
Originally Posted by
Progen
1 Char - Dodge
1 Human - Khopesh (For use with shield early on)
2 Fighter - Toughness
3 Char - Mobility
6 Char - Spring Attack (Tempest at 7)
8 Fighter - OTWF (Better to-hit now that I am dual wielding)
9 Char - Improved Crit: Slashing
12 Char - Power Attack (To-hit should be good enough now that I'm this high up)
15 Char - Bull Headed or Empower Healing or Maximize
18 Char - Luck of Heroes or Maximize or Mental Toughness
So up to 12 have the feats Ironed out.
Favored enemies of
1) Undead
2) Giants
3) Evil Outsider
4) Construct
For that.
The question at the end is do I go for better will saves (and reflex for evasion) or do I just get better self healing? Also if I did go for better self healing, what would be the best 2 feats for that?
I can also see dropping str by 2 (with human adaptability and fighter str 1 I make up for it) and putting 6 points into wisdom.... Would up will save by 3, more sp and mean I can cast even without an item, which would improve my saves so I don't need those feats and have more sp for healing right?
This also seems to be a good option with my stats looking like
16 str
14 dex
14 con
8 int
14 Wis
8 cha