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  1. #1
    Community Member KolbyLMD's Avatar
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    Sep 2009
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    82

    Post Pure 20 with Intim - Build

    Code:
    Character Plan by DDO Character Planner Version 3.12 BETA
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    Latnemurtsni UMD INTIM
    Level 20 Lawful Good Human Male
    (20 Paladin) 
    Hit Points: 342
    Spell Points: 275 
    BAB: 20\20\25\30\30
    Fortitude: 20
    Reflex: 15
    Will: 12
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (34 Point)       (Level 1)             (Level 20)
    Strength             16                    24
    Dexterity            15                    17
    Constitution         11                    14
    Intelligence          8                    10
    Wisdom                8                    10
    Charisma             17                    21
    
    Tomes Used
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +3 Tome of Charisma used at level 11
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               2                     3
    Bluff                 3                     5
    Concentration         0                    16
    Diplomacy             3                     5
    Disable Device       n/a                    n/a
    Haggle                3                     5
    Heal                 -1                     0
    Hide                  2                     3
    Intimidate            4.5                  16
    Jump                  3                     7
    Listen               -1                     0
    Move Silently         2                     3
    Open Lock             n/a                   n/a
    Perform               n/a                   n/a
    Repair               -1                     0
    Search               -1                     0
    Spot                 -1                     0
    Swim                  3                     7
    Tumble                2.5                   3.5
    Use Magic Device      5                    16
    
    Level 1 (Paladin)
    Feat: (Past Life) Past Life: Paladin
    Feat: (Human Bonus) Toughness
    Feat: (Selected) Two Weapon Fighting
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Paladin Toughness I
    
    
    Level 2 (Paladin)
    Enhancement: Human Improved Recovery I
    Enhancement: Paladin Charisma I
    
    
    Level 3 (Paladin)
    Feat: (Selected) Exotic Weapon Proficiency: Khopesh
    Enhancement: Follower of the Sovereign Host
    Enhancement: Paladin Courage of Good I
    Enhancement: Paladin Extra Lay on Hands I
    Enhancement: Racial Toughness I
    
    
    Level 4 (Paladin)
    Enhancement: Paladin Extra Smite Evil II
    Enhancement: Paladin Energy of the Templar I
    Enhancement: Paladin Toughness II
    
    
    Level 5 (Paladin)
    Enhancement: Human Adaptability Constitution I
    Enhancement: Paladin Divine Sacrifice I
    Enhancement: Paladin Divine Might I
    
    
    Level 6 (Paladin)
    Feat: (Selected) Extend Spell
    Enhancement: Paladin Knight of the Chalice I
    
    
    Level 7 (Paladin)
    Enhancement: Paladin Exalted Smite I
    Enhancement: Racial Toughness II
    
    
    Level 8 (Paladin)
    Enhancement: Paladin Toughness III
    
    
    Level 9 (Paladin)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Paladin Extra Smite Evil III
    Enhancement: Racial Toughness III
    
    
    Level 10 (Paladin)
    Enhancement: Paladin Exalted Smite II
    Enhancement: Paladin Divine Might II
    
    
    Level 11 (Paladin)
    Enhancement: Paladin Courage of Good II
    Enhancement: Paladin Energy of the Templar II
    
    
    Level 12 (Paladin)
    Feat: (Selected) Improved Two Weapon Fighting
    Enhancement: Paladin Divine Sacrifice II
    Enhancement: Paladin Knight of the Chalice II
    
    
    Level 13 (Paladin)
    Enhancement: Human Greater Adaptability Strength I
    
    
    Level 14 (Paladin)
    Enhancement: Paladin Extra Smite Evil IV
    
    
    Level 15 (Paladin)
    Feat: (Selected) Greater Two Weapon Fighting
    Enhancement: Paladin Exalted Smite III
    Enhancement: Paladin Divine Might III
    
    
    Level 16 (Paladin)
    Enhancement: Paladin Extra Lay on Hands II
    
    
    Level 17 (Paladin)
    Enhancement: Unyielding Sovereignty
    
    
    Level 18 (Paladin)
    Feat: (Selected) Power Attack
    Enhancement: Paladin Exalted Smite IV
    Enhancement: Paladin Knight of the Chalice III
    
    
    Level 19 (Paladin)
    Enhancement: Paladin Divine Sacrifice III
    
    
    Level 20 (Paladin)
    Enhancement: Paladin Weapons of Good
    Enhancement: Paladin Divine Might IV
    This is the build I'm planning to roll up when I get my 20th's done and I'm not quite sure if intimidate is worth it as a pure 20. I'm not looking to tank bosses but trash mobs and mobs in quests(VoD Orthons?); I hate chasing with a passion. The loss of any levels in to balance could prove to be slightly annoying, no?

    Enhancements are for the most part set in stone, aside from maybe picking up more human recovery instead of Tier 3 of Paladin/Human Toughness for a loss of 20 HP.

    Goals of this build are to throw on as many guards as possible; such as Demon Consort Bracers, Bramble's, Lightning Strike Cloak, and even Kaelth's Touch when fighting undead.

    Lightning Strike II as main DPS sets and eventually Epic Chaos Blades.

    Would love some input.

  2. #2
    Community Member bunkerhugger's Avatar
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    Sep 2009
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    35

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    Lower your starting charisma and put the points into constitution. 21 charisma gives no benefit over a 20. You could also lower charisma again and use the feat you spent on constitution to raise charisma back to 20. This would allow you to start with a 14 constitution and still reach 20 charisma.

    Looks like a solid dps focused build - the time you spend using intimidate is going to be pretty low though - either your dps will be high enough to keep the hate or it won't. One round of attacks from another character will overpower your intimidate on anything you haven't been directly attacking.
    Arasung -Arasang
    Wulfepack

  3. #3
    Build Constructionist unbongwah's Avatar
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    Aug 2009
    Posts
    19,465

    Default

    Think he went with base CHA 17 so he would hit 20 with a +3 tome for DMIV. That said: base CON 11? Ugh. I would go with CON 14 / CHA 16 too and either live with only DM3 or spend your last stat level point on CHA.

    EDIT: I'm also not convinced you'll be able to get Intimidate high enough to do much good, but I've never tried on this sort of build before.

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