Results 1 to 17 of 17
  1. #1
    Community Member Tanks's Avatar
    Join Date
    Mar 2006
    Posts
    438

    Default rog13/pal6/ftr1 a viable build?

    I have returned to the game after a long time away. I had created this toon back lvl10-cap days at a Batman build (pal7/rog2/ftr1), back when Tempest Spine was the Big Show. I came back briefly and lvl'ed her to 16...mainly because I was too lazy to reroll. The build, as it currently stands, is atrocious: rog8/pal7/ftr1. I was thinking about doing a +1heartwood to: a) get her to 32pt and b) take out a lvl of pal and go to 20 to end up with rog13/pal6/ftr1. Is this a waste of time/VIP-points or can I make her into a deeply skilled trap monkey with twf that can contribute at the highest lvl of the game? I've done a bit of research but there're so many changes to the game that I thought I'd defer to your collective wisdom to help me sort this out. I may post a build shortly but I'm curious what you all think. Should I do rog13/pal7 instead?

    Thanks for your time!

  2. #2
    Community Member Rineth's Avatar
    Join Date
    Sep 2009
    Posts
    93

    Default

    This build is definitely workable, although I would suggest swapping out the fighter for monk. The fighter really doesn't gain you much but an extra feat. Monk on the other hand will help you get your AC towards what's expected for melees at endgame.

    So Rogue 13/Pally 6/Monk 1. Take Knight of the Chalice for your pally prestige, as the rest aren't that great. Build with a decent Wis from the start which you can amp up later with tomes and items. Alternatively, Rogue 12/Pally 6/Monk 2 would work as well. Rogue 13 doesn't gain you much, you'll still have enough for your tier 2 prestige, and the monk 2 will give you an extra feat. Really up to you, but either way I'd say that's a solid base for a build.
    I do it for the lulz.
    Nothing Personal-Argonneson
    Elhamir-18 Clr/2 Mnk--Arhan-TRed 14/2 Pally/Monk--Blastacular-20 WF Sorceror

  3. #3
    Community Member lord_of_rage's Avatar
    Join Date
    Dec 2007
    Posts
    402

    Default

    Quote Originally Posted by Rineth View Post
    This build is definitely workable, although I would suggest swapping out the fighter for monk. The fighter really doesn't gain you much but an extra feat. Monk on the other hand will help you get your AC towards what's expected for melees at endgame.

    So Rogue 13/Pally 6/Monk 1. Take Knight of the Chalice for your pally prestige, as the rest aren't that great. Build with a decent Wis from the start which you can amp up later with tomes and items. Alternatively, Rogue 12/Pally 6/Monk 2 would work as well. Rogue 13 doesn't gain you much, you'll still have enough for your tier 2 prestige, and the monk 2 will give you an extra feat. Really up to you, but either way I'd say that's a solid base for a build.
    I have to disagree rogue 13 does give you alot. It gives you 1d6 backstab and a second rogue feat. Now personally Id rather take improved evasion with the rogue feat over an extra monk feat. Its my personal feeling that any 13/6/1 should have crippling strike and improved evasion.

    To the op yes the build is very viable. You will have awesome saves, a couple of loh and at least dm1 if you work cha right. I think it could be alot of fun
    Toons are in a constant state of flux. Khyber server.

    Quote Originally Posted by Trillea View Post
    Maybe your forum name should be lord_of_halfling_rage then...

  4. #4
    Community Member Tanks's Avatar
    Join Date
    Mar 2006
    Posts
    438

    Default

    @Rineth: 13rog/pal6/mnk1 would require I re-spec 2 class-levels which is simply too expensive (VIP/$-wise).

    @lord_of_rage: I agree with you, the extra Rogue Feat at lvl13 seems totally worth it to me so far!

    What about starting stats?

    STR 16 (+6item +2tome = 24)
    DEX 14 (all lvl-ups to here? +5@lvl20 +3class +6item +4tome +1exceptional +1human = 34)
    CON 14 (+6item +2tome = 22)
    INT 13 (+2tome +6item +1exceptional = 22)
    WIS 8 (+3tome +6item +1human = 18)
    CHA 13 (+3tome +6item = 22)

    +1 tomes already eaten for: dex/con/wis/cha, can eat INT-tome so that I get the extra skill pt after lvl3

    Level-ups and +1DEX tome get me to ITWF/GTWF before BAB6 I think.

    Skills: Jump, Balance, Intimidate (maybe?), OL, DD, Search, UMD, and extras in Spot/Tumble/Haggle/MoveSilently

    Feats:

    Human Toughness
    1st TWF
    3rd Khopesh (or Weapon Finesse)
    6th OTWF
    Fighter ITWF
    9th IC
    12th GTWF
    15th PA
    18th CE

    -ish?

    Have I missed anything so far?
    Last edited by Tanks; 04-05-2010 at 04:54 AM.

  5. #5
    Community Member lord_of_rage's Avatar
    Join Date
    Dec 2007
    Posts
    402

    Default

    Quote Originally Posted by Tanks View Post
    @Rineth: 13rog/pal6/mnk1 would require I re-spec 2 class-levels which is simply too expensive (VIP/$-wise).

    @lord_of_rage: I agree with you, the extra Rogue Feat at lvl13 seems totally worth it to me so far!

    What about starting stats?

    STR 16 (+6item +2tome = 24)
    DEX 14 (all lvl-ups to here? +5@lvl20 +3class +6item +4tome +1exceptional +1human = 34)
    CON 14 (+6item +2tome = 22)
    INT 13 (+3tome +6item +1exceptional = 20)
    WIS 8 (+3tome +6item +1human = 18)
    CHA 13 (+3tome +6item = 22)

    +1 tomes already eaten for: dex/con/wis/cha, can eat INT-tome so that I get the extra skill pt after lvl3

    Level-ups and +1DEX tome get me to ITWF/GTWF before BAB6 I think.

    Skills: Jump, Balance, Intimidate (maybe?), OL, DD, Search, UMD, and extras in Spot/Tumble/Haggle/MoveSilently

    Feats:

    Human Toughness
    1st TWF
    3rd Khopesh (or Weapon Finesse)
    6th OTWF
    Fighter ITWF
    9th IC
    12th GTWF
    15th PA
    18th CE

    -ish?

    Have I missed anything so far?
    If you are human by all means go str based an kopesh if you have them. Your feats look good. If you were to go str I would get your dex to 15 and eat a +2 tome then put all lvl points into str.But if you are pushing for ac and robes you could go the dex route an when you hit 20 tr into the same build or whatever else you would like.
    Toons are in a constant state of flux. Khyber server.

    Quote Originally Posted by Trillea View Post
    Maybe your forum name should be lord_of_halfling_rage then...

  6. #6

    Default

    Agree with going Str-Khopesh. Have enough dex to qualify for the GTWF and level ups into Str.

    You cannot take TWF at lvl one UNLESS you start dex at 15.

    Also, have you considered dumping Intimidate for Diplo for aggro dumping, and then dumping CE. You are never really going to want to be main tank... and if you have aggro, you are losing all of your sneak attack damage. You hit diplo and there are your sneak attacks again. You hit Intimidate... and there goes your sneak attacks. I have cleave on my Assassin Dorf... big group of mobs... and either hit diplo and cleave or wait for the tank to intim and cleave--it's nice seeing all those sneak attacks go off!

    But I think it is a viable build. knight of the chalice I with acrobat II or Assassin II would be fun to play.

    If you WERE going to go Dex based... I'd keep Pal7 and switch Ftr1 to Monk 1 for the ac bonus.

    Don't forget you have Paladin Charisma to add to the build stats... so you could conceivably drop cha a little. I really love Hide and Move Silently on my rogues. It makes bastion a breeze. You only need enough tumble to actually tumble, and enough balance to reach 40 with balance 15 item, GH etc.

    EDIT: Oh and Welcome Back!
    Last edited by Clay; 04-05-2010 at 05:26 AM.
    Khyber
    R e v e n a n t s Renowned
    Thelanis

  7. #7
    Community Member Tanks's Avatar
    Join Date
    Mar 2006
    Posts
    438

    Default

    Quote Originally Posted by lord_of_rage View Post
    If you are human by all means go str based an kopesh if you have them. Your feats look good. If you were to go str I would get your dex to 15 and eat a +2 tome then put all lvl points into str.But if you are pushing for ac and robes you could go the dex route an when you hit 20 tr into the same build or whatever else you would like.
    I have a number of nice piercing/finesse weapons as well as a decent collection of khopeshes, so I do have options. I should note that I already have Icy Raiment in my possession, so the cloth/high-dex route was what I was planning. I'll post the dex-build shortly (still working it out) but I cannot see grabbing more strength/dex without tanking CHA which affects my saves, smites, LoH, Intim, UMD (no biggie, I'll have plenty), and Divine Might. The Intimidate is mainly for peeling/trash but I dunno about losing the saves, smites, etc. Also, my dex will be moderately high which would increase my to-hit over a str-build (I think).

    Thanks for taking the time to respond, it's definitely challenging me to formulate a plan which can eclipse the current turd of a toon lol. I'll post shortly what I've worked out so far.

  8. #8

    Default

    15 +3enh +3tome +1exceptional +6item = 28 which is good enough for Icies. You could also put +2 exceptional on your Radiance to reach 30.

    And you could still have a strength of:

    15 +5 lvl ups +3tome +1exceptional +6 item = 30. +2 exceptional on ToD ring +madstoneX2 +rage = 38.
    Khyber
    R e v e n a n t s Renowned
    Thelanis

  9. #9
    Community Member Tanks's Avatar
    Join Date
    Mar 2006
    Posts
    438

    Default

    Thanks for the input, Clay!

    So, going STR build, here's what I've got so far (doing a +2 all-stats tome @lvl7):

    STR 15 (+5lvl +6item +4tome +1human +1exceptional +2rage +4madstoneX2= 38)
    DEX 15 (+3class +6item +2tome +1exceptional +1human = 28)
    CON 14 (+6item +2tome = 22)
    INT 14 (+2tome +6item = 22)
    WIS 8 (+2tome +6item = 16)
    CHA 12 (+3tome +6item +1exceptional = 22)


    Skills: Jump, Balance, bluff or Diplo, OL, DD, Search, UMD, and extras in Spot/Tumble/Haggle/MoveSilently

    Feats:

    1st (Human) Toughness
    1st TWF
    3rd Khopesh
    6th OTWF
    Fighter ITWF
    9th IC
    12th GTWF
    15th PA
    18th SF:Search or DD


    10 Base AC
    4 Icy Raiments Dodge
    1 Alchemical Dodge
    3 Chattering Ring Dodge
    9 Dexterity
    4 Insight (Shroud Crafted)
    5 Protection
    2 Pal aura
    8 Armor Bracers
    3 bark

    49 self-buffed
    55 Improved Uncanny Dodge boosts (30sec)
    57 Showtime + IUD (60sec)



    Saves

    4/8/4 Rogue
    5/2/2 Paladin
    2/0/0 Fighter
    6/9/3 stats
    6/6/6 cha
    2/2/2 aura
    5/5/5 resist
    2/2/2 head
    4/4/4 gh

    36/38/28



    HP

    20 Heroic Durability
    10 Draconic
    30 gfl
    50 enhancement
    20 minos
    22 toughness
    60 pal
    10 ftr
    78 rog
    45 gs
    120 con

    465



    Diplomacy

    23 lvl
    6 cha
    15 item
    6 gs
    4 gh
    2 head

    56 (boost to 61)


    UMD

    23 lvl
    6 cha
    3 cartouche
    2 head
    4 gh
    6 gs

    44 (boost to 49)



    DD

    23 lvl
    6 int
    15 item
    2 head
    4 gh
    7 tools
    6 gs
    8 enhancement (MechanicII, etc)

    71 (boost to 76)



    Search

    23 lvl
    6 int
    15 item
    2 head
    4 gh
    6 gs
    8 enhancement

    64 (boost to 69)


    Spot

    23 lvl
    3 wis
    8 enhancement
    2 head
    15 item
    4 gh
    6 gs

    61 (boost to 66)


    Open Locks

    23 lvl
    9 dex
    15 item
    7 tools
    8 enhancement
    2 head
    4 gh

    68 (boost to 73)


    * Add +2 to all skills if a bard is present w/song *

    * Add +4-5 to a skill of the appropriate House D pots are consumed *

    * Add +3 to a single skill if SF:-feat is chosen *



    So what do you think? I'm pleasantly surprised with the on-paper results, so far. The only caveat is the amount of Tier3 Greensteel this build calls for...my worst project yet in that regard. I can, however, work toward this over the long haul, I think.

    Civilized critique is welcome!
    Last edited by Tanks; 04-05-2010 at 05:51 PM.

  10. #10
    Build Constructionist unbongwah's Avatar
    Join Date
    Jul 2009
    Posts
    19,465

    Default

    Quote Originally Posted by Tanks View Post
    CHA 12 (+3tome +6item = 22)
    Think your math is a little off there, Tanks.

  11. #11
    Community Member Tanks's Avatar
    Join Date
    Mar 2006
    Posts
    438

    Default

    Quote Originally Posted by unbongwah View Post
    Think your math is a little off there, Tanks.
    forgot the +1exceptional bonus, nice catch

  12. #12

    Default

    You are again forgetting Paladin Charisma I and II for an additional +2.
    Khyber
    R e v e n a n t s Renowned
    Thelanis

  13. #13
    Founder Stanley_Nicholas's Avatar
    Join Date
    Feb 2006
    Posts
    1,036

    Default

    Starting from scratch so the level order can be freely chosen, and since you've expressed some interest in stealth skills, I'd go with something like this:

    Code:
    Character Plan by DDO Character Planner Version 3.16
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (1 Fighter \ 6 Paladin \ 13 Rogue) 
    Hit Points: 300
    Spell Points: 45 
    BAB: 16\16\21\26\26
    Fortitude: 18
    Reflex: 19
    Will: 10
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    23
    Dexterity            15                    20
    Constitution         14                    17
    Intelligence         12                    14
    Wisdom                8                    10
    Charisma             12                    15
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               6                    15
    Bluff                 1                     2
    Concentration         2                     3
    Diplomacy             1                    25
    Disable Device        5                    25
    Haggle                1                     2
    Heal                 -1                     0
    Hide                  6                    27
    Intimidate            1                     2
    Jump                  7                    15
    Listen               -1                     0
    Move Silently         6                    27
    Open Lock             6                    28
    Perform               n/a                   n/a
    Repair                1                     2
    Search                5                    25
    Spot                  3                    23
    Swim                  3                     6
    Tumble                6                    15
    Use Magic Device      5                    28
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Disable Device (+4)
    Skill: Hide (+4)
    Skill: Jump (+4)
    Skill: Move Silently (+4)
    Skill: Open Lock (+4)
    Skill: Search (+4)
    Skill: Spot (+4)
    Skill: Tumble (+4)
    Skill: Use Magic Device (+4)
    Feat: (Selected) Toughness
    Feat: (Human Bonus) Two Weapon Fighting
    
    
    Level 2 (Paladin)
    Skill: Diplomacy (+4)
    
    
    Level 3 (Rogue)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    
    
    Level 4 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 5 (Paladin)
    Skill: Diplomacy (+4)
    
    
    Level 6 (Rogue)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+2)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 7 (Rogue)
    Skill: Disable Device (+1)
    Skill: Hide (+3)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Fighter)
    Ability Raise: STR
    Skill: Disable Device (+1)
    Skill: Jump (+1)
    Skill: Search (+1)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 9 (Paladin)
    Skill: Diplomacy (+3)
    Skill: Search (+1)
    Feat: (Selected) Power Attack
    
    
    Level 10 (Rogue)
    Skill: Disable Device (+2)
    Skill: Open Lock (+3)
    Skill: Search (+1)
    Skill: Spot (+3)
    Skill: Use Magic Device (+2)
    
    
    Level 11 (Rogue)
    Skill: Disable Device (+1)
    Skill: Hide (+2)
    Skill: Move Silently (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+2)
    
    
    Level 12 (Paladin)
    Ability Raise: STR
    Skill: Diplomacy (+3)
    Skill: Search (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Rogue)
    Skill: Disable Device (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    
    
    Level 14 (Rogue)
    Skill: Disable Device (+1)
    Skill: Hide (+3)
    Skill: Move Silently (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 15 (Paladin)
    Skill: Diplomacy (+3)
    Skill: Search (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Rogue)
    Ability Raise: STR
    Skill: Disable Device (+2)
    Skill: Hide (+1)
    Skill: Move Silently (+1)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    Feat: (Rogue Bonus) Cripling Strike
    
    
    Level 17 (Rogue)
    Skill: Disable Device (+1)
    Skill: Hide (+3)
    Skill: Move Silently (+3)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Paladin)
    Skill: Diplomacy (+3)
    Skill: Search (+1)
    Feat: (Selected) Skill Focus: Use Magic Device
    
    
    Level 19 (Rogue)
    Skill: Diplomacy (+2)
    Skill: Disable Device (+2)
    Skill: Open Lock (+2)
    Skill: Search (+1)
    Skill: Spot (+2)
    Skill: Use Magic Device (+2)
    
    
    Level 20 (Rogue)
    Ability Raise: STR
    Skill: Diplomacy (+1)
    Skill: Disable Device (+1)
    Skill: Hide (+3)
    Skill: Move Silently (+2)
    Skill: Open Lock (+1)
    Skill: Search (+1)
    Skill: Spot (+1)
    Skill: Use Magic Device (+1)
    Feat: (Rogue Bonus) Improved Evasion
    Enhancement: Rogue Haste Boost I
    Enhancement: Rogue Haste Boost II
    Enhancement: Rogue Skill Boost I
    Enhancement: Unyielding Sovereignty
    Enhancement: Follower of the Sovereign Host
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Improved Recovery I
    Enhancement: Rogue Subtle Backstabbing I
    Enhancement: Rogue Subtle Backstabbing II
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Bulwark of Good I
    Enhancement: Paladin Resistance of Good I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Exalted Smite I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Knight of the Chalice I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Rogue Faster Sneaking I
    Enhancement: Rogue Thief-Acrobat I
    Enhancement: Rogue Thief-Acrobat II
    Enhancement: Rogue Sneak Attack Training I
    Enhancement: Rogue Sneak Attack Training II
    Enhancement: Rogue Sneak Attack Training III
    Enhancement: Rogue Sneak Attack Training IV
    Enhancement: Rogue Balance I
    Enhancement: Rogue Balance II
    Enhancement: Rogue Tumble I
    Enhancement: Rogue Tumble II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Charisma I
    Enhancement: Rogue Dexterity I
    Enhancement: Rogue Dexterity II
    Enhancement: Rogue Dexterity III
    Enhancement: Paladin Toughness I
    Enhancement: Paladin Toughness II
    Enhancement: Rogue Improved Trap Sense I
    Enhancement: Paladin Divine Might I
    No need to put much into balance, since when you hit rogue 12 you'll have full immunity to knockdown and slippery surfaces anyway. For your actual build you may not be able to get hide and move silent quite as high due to level order, but you can still get everything you need with 12 int instead of 14. Best to never start a primary stat below 16, IMO. Especially for a build that doesn't get a full 20 BAB.
    Last edited by Stanley_Nicholas; 04-06-2010 at 07:01 PM.
    Ascent, Argonnessen ~ Cleatus Yogurthawker | Isostatic Rebound | Mohorovicic Discontinuity | Angular Unconformity
    Ghalanda ~
    Feldspathic Greywacke

  14. #14
    Founder
    Join Date
    Feb 2006
    Posts
    762

    Default

    Check out Dark-Star's build: http://forums.ddo.com/showthread.php?t=194791

    It's one of the most carefully optimized and versatile builds out there.

    Without being able to switch the fighter level for a monk level you give up some AC, but you can fairly trivially refactor Dark's build to dump AC and add more DPS. The AC is only relevant if you have *all* the gear anyway.

    I've played mine for 4 or 5 months with effectively zero AC while grinding out the gear, and it's still a very effective DPS off-tank as well as hate-based main tank. It could be made to work fine as a human as well.

    Hope that helps. Should certainly be better than re-inventing the wheel, as it were.
    Ravensguard, Ghallanda. Leader of two dead guilds and counting
    Averroes: 16w | Manasponge 20bbn | Mistoffelees 12f/6p/2r | Macavity 18p | Deadweight 17n/1f/1r | Bringpotions 14c | Zergling 16s/2p/2r | Toastiness 19s | Is 20m | Toastless 18brd | Toastme 13r/6p/1m

  15. #15

    Default

    Acrobats are not immune to knock down in a couple situations... one being titan.
    Khyber
    R e v e n a n t s Renowned
    Thelanis

  16. #16
    Community Member Tanks's Avatar
    Join Date
    Mar 2006
    Posts
    438

    Default

    Thank you for the feedback, guys...special thanks to Stanley for taking the time to formulate an entire build...+1rep for j00!

  17. #17
    Founder Stanley_Nicholas's Avatar
    Join Date
    Feb 2006
    Posts
    1,036

    Default

    Quote Originally Posted by Clay View Post
    Acrobats are not immune to knock down in a couple situations... one being titan.
    You'll still stand back up fast enough without having max ranks in balance.
    Ascent, Argonnessen ~ Cleatus Yogurthawker | Isostatic Rebound | Mohorovicic Discontinuity | Angular Unconformity
    Ghalanda ~
    Feldspathic Greywacke

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload