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  1. #21
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    Out of curiosity since I couldn't find it easily, how much sp would this build have at 20? And with maximize and empower healing how much would the cure serious wounds cost/how many could I cast. Then assuming all 3 tiers of the ranger healing increase enhancements and all the human healing amp ranks and a 10%,20%,30% shroud healing item how much would it heal me for?

  2. #22
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    Ok so after some more forum searching, the human amp applies to base and everything else is multiplied. So is would be like 1.3 x 1.1 x 1.2 x 1.3 x 1.4 (ranger devotion enhancements) = 3.1 healing amp. Without the shroud item it would be around 1.8.

    So without shroud item cure serious wounds with 3d8 + 15 = range of 18-39 base. is now 32-70 right?

    With the shroud item would be 56-121. With maximize = 112-242 with empower healing = 168-363 for 25 spell points as a 4th level spell?. To me that looks like plenty to patch myself up after a fight although of course during it I would rely on the healer mostly. Wands would lose the x 1.4 from my devotion enhancements and the metamagics but other than that also be pretty good self healing.

    So the questions for me now are
    A) how good is this?
    B) About how much total hp should I expect moderately geared (w/ 1 or 2 shroud items) to have.
    C) How much sp will I have at 20
    D) How much sp will other things take
    E) Would extend or quicken instead of empower healing be better?

    Edit: Just realized would be 25 + 25 + 10 spell points or 60 total.

    So since maximize doesn't actually increase healing but only how fast I heal, maybe mental toughness would be even better?

  3. #23
    Community Member ninjaeli's Avatar
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    you really dont need to max out his str and only give him an 8 wis, u could drop his str by atleast 2 then put those points into wisdom, ranger has good buffs and you really dont want low sp.

  4. #24
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    Quote Originally Posted by Progen View Post
    1 Char - Dodge
    1 Human - Khopesh (For use with shield early on)
    2 Fighter - Toughness
    3 Char - Mobility
    6 Char - Spring Attack (Tempest at 7)
    8 Fighter - OTWF (Better to-hit now that I am dual wielding)
    9 Char - Improved Crit: Slashing
    12 Char - Power Attack (To-hit should be good enough now that I'm this high up)
    15 Char - Bull Headed or Empower Healing or Maximize
    18 Char - Luck of Heroes or Maximize or Mental Toughness

    So up to 12 have the feats Ironed out.
    Favored enemies of
    1) Undead
    2) Giants
    3) Evil Outsider
    4) Construct

    For that.

    The question at the end is do I go for better will saves (and reflex for evasion) or do I just get better self healing? Also if I did go for better self healing, what would be the best 2 feats for that?

    I can also see dropping str by 2 (with human adaptability and fighter str 1 I make up for it) and putting 6 points into wisdom.... Would up will save by 3, more sp and mean I can cast even without an item, which would improve my saves so I don't need those feats and have more sp for healing right?

    This also seems to be a good option with my stats looking like
    16 str
    14 dex
    14 con
    8 int
    14 Wis
    8 cha
    Hmm great idea! If only someone else had though of it...... J/K

    But seriously I'm glad that you had a similar idea

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