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When asking for buffs, always ask for the Axer Package
quickdraw also makes your attacks restart sooner after using an action boost, so it's really not a waste.
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http://darkside.guildportal.com http://forums.ddo.com/showthread.php?t=174849
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♣ A Baker's dozen in the Prophets of the New Republic and Fallen Heroes. ♣
Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour
This is in scope ... it behaves somewhat as the quicken feat on an arcane. The real question is why the dev's poised this slowdown in activation to begin with? Obviously when a caster haste or resist you you do not slow down - they do to cast the spell, to siluate the somatic, and motions they must go thru, casting a spell requires a physical nature... question be shall a haste boost enhancement, power surge, divine might or even rage slow your actions? Personally I feel not, I am sure they could toss that little animation over your head while you're still swinging away... I do not remember if it occurs while am running into frey but if it is the speed reduction for it should also be removed. I view divine might, power surge and rage and boosts as being a state of mind not physically slowing in any way ... swing a hammer while whistling a tune, think while and walking and chewing gum ... well most of use anyway, makes no sense.
Last edited by Emili; 04-15-2010 at 02:31 PM.
♣ A Baker's dozen in the Prophets of the New Republic and Fallen Heroes. ♣
Abaigeal(TrBd25), Ailiae(TrDrd2), Ambyre(Rgr25), Amilia(Pl20), Einin(TrRgr25), Emili(TrFgt25), Heathier(TrClc22), Kynah(TrMnk25), Meallach(Brb25), Misbehaven(TrArt22), Myara(Rog22), Rosewood(TrBd25) and Sgail(TrWiz20) little somethings with flavour 'n favour
Every time my character instantly changes into a robe, I can't help but think he was wearing it underneath the armor from the beginning and that he tore off his armor ala magic show-style.
I think I agree. If the quick draw feat is so useless, make it more viable by increasing the time it takes to swap weapons. Then the feat actually might be appealing to some players and this, in turn, creates more diversity in viable character builds. I can think of a few more feats that need to be made more appealing, there are far too many "useless" feats that really shouldn't be.
What's laughable is someone showing their ignorance of game mechanics when they are attempting to put down someone that does have knoweledge of the subject at hand.
For non-fighter chars quickdraw is rarely a choosen feat due to its lack of return. But on a fighter or fighter hybrid that utilizes haste boosts and/or power surge it can be a viable choice.
For highest dps output a ftr will use 4 boosts per min (1 surge and 3 haste boosts). As pointed out by others quickdraw will reduce the time of activating a boost. The reduction per boost has been argued to be as low as 0.5 sec and as high as 1.5 sec. but even using 0.5 sec reduction from an original 1 sec delay, you get:
56 sec every min without quickdraw
58 sec every min with quickdraw
or 3.45% increase in dps. That basically the same as a specialization feat for a TWF and little less for a THF. This of course is ignoring any actual weapon swap improvements that are also given.
So, quickdraw is definetly as useful a feat as weapon specialization on a lot of builds. Now as eluded to by Shade, the description of quickdraw should probably be reworded to clarify its benefits.
As to making it more useful by extending the delay of weapon swap without quickdraw. That idea has merits, especially considering 2 weapon swaps per minute is a high number. Say without a swap is 2 sec, with the feat 1 sec, that would give the same 3.45% dps boost as mentioned above. But this ignores the dps gain of the different weap (the reason for the swap). The larger the gain the more viable multiple weapons (sets) become. One could argue that as either good or bad, depending on perspective.
Haste boost is 20s duration thus for 1 min max dps its 3 boosts. But since you want to try and look smart. Yes the cooldown is 30sec so over 1 min you have 40 sec of max dps using 2 boosts and 20sec of less than max dps. Which at minimum would yield 1.5 sec advantage with quickdraw. Even using your assumptions for comparison
During the 40% haste time quickdraw gives at least (39-38)/39 X 100 = 2.56% more attacks.
And assuming the powersurge is in the not boosted but still cooldown time yields (19-18.5)/19*100 = 2.63%more attacks.
However, since the boosted attacks are 40% faster the total amount of increased attacks over that on minute is at least
(40/60)*140%*2.56% + (20/60)*2.63% = 3.26% more with quickdraw or a direct 3.26% dps increase minimum.
Compare to a +2 dmg from specialization to have the same % effect one would have to get an average 61 damage per swing. Any higher avg damage per swing is going to be less % increase for weapon sepcialization feat.
But what is an average damage per swing? With a plain +5 kopesh on a kensaii III its
(29/20)*(4.5+dmg mod)
That means a damage mod of 42 is needed for 61 avg per swing. So a 42 damage mod with a nonGS, no effect weapon, with no seeker, and neglecting + to crti from kensai.
Is that clear enough now? Or do you want to pretend like Chai that there is no increase in dps.