 09:35 PM.

  7. #7
    The Hatchery GeneralDiomedes's Avatar
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    Quote Originally Posted by JollySwagMan View Post
    You might be after the Bard class
    This.

    Or Druids, if they ever implemented them.

    Other than that, the only thing I can think of with healing and arcane spells .. would be a Halfling Dragonmarked 1 Fighter/19 Wizard.
    Last edited by GeneralDiomedes; 04-07-2010 at 09:35 PM.
    Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen

  8. #8
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    Quote Originally Posted by JollySwagMan View Post
    Woah - you might reasonably expect some harsh criticism on the forums for this build suggestion.
    Yeah i opened a can of worms on this one lol but this is why we have the forums any who

  9. #9
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    Quote Originally Posted by Newtons_Apple View Post
    A lot of people like 18 FVS / 2 monk - there are some good builds over in the FVS page.
    Would it be more benificial to go 17 FVS/ 2 mnk/ rogue?

  10. #10
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    Post Druids

    Quote Originally Posted by GeneralDiomedes View Post
    This.

    Or Druids, if they ever implemented them.

    Other than that, the only thing I can think of with healing and arcane spells .. would be a Halfling Dragonmarked 1 Fighter/19 Wizard.
    i wish they would implement Druids that would be great i say we make up a petitionand get everyone on every server to sign it hehe that'll get there attention. Or not lol

  11. #11
    Community Member rjedi's Avatar
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    Quote Originally Posted by SinjinDoUrdin View Post
    i wish they would implement Druids that would be great i say we make up a petitionand get everyone on every server to sign it hehe that'll get there attention. Or not lol
    lol everyone has signed it

    but it did not get there attention

  12. #12
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    Quote Originally Posted by JollySwagMan View Post
    FVS suffer somewhat in multiclassing due to making their spell selection slower - even just one level will leave you picking up your spells two levels after clerics get them; it would not be unreasonable for groups to expect you to use scrolls to make up for this deficit. Nor is it unreasonable to come across a multiclass caster build who is capable of pulling their weight by using scrolls. It is, however, expensive.
    So you thinkin i should let the FVS be pure? and find another direction?

  13. #13
    Community Member AMDarkwolf's Avatar
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    Quote Originally Posted by SinjinDoUrdin View Post
    Would it be more benificial to go 17 FVS/ 2 mnk/ rogue?
    No.

    Reason being is that 1 lv of rog is going to get you nothing, while losing 1 of fvs, or 1 of monk will LOSE you plenty.

    lv 18 fvs opens up the 1 more spell, and 2 monk gives you evasion(and stances) as well as a few other tricks. 1 level of rog gives u nothing at all you can't comfortably live without.

    Ive even seen 19fvs/1mnk and 18/1/1 fvs/mnk/xxx builds that do VERY well.(but lose evasion)

  14. #14
    Community Member AMDarkwolf's Avatar
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    Quote Originally Posted by rjedi View Post
    lol everyone has signed it

    but it did not get there attention
    You have to make them think it will bring in oodles of new players who have fists of cash they will drop into their pockets when they see druids... THEN they will be implemented.

  15. #15
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    Quote Originally Posted by GeneralDiomedes View Post
    This.

    Or Druids, if they ever implemented them.

    Other than that, the only thing I can think of with healing and arcane spells .. would be a Halfling Dragonmarked 1 Fighter/19 Wizard.
    What house for the dragonmark? (never used one b4)

  16. #16
    Community Member LunaCee's Avatar
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    Halfling Wizard 19/Bard 1.

    Take the bard level at 1st, PUMP points into UMD, Balance, etc. All that good stuff that will help you survive. Take the Empower Healing feat, will come in handy later for your Greater Dragonmark Heal spell. You'll get ~337 Heals and some fairly gnarly cure lights and cure serious. And if you have a swap set with multiple heal amp & some degree of heal lore you could get some very nice critical heals out for no SP cost.

    You lose wizard capstone, wizard 20th level bonus feat, but gain full UMD, Balance, Diplomacy... as well as a few other things.

    And if you insist on having melee power lose another couple levels of wizard and take a couple levels of fighter for bonus feats... or you could take a couple levels of barbarian for Mighty Squeak and the ever handy dash enhancement... which could be of some use in "Run away!" and kiting in ToD2.

    Or just play a warforged wizard, splash some melee if some desired and enjoy the bliss that is self reconstructing.

    And its the House Jorasco dragonmark. Only halflings get it.

  17. #17
    Community Member Ystradmynach's Avatar
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    Quote Originally Posted by SinjinDoUrdin View Post
    What house for the dragonmark? (never used one b4)
    House Jorasco, halfling mark of healing

    Here's a list of dragonmarks and more information about them
    http://ddowiki.com/page/Dragonmark

  18. #18
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    Quote Originally Posted by AMDarkwolf View Post
    No.

    Reason being is that 1 lv of rog is going to get you nothing, while losing 1 of fvs, or 1 of monk will LOSE you plenty.

    lv 18 fvs opens up the 1 more spell, and 2 monk gives you evasion(and stances) as well as a few other tricks. 1 level of rog gives u nothing at all you can't comfortably live without.

    Ive even seen 19fvs/1mnk and 18/1/1 fvs/mnk/xxx builds that do VERY well.(but lose evasion)
    Thanks never ran a FVS of any kind and i got it opened so i thought i would give it a try but i don't need to nerf it and **** peeps off cuz i don't know what i am doing while in a party.
    altho i do only see this as a game and my life does not hinge on the choices i make here in but in the same breath... Who wants to look like a noob!!!

  19. #19
    Community Member rjedi's Avatar
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    Quote Originally Posted by AMDarkwolf View Post
    You have to make them think it will bring in oodles of new players who have fists of cash they will drop into their pockets when they see druids... THEN they will be implemented.
    the day turbine realeses druids.... they have me

    i will skip school the next 2 days ( if not on friday ) they will recieve $20 + dollars from me (all day xp pots, and a supreme tome +2)

    this is of course assuming they have them on lamania and we have a chance to "make a build" if not then >.> 3 days outta school!

  20. #20
    Community Member Newtons_Apple's Avatar
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    Quote Originally Posted by AMDarkwolf View Post
    No.

    Reason being is that 1 lv of rog is going to get you nothing, while losing 1 of fvs, or 1 of monk will LOSE you plenty.

    lv 18 fvs opens up the 1 more spell, and 2 monk gives you evasion(and stances) as well as a few other tricks. 1 level of rog gives u nothing at all you can't comfortably live without.

    Ive even seen 19fvs/1mnk and 18/1/1 fvs/mnk/xxx builds that do VERY well.(but lose evasion)
    Quote Originally Posted by SinjinDoUrdin View Post
    Thanks never ran a FVS of any kind and i got it opened so i thought i would give it a try but i don't need to nerf it and **** peeps off cuz i don't know what i am doing while in a party.
    altho i do only see this as a game and my life does not hinge on the choices i make here in but in the same breath... Who wants to look like a noob!!!
    Keep in mind the point Wolf was trying to make doesn't apply solely to FVS. Using the monk/rogue splash example, that splash can be applied to a multitude of different classes to net the same effect. A "classic" evasion build is Fighter 18/ Rogue 2. Or Barb 18 / Rogue 2. Or Paladin 18 / Rogue 2. Any of these could be replaced by monk (except the barbarian because of alignment restrictions.) Rogue taken at level 1 also nets a huge gain in skills, typically taken for UMD purposes.

    It's ok to multiclass - just try to understand why you're doing it. There are always a lot of angles to consider.
    "Our character is what we do when we think no one is looking."
    Officer of Aces over Kings, Argonesson - Elmo, Marin, Ganelon, Sevollas, Seda, Camerone, Amdr, Ganelonn, Fozzie, Misspiggy

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