Hello all, just hoping for you to take a look over my build and see what you think.
Couple of notes:
This is a build for a casual duo team only - no public groups, no raiding, no real emphasis on having the absolute best gear at all times. My partner is a Fighter with a splash of Rogue.
The two level ranger splash and the OTWF feat might raise eyebrows. Yeah, I know it's probably not optimal, but for personal/vanity reasons I want to keep that aspect of the build intact (also, I don't want to be a Paladin, and FvS is not available to me).
Goals:
Primary - Melee/Heal
Secondary - CC
Tertiary - Damaging/Instakill spells
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Level 20 True Neutral Human Male
(2 Ranger \ 18 Cleric)
Hit Points: 252
Spell Points: 1424
BAB: 15\15\20\25\25
Fortitude: 15
Reflex: 9
Will: 19
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 16 16
Dexterity 9 10
Constitution 12 13
Intelligence 8 8
Wisdom 17 26
Charisma 8 8
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 0
Bluff -1 -1
Concentration 1 1
Diplomacy -1 -1
Disable Device n/a n/a
Haggle -1 -1
Heal 3 8
Hide -1 0
Intimidate -1 -1
Jump 3 3
Listen 3 8
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair -1 -1
Search -1 -1
Spot 3 8
Swim 3 3
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Human Bonus) Extend Spell
Feat: (Selected) Toughness
Level 2 (Ranger)
Level 3 (Ranger)
Feat: (Selected) Maximize Spell
Level 4 (Cleric)
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Oversized Two Weapon Fighting
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Cleric)
Feat: (Selected) Heighten Spell
Level 10 (Cleric)
Level 11 (Cleric)
Level 12 (Cleric)
Feat: (Selected) Quicken Spell
Level 13 (Cleric)
Level 14 (Cleric)
Level 15 (Cleric)
Level 16 (Cleric)
Level 17 (Cleric)
Level 18 (Cleric)
Level 19 (Cleric)
Level 20 (Cleric)
Enhancement: Human Adaptability Constitution I
Enhancement: Human Greater Adaptability Wisdom I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Cleric Life Magic I
Enhancement: Cleric Life Magic II
Enhancement: Cleric Life Magic III
Enhancement: Cleric Life Magic IV
Enhancement: Cleric Improved Spell Penetration I
Enhancement: Cleric Improved Spell Penetration II
Enhancement: Cleric Improved Spell Penetration III
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Energy of the Zealot II
Enhancement: Cleric Energy of the Zealot III
Enhancement: Cleric Energy of the Zealot IV
Enhancement: Ranger Dexterity I
Enhancement: Cleric Wisdom I
Enhancement: Cleric Wisdom II
Enhancement: Cleric Wisdom III
Enhancement: Cleric Wand and Scroll Mastery I
Enhancement: Cleric Wand and Scroll Mastery II
Enhancement: Cleric Wand and Scroll Mastery III
Enhancement: Cleric Wand and Scroll Mastery IV
I left my last two feats empty, because I really didn't know what would be best to plan for. Spell Pen? Empower? Also, would dropping Wis for a little extra Str be worthwhile if I do plan on quite a bit of melee, or am I getting to the point where I'd be severely neutering my spells? Oh, and I didn't do the skill points (lazy), but with 8 Int it's pretty much going to be Con/Bal every level I assume.
Thanks for any advice and suggestions!