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  1. #1
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    Default remove the pause from switching weapons and remove the quick draw feat

    Please remove the pause from switching weapons and remove the quick draw feat.
    I'm not sure if anyone actually wastes a feat slot on that and it detracts from the game.

  2. #2
    Community Member Stermlin's Avatar
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    Why should there NOT be a penalty for switching weapon sets? In real life, if you want to drop your knife and pull out a gun, can you do that instantaneously? No. Likewise in the game, if you want to switch to a weapon set that would be more advantageous to use, it only makes sense to have a time penalty to simulate the act of sheathing one set and pulling out another.

  3. #3
    Community Member rest's Avatar
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    I love the "in real life" guys.

    Always good for a chuckle.

  4. #4
    Community Member Jay203's Avatar
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    Quote Originally Posted by Stermlin View Post
    Why should there NOT be a penalty for switching weapon sets? In real life, if you want to drop your knife and pull out a gun, can you do that instantaneously? No. Likewise in the game, if you want to switch to a weapon set that would be more advantageous to use, it only makes sense to have a time penalty to simulate the act of sheathing one set and pulling out another.
    we don't drop our knife in ddo, we put it into another dimension to withdraw another set of weapons from the said dimension
    but yah, the pause should be there
    besides, quickdraw adds the throwing speed for my darts! >=3
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  5. #5
    Community Member Stermlin's Avatar
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    Quote Originally Posted by rest View Post
    I love the "in real life" guys.

    Always good for a chuckle.
    What's wrong with wanting to base some aspects of a game in reality?

  6. #6
    The Mad Multiclasser Failedlegend's Avatar
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    The so-called "pause" is barely noticable
    Quote Originally Posted by Cordovan
    There is little value in getting into an edition debate; as with anything, we create what we believe works best for DDO.

  7. #7
    Community Member Lorien_the_First_One's Avatar
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    If anything the pause should be longer. At least 3 full seconds without the feat.

  8. #8
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    Quote Originally Posted by Maximus1 View Post
    Please remove the pause from switching weapons and remove the quick draw feat.
    I'm not sure if anyone actually wastes a feat slot on that and it detracts from the game.
    I sort of agree. Its rarely worth using a ranged weapon as a melee because after you shoot it takes so long to switch back to melee weapons and to start swinging again.

    But there should be a penalty for switching weapons and there should be a use for that feat.

  9. #9
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    I did not know it helped with the speed of throwing weapons. That would make it a legit feat...though I still think the weapon switching and action boost pauses should be done away with to make the game better. That's just my opinion.

  10. #10
    Community Member badbob117's Avatar
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    I don't really see the need to take away pause in switching weapons, that kinda makes sense.

    I do however feel that Action boost Rage and Frenzies should not have a pause. Why the hell does my barb have to stop and stare off into nothingness every time i frenzy. It is kinda lame. Not really any excuse for it. What does he actually do to trigger a frenzy anyway.? Stop and pinch his bum a few times. ????? If so i would like to see the animation for that.

  11. #11
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    Quote Originally Posted by Maximus1 View Post
    I did not know it helped with the speed of throwing weapons. That would make it a legit feat...though I still think the weapon switching and action boost pauses should be done away with to make the game better. That's just my opinion.
    Hrm... so lets get rid of all the useful feats, and leave the real tough feat selection choices for melee builds between Power Critical and Weapon Focus: Shuriken?

    I think in this case, its reasonable to spend a feat to get the switching/activation time reduced. Especially since the feat allegedly also reduces the time to cast from scrolls, and RoF on thrown weapons.

  12. #12
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    Default What pause?

    My daughter took this feat the other day but we timed it with another toon and could barely see any pause; did a featswap. Unless they increase said pause this feat is worthless for melees. Didn't test with ranged to melee.

  13. #13
    Community Member Psyker's Avatar
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    Quote Originally Posted by badbob117 View Post
    I don't really see the need to take away pause in switching weapons, that kinda makes sense.

    I do however feel that Action boost Rage and Frenzies should not have a pause. Why the hell does my barb have to stop and stare off into nothingness every time i frenzy. It is kinda lame. Not really any excuse for it. What does he actually do to trigger a frenzy anyway.? Stop and pinch his bum a few times. ????? If so i would like to see the animation for that.
    I would also like to get rid of the action boost pause, either that or add 2 or 3 seconds to the boost.

  14. #14
    Community Member Thriand's Avatar
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    Lots of people take quick draw for a feat. I'd never make a kensai fighter without it, the decrease in activation time for power surges and haste boosts are quite noticable,

  15. #15
    Community Member Chai's Avatar
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    Quote Originally Posted by curiousgis View Post
    My daughter took this feat the other day but we timed it with another toon and could barely see any pause; did a featswap. Unless they increase said pause this feat is worthless for melees. Didn't test with ranged to melee.
    I have seen 2 different threads where the min maxers ran people completely off the internet and back to telegraphing for not having this feat due to some presupposed "decrease in DPS" that occurs when you are not actively swinging a weapon. This is of course laughable.

    As a side note, in paper and pencil DnD, drawing a weapon takes a move action until you have 1 bab, where you can then move and draw together as one action. Putting away a weapon takes a move action. So the order of operations would be - put away weapon (move action) move to target and draw weapon simultaneously (move action taken as a standard action) - done. No attacks that round. 6 seconds dedicated to gear swapping. Next players turn.

    You are getting off easy in DDO. Keep griping about the pause times and they will be made longer. LOL
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  16. #16
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    There are three major reasons why I can see the delay exists:
    • To make Quick Draw a more useful feat.
    • To keep things more in line with the book rules in that swap actions have a time conseqence.
    • To prevent issues that were in DDO when no delay existed (back in early 2007), which led to problems such as "weapon swap haste", where folks would attack, swap a weapon, and be instantly able to attack again.

  17. #17
    Community Member Beherit_Baphomar's Avatar
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    Quote Originally Posted by curiousgis View Post
    My daughter took this feat the other day but we timed it with another toon and could barely see any pause; did a featswap. Unless they increase said pause this feat is worthless for melees. Didn't test with ranged to melee.
    Then you gotta try harder.

    QuickDraw is an awesome feat and I hate not having it on my two tempest fellas.

    You want the pause removed get Quickdraw. Can't afford to get Quickdraw then deal with the pause.

    It should be removed for action boosts and rages etc. That I can get behind, makes no sense.
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  18. #18
    Community Member The_Ick's Avatar
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    Default Taken away on purpose

    Quote Originally Posted by Maximus1 View Post
    Please remove the pause from switching weapons and remove the quick draw feat.
    I'm not sure if anyone actually wastes a feat slot on that and it detracts from the game.
    It's been a while, but i am pretty sure they added the "delya" in to stop people from doing something in particular. No need to get into details other then to say that it probably won't be removed.
    ATARI SUCKS!!!!

  19. #19
    Community Member Mr_Ed7's Avatar
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    Default chuckles

    Quote Originally Posted by rest View Post
    I love the "in real life" guys.

    Always good for a chuckle.

    D&D created rules to mimic real-life actions and experiences.
    The One True Fighter/Wizard Father of the Alliance General Orcneas of ORC

    http://darkside.guildportal.com http://forums.ddo.com/showthread.php?t=174849

  20. #20
    Community Member Shade's Avatar
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    /signed

    The original reason the wepaon switch delay was added (yes it was added to the game, it was not here at release) was to fix a now obsolete exploit.

    The fact quickdraw does what it does is also an unintended kludge.

    So this would qualiify almost as a bugfix, rather then a nerf in anyway.

    Quickdraw doesn't need to be removed..
    Just needs an upgrade/description update:

    Have it let you toss throwing weapons faster, and switch armor instantly like you can with robes and docents.

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