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  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    6

    Default Looking for advice on Clr/Rng build

    Hello all, just hoping for you to take a look over my build and see what you think.

    Couple of notes:

    This is a build for a casual duo team only - no public groups, no raiding, no real emphasis on having the absolute best gear at all times. My partner is a Fighter with a splash of Rogue.

    The two level ranger splash and the OTWF feat might raise eyebrows. Yeah, I know it's probably not optimal, but for personal/vanity reasons I want to keep that aspect of the build intact (also, I don't want to be a Paladin, and FvS is not available to me).

    Goals:

    Primary - Melee/Heal
    Secondary - CC
    Tertiary - Damaging/Instakill spells


    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 True Neutral Human Male
    (2 Ranger \ 18 Cleric) 
    Hit Points: 252
    Spell Points: 1424 
    BAB: 15\15\20\25\25
    Fortitude: 15
    Reflex: 9
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    16
    Dexterity             9                    10
    Constitution         12                    13
    Intelligence          8                     8
    Wisdom               17                    26
    Charisma              8                     8
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance              -1                     0
    Bluff                -1                    -1
    Concentration         1                     1
    Diplomacy            -1                    -1
    Disable Device       n/a                   n/a
    Haggle               -1                    -1
    Heal                  3                     8
    Hide                 -1                     0
    Intimidate           -1                    -1
    Jump                  3                     3
    Listen                3                     8
    Move Silently        -1                     0
    Open Lock            n/a                    n/a
    Perform              n/a                   n/a
    Repair               -1                    -1
    Search               -1                    -1
    Spot                  3                     8
    Swim                  3                     3
    Tumble               n/a                    n/a
    Use Magic Device     n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Human Bonus) Extend Spell
    Feat: (Selected) Toughness
    
    
    Level 2 (Ranger)
    
    
    Level 3 (Ranger)
    Feat: (Selected) Maximize Spell
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Oversized Two Weapon Fighting
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Heighten Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Cleric)
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Human Adaptability Constitution I
    Enhancement: Human Greater Adaptability Wisdom I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Improved Recovery II
    Enhancement: Human Versatility I
    Enhancement: Human Versatility II
    Enhancement: Human Versatility III
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Improved Spell Penetration III
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Cleric Energy of the Zealot III
    Enhancement: Cleric Energy of the Zealot IV
    Enhancement: Ranger Dexterity I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Enhancement: Cleric Wand and Scroll Mastery III
    Enhancement: Cleric Wand and Scroll Mastery IV



    I left my last two feats empty, because I really didn't know what would be best to plan for. Spell Pen? Empower? Also, would dropping Wis for a little extra Str be worthwhile if I do plan on quite a bit of melee, or am I getting to the point where I'd be severely neutering my spells? Oh, and I didn't do the skill points (lazy), but with 8 Int it's pretty much going to be Con/Bal every level I assume.

    Thanks for any advice and suggestions!

  2. #2
    Community Member Anderei's Avatar
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    Sep 2009
    Posts
    1,276

    Default

    You should always start with the class in your build getting most skills, since for level 1 its multiplied by 4, in your case ranger gets more skill points than cleric, therefor start as a ranger if you must do this splash. (i'd rather take 2 fighter levels)

  3. #3
    Community Member Bacab's Avatar
    Join Date
    Oct 2006
    Posts
    1,224

    Default

    for what your goals are....looks like a LOT of fun. Seems like you want to dual-wield. Though dual-wielding without improved 2 weapon fighting and greater 2 weapon fighting is kinda "sub-optimal".

    You could "splash" FTR or Barb or even PLD for the martial weapon prof.

    BUT you seem to want to dual-wield. I would also consider going dwarf for Dwarven Waraxes. I would take Empower instead of maximize early on. And take maximize later (like lvl 15).

    I would lower my WIS to a 16 and increase my CON. I would start at a 14 CON atleast if I was human or a 16 if you go Dwarf.

    Improved Crit what-ever weapon style you choose would be nice also.

    I do think splashing 2 levels of FTR and going with 2 hand fighting would be better though. I would choose Dwarf for the Great-Axe bonus too.
    Last edited by Bacab; 04-06-2010 at 06:26 AM.

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