Another look at Sigtrent's Mr. Versatility build made me think that might be a better starting point for my re-build.
So here's Plan B, Sir Versatile ("Sir" coz of extra levels & knighthood, not because I think its a better build than Sigtrents!):
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
SirVersatile
Level 20 Lawful Good Human Male
(8 Fighter \ 10 Paladin \ 2 Rogue)
Hit Points: 314
Spell Points: 105
BAB: 19\19\24\29\29
Fortitude: 20
Reflex: 17
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 16 26
Dexterity 13 18
Constitution 13 14
Intelligence 13 14
Wisdom 10 10
Charisma 13 16
Tomes Used
+3 Tome of Strength used at level 1
+4 Tome of Dexterity used at level 1
+1 Tome of Intelligence used at level 1
+1 Tome of Charisma used at level 1
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 7 15
Bluff 2 4
Concentration 1 3
Diplomacy 6 9
Disable Device n/a n/a
Haggle 6 7
Heal 1 1
Hide 3 4
Intimidate 6 22
Jump 8 12
Listen 0 0
Move Silently 3 4
Open Lock 7 26
Perform n/a n/a
Repair 4 4
Search 2 2
Spot 4 8
Swim 4 8
Tumble 7 8
Use Magic Device 6 25
{\b {\ul Notable Equipment }} \par +5 Bastard Sword \par +5 Steel Tower Shield \par +5 Mithral Chain Shirt \par \par Level 1 (Rogue)
Feat: (Human Bonus) Combat Expertise
Feat: (Selected) Power Attack
Level 2 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
Level 3 (Paladin)
Feat: (Selected) Toughness
Level 4 (Paladin)
Level 5 (Rogue)
Level 6 (Paladin)
Feat: (Selected) Two Weapon Fighting
Level 7 (Paladin)
Level 8 (Paladin)
Enhancement: Fighter Attack Boost I
Enhancement: Follower of the Sovereign Host
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Strategy (Trip) I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Charisma I
Enhancement: Rogue Dexterity I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Level 9 (Paladin)
Feat: (Selected) Weapon Focus: Slashing Weapons
Enhancement: Unyielding Sovereignty
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Knight of the Chalice I
Enhancement: Paladin Charisma II
Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons
Enhancement: Fighter Strength I
Level 11 (Fighter)
Enhancement: Fighter Armor Mastery I
Level 12 (Fighter)
Feat: (Selected) Oversized Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Critical Accuracy II
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Improved Trip
Enhancement: Fighter Kensei I
Level 15 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Fighter Strength II
Level 16 (Paladin)
Level 17 (Paladin)
Enhancement: Paladin Redemption I
Level 18 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Paladin Toughness III
Enhancement: Paladin Toughness IV
Level 19 (Fighter)
Enhancement: Fighter Armor Mastery II
Level 20 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Enhancement: Human Greater Adaptability Constitution I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
The good Open Locks & UMD were appealing for some added solo options & flexibility equipment-wise.
I started working on enhancements at L8 because that's my current respec point & then looked at what i'd need to hit Knight of the Chalice at L9, then Kensai, then where the loose points could best be spent. Apologies if that makes it harder to assess. I think I need to juggle things around to get Versatility up higher but I don't know what's best to sacrifice. Same thing with trying to get the most out of his skills.
I think his AC works out the same as Mr Versatile even in a Mithral Chain Shirt +5, which gives him his evade back. I gather AC's less important at high end so I'm hoping that balances out not getting better AC from the extra levels.
I switched to TWF (a) because more attacks = more sneak attack & KotC +1d6's where applicable, plus (b) I think it looks cooler. I tried to crunch his attack numbers but my maths failed me when I started looking at the TWF effects. Likewise I couldn't tell how Sigtrent's saves got so high but I'm sure thats my ignorance not his build.
I think its a lot more useful than my first rebuild idea, any thoughts from those wiser & more experienced with the quirks & high-end of DDO?