I am working on my first "main" character, a WF wiz 18/rog 2. I'm having a blast so far, but I have run into some questions trying to plan out my skill points. My goal is to be able to handle traps, pick locks with useful stealth. I used a +1 int tome at level 2 and a +2 int tome at level 7.
My point allocation so far has been to keep search/disable device maxed put one point per level into hide/move silently and split the remainder between concentration and UMD.
I don't have enough skill points to also max UMD, concentration and balance. Before making this character, I read that an initial 4 points in open locks was enough... and that advice has not failed me so far.
My question is are there similar stop points for some of the other skills? I understand that the final numbers may depend on equipment, but I can always upgrade equipment. Changing skill point allocations seems like it would require a more drastic step.
It would also be nice to know the importance of UMD/Concentration/Balance for a WF Wiz. While I understand that some of these may be personal preference, It would be comforting to know the pros/cons. This would help me decide if I can try to max hide/move silently or if I need to start spending those points on other skills
Thanks in advance!