Melee: Any time a wiz pulls out a weapon, dons a shield or armor, and wades in to combat, I cringe. Having two high level healers, all I can say is that they become a mana sink, and do not benefit the group in any way. You are FAR better off wielding your eternal acid wand, doing 8-10 damage every time you sling it, because unless you have a 16 str (14+tome), a divine power clickie, and a +5 weapon, you are never even going to hit anything in the upper levels, and even if you do, you will miss more than hit, and do maybe 10-15 damage when you do hit. Put the weapons down, you don't know how to use them. I am currently leveling a wf wiz/rog, and on any quest above level 3, I can't hit anything with melee often enough to justify getting into melee range. Yes, I have met some wizards (with fighter levels) who can melee very effectively, but their build is very specific to their function, and NOT a "noob" build.