Not remove it entirely, but find some way to expose PCs to critical hits beyond level 11.
The reason is the same reason that critical hits existed to begin with: they increase the excitement level of an encounter.
Not remove it entirely, but find some way to expose PCs to critical hits beyond level 11.
The reason is the same reason that critical hits existed to begin with: they increase the excitement level of an encounter.
Server Sarlona / MST / Guild Enslaved / Characters Ionos, Cydekik, Xalavan, Rodessa, Hethrow, Ramsteen