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  1. #21
    Community Member Cylinwolf's Avatar
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    Quote Originally Posted by Mr_Ed7 View Post
    D&D created rules to mimic real-life actions and experiences.
    But this is DDO, not D&D.

    It's a pretty hefty difference.

  2. #22
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    Quote Originally Posted by Shade View Post
    /signed

    The original reason the wepaon switch delay was added (yes it was added to the game, it was not here at release) was to fix a now obsolete exploit.
    Spaz attack would still be an exploit if the pause was removed.

    /Not signed
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  3. #23
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    quickdraw also makes your attacks restart sooner after using an action boost, so it's really not a waste.

  4. #24
    Community Member Mr_Ed7's Avatar
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    Default uh yeah

    Quote Originally Posted by Cylinwolf View Post
    But this is DDO, not D&D.

    It's a pretty hefty difference.
    Yes they are different.

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  5. #25

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    Quote Originally Posted by Lorien_the_First_One View Post
    If anything the pause should be longer. At least 3 full seconds without the feat.

    THis! I have always wondered about that.
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  6. #26
    Community Member Emili's Avatar
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    Quote Originally Posted by Shade View Post
    /signed

    The original reason the wepaon switch delay was added (yes it was added to the game, it was not here at release) was to fix a now obsolete exploit.

    The fact quickdraw does what it does is also an unintended kludge.

    So this would qualiify almost as a bugfix, rather then a nerf in anyway.

    Quickdraw doesn't need to be removed..
    Just needs an upgrade/description update:

    Have it let you toss throwing weapons faster, and switch armor instantly like you can with robes and docents.
    I agree,,, the pause was placed to prevent the exploit on the weapon click while speed swinging...

    Shade's proposal for the quickdraw feat merrit my thoughts as well.
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  7. #27
    Community Member Emili's Avatar
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    Quote Originally Posted by Maxson View Post
    quickdraw also makes your attacks restart sooner after using an action boost, so it's really not a waste.
    This is in scope ... it behaves somewhat as the quicken feat on an arcane. The real question is why the dev's poised this slowdown in activation to begin with? Obviously when a caster haste or resist you you do not slow down - they do to cast the spell, to siluate the somatic, and motions they must go thru, casting a spell requires a physical nature... question be shall a haste boost enhancement, power surge, divine might or even rage slow your actions? Personally I feel not, I am sure they could toss that little animation over your head while you're still swinging away... I do not remember if it occurs while am running into frey but if it is the speed reduction for it should also be removed. I view divine might, power surge and rage and boosts as being a state of mind not physically slowing in any way ... swing a hammer while whistling a tune, think while and walking and chewing gum ... well most of use anyway, makes no sense.
    Last edited by Emili; 04-15-2010 at 02:31 PM.
    A Baker's dozen in the Prophets of the New Republic and Fallen Heroes.
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  8. #28
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    Every time my character instantly changes into a robe, I can't help but think he was wearing it underneath the armor from the beginning and that he tore off his armor ala magic show-style.

  9. #29
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    No


    Beware the Sleepeater

  10. #30
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    Quote Originally Posted by Lorien_the_First_One View Post
    If anything the pause should be longer. At least 3 full seconds without the feat.
    I think I agree. If the quick draw feat is so useless, make it more viable by increasing the time it takes to swap weapons. Then the feat actually might be appealing to some players and this, in turn, creates more diversity in viable character builds. I can think of a few more feats that need to be made more appealing, there are far too many "useless" feats that really shouldn't be.

  11. #31
    Community Member Ulf's Avatar
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    Quote Originally Posted by Chai View Post
    I have seen 2 different threads where the min maxers ran people completely off the internet and back to telegraphing for not having this feat due to some presupposed "decrease in DPS" that occurs when you are not actively swinging a weapon. This is of course laughable.
    What's laughable is someone showing their ignorance of game mechanics when they are attempting to put down someone that does have knoweledge of the subject at hand.

    For non-fighter chars quickdraw is rarely a choosen feat due to its lack of return. But on a fighter or fighter hybrid that utilizes haste boosts and/or power surge it can be a viable choice.
    For highest dps output a ftr will use 4 boosts per min (1 surge and 3 haste boosts). As pointed out by others quickdraw will reduce the time of activating a boost. The reduction per boost has been argued to be as low as 0.5 sec and as high as 1.5 sec. but even using 0.5 sec reduction from an original 1 sec delay, you get:
    56 sec every min without quickdraw
    58 sec every min with quickdraw
    or 3.45% increase in dps. That basically the same as a specialization feat for a TWF and little less for a THF. This of course is ignoring any actual weapon swap improvements that are also given.

    So, quickdraw is definetly as useful a feat as weapon specialization on a lot of builds. Now as eluded to by Shade, the description of quickdraw should probably be reworded to clarify its benefits.
    As to making it more useful by extending the delay of weapon swap without quickdraw. That idea has merits, especially considering 2 weapon swaps per minute is a high number. Say without a swap is 2 sec, with the feat 1 sec, that would give the same 3.45% dps boost as mentioned above. But this ignores the dps gain of the different weap (the reason for the swap). The larger the gain the more viable multiple weapons (sets) become. One could argue that as either good or bad, depending on perspective.

  12. #32
    Community Member AylinIsAwesome's Avatar
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    Quote Originally Posted by Ulf View Post
    What's laughable is someone showing their ignorance of game mechanics when they are attempting to put down someone that does have knoweledge of the subject at hand.

    For non-fighter chars quickdraw is rarely a choosen feat due to its lack of return. But on a fighter or fighter hybrid that utilizes haste boosts and/or power surge it can be a viable choice.
    For highest dps output a ftr will use 4 boosts per min (1 surge and 3 haste boosts).

    [. . .]
    Because a Fighter can obviously use an ability with a 30 second cooldown three times per minute.

  13. #33
    Community Member Ulf's Avatar
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    Quote Originally Posted by AylinIsAwesome View Post
    Because a Fighter can obviously use an ability with a 30 second cooldown three times per minute.
    Haste boost is 20s duration thus for 1 min max dps its 3 boosts. But since you want to try and look smart. Yes the cooldown is 30sec so over 1 min you have 40 sec of max dps using 2 boosts and 20sec of less than max dps. Which at minimum would yield 1.5 sec advantage with quickdraw. Even using your assumptions for comparison

    During the 40% haste time quickdraw gives at least (39-38)/39 X 100 = 2.56% more attacks.
    And assuming the powersurge is in the not boosted but still cooldown time yields (19-18.5)/19*100 = 2.63%more attacks.
    However, since the boosted attacks are 40% faster the total amount of increased attacks over that on minute is at least
    (40/60)*140%*2.56% + (20/60)*2.63% = 3.26% more with quickdraw or a direct 3.26% dps increase minimum.

    Compare to a +2 dmg from specialization to have the same % effect one would have to get an average 61 damage per swing. Any higher avg damage per swing is going to be less % increase for weapon sepcialization feat.

    But what is an average damage per swing? With a plain +5 kopesh on a kensaii III its
    (29/20)*(4.5+dmg mod)
    That means a damage mod of 42 is needed for 61 avg per swing. So a 42 damage mod with a nonGS, no effect weapon, with no seeker, and neglecting + to crti from kensai.

    Is that clear enough now? Or do you want to pretend like Chai that there is no increase in dps.

  14. #34
    Tasty Ham Smuggler Kromize's Avatar
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    Quote Originally Posted by Stermlin View Post
    In real life, if you want to drop your knife and pull out a gun, can you do that instantaneously? No.
    Umm...I can. You may not be able to, but I can.

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