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  1. #1
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    Default change arcane archer force imbue back to be usable with non-bow weapons

    Not asking for slayer or fear or any of the other fancy new toys

    Just the plain jane 1d6 force and ghost touch imbue, like how it worked before the changes. I don't think anyone can reasonably claim this would be overpowered.

    Let me throw my hammer at the slimes and see pretty purple numbers again.

  2. #2
    Community Member sirdanile's Avatar
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    Deepwood sniper should be coming out relatively soon as well as a "polish pass" of ranged combat, I don't think 1d6 matters much especially if you're using it for a throwing hammer.
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  3. #3
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    It doesn't matter at all, any non-bow user will suck endgame due to a lack of scaling damage(even repeater). So if it doesn't matter why not put it back?

  4. #4
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    Do NOT make this change. Arcane ARCHER should only have affect on ARCHER abilities. ARCHER abilities deal with BOWS. Modify maybe to include crossbows, but do NOT allow throwing weapons as that has nothing to do with being an ARCHER


    Sorry if you think that bow users are over powering, you have not spent much time playing one. Ranged combat for rangers has been the most lacking since Launch in 2006; only to be out done by the lack of combat ability to keep up by monks.


    edited: to please the OP that random capitalization does nothing. though wouldn't call it random. random would be like every other word.
    Last edited by Lerincho; 04-07-2010 at 12:38 PM.
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  5. #5
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    RANDOM capitalization DOESN'T make YOUR point ANY better.

    So what if archer is in the title? This is an extended fantasy definition. And in the fantasy world different races specialize in different hings. Why can't there be a drow shuriken arcane archer or a halfling dagger throwing arcane archer or a dwarf axe tossing arcane archer?

    There is no reason other than the game devs arbitrarily flipped a switch that denied imbues to non-bow weapons. If you remember before the AA "enhancement" change a crossbow or throwing weapon or sun flask could get the 1d6 + ghosttouch imbue.

    I'm not asking for all of the imbues to work on non-bows, just the simple, low level, 1d6 force + ghosttouch that worked before the change. It just adds variety and flavor to the game as opposed to the cookie cutter specialization high end content encourages.

  6. #6
    Community Member jcTharin's Avatar
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    your an arcane magic user, you can use magic on the arrows that you are firing. why shouldn't you be able to use the same magic on a thrown weapon? its the same as an arrow, just a different shape and a different way of firing it.

    or maybe just add a spell that lets your arrows do bludgeoning damage instead of piercing. we have weapons that do that, why not arrows?
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  7. #7
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    Quote Originally Posted by chodelord View Post
    RANDOM capitalization DOESN'T make YOUR point ANY better. I hope my editing helped you understand that it wasn't RANDOM, it was emphasising the key words.

    So what if archer is in the title? This is an extended fantasy definition. And in the fantasy world different races specialize in different hings. Why can't there be a drow shuriken arcane archer or a halfling dagger throwing arcane archer or a dwarf axe tossing arcane archer?
    And what does those have to be with arcane archer? nothing. those are ranged weapons, yes, but they are not treated the same as bow and arrow.

    There is no reason other than the game devs arbitrarily flipped a switch that denied imbues to non-bow weapons. If you remember before the AA "enhancement" change a crossbow or throwing weapon or sun flask could get the 1d6 + ghosttouch imbue.
    you assumed this was working as intended. other feel that this is fixing a bug.

    I'm not asking for all of the imbues to work on non-bows, just the simple, low level, 1d6 force + ghosttouch that worked before the change. It just adds variety and flavor to the game as opposed to the cookie cutter specialization high end content encourages.so not be fair and have all or nothing, just the one youwant. got it.
    Does not work in 3.5 PnP, why should it work here?
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  8. #8
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    Quote Originally Posted by jcTharin View Post
    your an arcane magic user, you can use magic on the arrows that you are firing. why shouldn't you be able to use the same magic on a thrown weapon? its the same as an arrow, just a different shape and a different way of firing it.

    or maybe just add a spell that lets your arrows do bludgeoning damage instead of piercing. we have weapons that do that, why not arrows?
    different types of arrows would be the logical answer to this. after all in PnP you have frog crotched, armor piercing and a number of other arrorw types.
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  9. #9
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    Quote Originally Posted by Lerincho View Post
    Does not work in 3.5 PnP, why should it work here?
    DDO!=PNP

    There is no greensteel in pnp, why should it be here? There is no cooldown on cleave in pnp why should it be here? Keep repeating a few of these until you realize how stupid your statement is.

    Why are you so against this, how does it harm you at all that my drow ranger does 1d6 extra damage on his shurikens?

  10. #10
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    Quote Originally Posted by chodelord View Post
    DDO!=PNP

    There is no greensteel in pnp, why should it be here? There is no cooldown on cleave in pnp why should it be here? Keep repeating a few of these until you realize how stupid your statement is.

    Why are you so against this, how does it harm you at all that my drow ranger does 1d6 extra damage on his shurikens?
    I think there are only two types of harm, both mostly dignitary:

    1) Lacks PnP fidelity. Greensteel, for instance, isn't precluded in PnP. A non-elf Arcane Archer imbuing shuriken is precluded. While its easy to say "we've already screwed the pooch by allowing all non-elven Rangers to take AA without any arcane casting ability; why not get rid of the bow aspect, too?" Comes down to feelings. I think there are a lot more "fidelity to PnP" fans out there that would feel bad seeing the change back.

    2) Makes the repeater crossbow king of the heap. Mixed with No. 1, just feels kinda perverse to have the highest DPS ranged be an elf Arcane Archer without any arcane casting abilities inbuing bolts on a repeating crossbow
    Last edited by gavagai; 04-07-2010 at 05:19 PM.

  11. #11
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    Quote Originally Posted by chodelord View Post
    Why are you so against this, how does it harm you at all that my drow ranger does 1d6 extra damage on his shurikens?
    why am I against it? because I am entitled to my opinion just as much as you are entitled to you.
    do I personally feel that this change should happen? NO. why? because of the fact that it is suppose to be a unique ability for ranging with a bow.

    do I personally wish that it could be expanded for crossbows for elves? sure, seems logical that if you can do arrows you can do bolts.

    do I personally wish that this abilitly can be used for throwing weapons? absolutely not. you are imbuing your bow with this ability to add to the arrows, where as throwing weapons it would me manufacturing the weapon itself, instead of a portion
    of the weapon.

    additionally, i did not personally attack you, nor did I insult you there for your personally insulting me by calling what my opinion is stupid, is unwarranted.
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