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Latnemurtsni UMD INTIM
Level 20 Lawful Good Human Male
(20 Paladin)
Hit Points: 342
Spell Points: 275
BAB: 20\20\25\30\30
Fortitude: 20
Reflex: 15
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 16 24
Dexterity 15 17
Constitution 11 14
Intelligence 8 10
Wisdom 8 10
Charisma 17 21
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 3
Bluff 3 5
Concentration 0 16
Diplomacy 3 5
Disable Device n/a n/a
Haggle 3 5
Heal -1 0
Hide 2 3
Intimidate 4.5 16
Jump 3 7
Listen -1 0
Move Silently 2 3
Open Lock n/a n/a
Perform n/a n/a
Repair -1 0
Search -1 0
Spot -1 0
Swim 3 7
Tumble 2.5 3.5
Use Magic Device 5 16
Level 1 (Paladin)
Feat: (Past Life) Past Life: Paladin
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Toughness I
Level 2 (Paladin)
Enhancement: Human Improved Recovery I
Enhancement: Paladin Charisma I
Level 3 (Paladin)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Racial Toughness I
Level 4 (Paladin)
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Toughness II
Level 5 (Paladin)
Enhancement: Human Adaptability Constitution I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Divine Might I
Level 6 (Paladin)
Feat: (Selected) Extend Spell
Enhancement: Paladin Knight of the Chalice I
Level 7 (Paladin)
Enhancement: Paladin Exalted Smite I
Enhancement: Racial Toughness II
Level 8 (Paladin)
Enhancement: Paladin Toughness III
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Paladin Extra Smite Evil III
Enhancement: Racial Toughness III
Level 10 (Paladin)
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Divine Might II
Level 11 (Paladin)
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Energy of the Templar II
Level 12 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Paladin Divine Sacrifice II
Enhancement: Paladin Knight of the Chalice II
Level 13 (Paladin)
Enhancement: Human Greater Adaptability Strength I
Level 14 (Paladin)
Enhancement: Paladin Extra Smite Evil IV
Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Divine Might III
Level 16 (Paladin)
Enhancement: Paladin Extra Lay on Hands II
Level 17 (Paladin)
Enhancement: Unyielding Sovereignty
Level 18 (Paladin)
Feat: (Selected) Power Attack
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Knight of the Chalice III
Level 19 (Paladin)
Enhancement: Paladin Divine Sacrifice III
Level 20 (Paladin)
Enhancement: Paladin Weapons of Good
Enhancement: Paladin Divine Might IV
This is the build I'm planning to roll up when I get my 20th's done and I'm not quite sure if intimidate is worth it as a pure 20. I'm not looking to tank bosses but trash mobs and mobs in quests(VoD Orthons?); I hate chasing with a passion. The loss of any levels in to balance could prove to be slightly annoying, no?
Enhancements are for the most part set in stone, aside from maybe picking up more human recovery instead of Tier 3 of Paladin/Human Toughness for a loss of 20 HP.
Goals of this build are to throw on as many guards as possible; such as Demon Consort Bracers, Bramble's, Lightning Strike Cloak, and even Kaelth's Touch when fighting undead.
Lightning Strike II as main DPS sets and eventually Epic Chaos Blades.
Would love some input.