I would first off like to acknowledge that this thread name has been previously used. At the time of my posting I did not know of that build. The original thread for "The Iron Monk" was done by a member named "Illuminati" and is in the ranger forums, hence my oversight. But now on to the build!
IronBudha
Race: WF
Class: Monk
Alignment: Lawful Good
Let me start out by saying I do not recommend this as a first-time monk build; however, the only thing that is absolutely required is a +1 dex tome for itwf and gtwf.
Since my monk turned lvl 20 I have been toying with several build concepts and ways to correct some of the mistakes i made the first time around. This build has transformed from a con-based monk into a str-based monk that tries to maximize hps without sacrificing dps. With the help of several community members this build has become fairly min-maxed, if you like ac and a high wis score turn away now you've been warned!
The idea behind this build is to optimize dps as much as possible while maintaining a respectable hp total. With this build your wisdom score and ac aren't going to be anything to write home about, but by maximizing strength you can forget about some of those worries because dead enemies don't fight back.
Final Stats:Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 Lawful Good Warforged Male (20 Monk) Hit Points: 386 Spell Points: 0 BAB: 15\15\20\25\25 Fortitude: 20 Reflex: 16 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 18 25 Dexterity 16 18 Constitution 17 21 Intelligence 8 8 Wisdom 6 8 Charisma 6 6 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Wisdom used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 7 29 Bluff -2 -2 Concentration 7 40 Diplomacy -2 2 Disable Device n/a n/a Haggle -2 -2 Heal -2 -1 Hide 3 4 Intimidate -2 -2 Jump 7 29 Listen -2 -1 Move Silently 3 4 Open Lock n/a n/a Perform n/a n/a Repair -1 -1 Search -1 -1 Spot -2 -1 Swim 4 7 Tumble 4 5 Use Magic Device n/a n/a Level 1 (Monk) Skill: Balance (+4) Skill: Concentration (+4) Skill: Jump (+3) Skill: Tumble (+1) Feat: (Past Life) Past Life: Monk Feat: (Selected) Toughness Feat: (Monk Bonus) Two Weapon Fighting Level 2 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Monk Bonus) Power Attack Level 3 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Past Life: Disciple of the Fist Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 4 (Monk) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 5 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 6 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Monk Bonus) Toughness Feat: (Selected) Weapon Focus: Bludgeoning Weapons Level 7 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 8 (Monk) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 9 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 11 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 12 (Monk) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 14 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 15 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Monk) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 17 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 18 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Feat: (Selected) Toughness Level 19 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Level 20 (Monk) Ability Raise: STR Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Enhancement: Monk Serenity Enhancement: Static Charge Enhancement: Way of the Elegant Crane I Enhancement: Way of the Elegant Crane II Enhancement: Way of the Elegant Crane III Enhancement: Way of the Elegant Crane IV Enhancement: Touch of Death Enhancement: Porous Soul Enhancement: All-Consuming Flame Enhancement: Monk Improved Recovery I Enhancement: Monk Improved Recovery II Enhancement: Winter's Touch Enhancement: Adept of Wind Enhancement: Grandmaster of Storms Enhancement: Master of Thunder Enhancement: Adept of Rock Enhancement: Grandmaster of Mountains Enhancement: Master of Stone Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Racial Toughness III Enhancement: Racial Toughness IV Enhancement: Monk Balance I Enhancement: Warforged Constitution I Enhancement: Warforged Constitution II Enhancement: Warforged Hardiness I Enhancement: Warforged Hardiness II Enhancement: Warforged Hardiness III Enhancement: Warforged Healer's Friend I Enhancement: Warforged Power Attack I Enhancement: Warforged Power Attack II Enhancement: Warforged Power Attack III Enhancement: Warforged Combat Training I
32 (+2 tome, +6 item, either +3 tome or exc str +1)
24 (+2 tome, +6 item)
28 (+2 tome, +6 item, either +3 tome or exc str +1)
8
14 (+2 tome, +6 item)
8
Hit Points:
160 - lvl 20 Monk
180 - Con score (28 con)
20 - Heroic Durability
10 - Draconic Vitality
40 - Superior False Life
20 - Toughness (from items such as Minos or unsupressed Quorforged)
66 - Toughness Feats (x3)
45 - HP crafted Greensteel item
40 - Toughness Enhancements
581 hit points (561 in wind stance)
Situational Max
581
40 - Mountain Stance
20 - Rage Pot
20 - Yugo pot
661 hit points
DPS:
(assumptions: +4 holy icy burst of pure good handwraps / tod rings with holy and shocking burst / bloodstone / strike of the enduring IV / sneak attack i.e. not main target of mob)
Hit: 2d12 + 1 (past life monk) + 15 (40 str = base + rage pot + titan grips psi clickie) + 8 (sneak damage from Tharne's goggles) + 4 (handwraps) + 8 (power attack with full enh line) + 2d6 (holy) + 2d6 (holy burst from tod ring) + 1d6 (shock burst from tod ring) + 1d6 (icy burst) + 1d6 (pure good) + 16 (ultimate earth strike) = 59-118 damage
Crit (x2): (4d12 + 56 (past life monk+str dam+handwraps+pa) + 12 (bloodstone)) + 8 (tharne's) + 2d6 (holy) + 2d6 (holy from tod ring) + 3d6 (holy burst) + 1d6 (shock from tod ring) + 1d10 (shock burst) + 1d6 (icy) + 1d10 (icy burst) + 1d6 (pure good) + 16 (strike of the enduring IV) + 2d10 (acid from strike of the enduring IV) = 110-240 damage
*Up to x4 multiplier with earth finishing move.
Saves:
12/12/12 - Base
9/7/2 - Stats
5/5/5 - Resistance
4/4/4 - GH
2/2/2 - Luck
1/1/1 - Alchemical
-1/0/0 - Crane Path (after WF Hardiness III)
32/31/26
Gear:
Helm - Immunity crafted Triple Neg helm (immunity to blindness, fear, and deathblock) [rest of immunities are redundant with WF monk]
Necklace - Shintao Cord (+6 con, +15 concentration, Shintao Monk set)
Trinket - Bloodstone (Seeker +6)
Goggles - Tharne's Goggles (True Seeing, Sneak Attack Bonus +5, Tharne's Set)
Cloak - HP crafted Min II cloak (+45 stackable hps, Heavy Fort, Prot +5)
Armor - Upgraded Quorforged Docent (+7 ac, +6 con, SFL, Toughness) [situationally use DOD or tanking DT armor with Levik's]
Ring #1 - Kyosho's Ring (+6 wis, exc str +1, Shintao Monk set, Holy Burst)
Ring #2 - Gnawed Ring (exc con +1, Occult Slayer set, Shocking Burst)
Gloves - Upgraded Titan Grips (+6 str, +6 additional str clickie, additional hp regen)
Bracers - Tharne's Bracers (+6 dex, Tharne's set) [situationally use Levik's bracers]
Belt - Vorne's Belt (Occult Slayer set)
Boots - Boots of the Innocent (+5 resist/ striding)
Notes:
Since it is a reincarnate build I don't feel I need to explain playstyle, but for DPS mode you would be in Wind Stance (alternating storm and earth strikes) and for certain tanking situations you would be in Mountain stance. The majority of your time would be spent in wind stance but maxing mountain stance is worth it if for no other reason than maxing earth strike (which is by far the best of the strikes, IMHO).
The feat selection was catered to maximize dps and to-hit while maintaining a respectable hp total.
The enhancements were chosen to compliment a dark path dps monk. By choosing crane path it should allow for the ki generation needed to rotate strikes in during TOD cooldowns. And WF Hardiness III was included to shore up the loss to fort save.
The gear was selected to cover all the essentials: +6 to primary stats, +1 exc to str and con, immunities, true seeing, additional hps, extra damage, heavy fort, prot and resist +5, monk ring burst effects, and still have room for as many set bonus' as possible. If you have any suggestions as far as gear feel free to let me know.
This is a fluid creation. This build started out as a concept for something kind of different from what I had traditionally known as a monk. I just want to create a build that performs well and I find fun and different, because if I do hopefully others will as well.
I welcome all advice and comments on the build. And thank the posters who have already helped me out immensely with the build!
Also feel free drop me a line anytime in game even if its just to say hi, I play on Khyber and spend most of my time on either Ironbudha (lvl 20 monk) or Thegodofwar (15sorc/2pal/2 rog). Thanks for reading!