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  1. #1
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    Default Past Life Feats: Passive Descriptions

    Some of the past life feats descriptions are vague and confusing so I decided to make a list of the feats. Maybe you guys can help me answer the questions marked with *. I'll update as I get answers. Thanks.

    FREE PAST LIFE FEATS: Stackable 3 times

    Past Life: Barbarian:
    +10 hit points

    Past Life: Bard
    +2 to saves vs. enchantments and illusions
    *What spells does this apply to?
    Bane, command, crushing despair, daze monster, dominate person, feeblemind, hold person, hypnotism, mind fog,
    otto's resistable dance, sleep, suggestion, symbol of persuasion, symbol of stunning, hypnotic pattern, and phantasmal killer?
    +1 Bardic song usage.
    This only applies to characters that already have songs (currently only bards). Will possibly work with Purple Dragon Knights later on.

    Past Life: Cleric
    +1 to the DC's of your Conjuration spells
    This works similar to Spell Focus: Conjuration. It will boost any cast spells (including spell-like abilities) and clickables. Wands and scrolls do not benefit from Spell Focus feats.
    *What spells does this apply to?
    Cloudkill, cometfall, deific vengence, glitterdust, grease!!!, niac's cold ray, stinking cloud, and web?
    +1 Turn undead attempt per rest, and you Turn Undead as if you were two levels higher.
    This only applies to clerics or paladins that already have the turn undead ability.

    Past Life: Favored Soul
    +1 spell penetration
    This affects all spells cast, even non divine ones, clickies, wands, scrolls, and the staff of arcane power.
    +20 spell points
    *is this doubled for FvS's and sorcs?

    Past Life: Fighter
    +1 hit to attack rolls
    Works with everything. Unarmed, melee weapons, throwing, bows, crossbows, and repeating crossbows.
    +1 to the DC of tactical feats
    This applies to trip, improved trip, sunder, improved sunder, stunning blow, and monk stunning fist. It does NOT work with monk finishers, and most likely does NOT work with other monk abilities such as quivering palm.
    *What are considered tactical feats?
    Can anybody check monk special attacks like quivering palm?

    Past Life: Monk
    +1 damage rolls.
    Works with unarmed, melee weapons, throwing weapons, bows, crossbows, and repeating crossbows.

    Past Life: Paladin
    +5% healing amplification from positive energy
    *Does this add or multiply to base?
    *If it adds does it get added before enhancements and gear?
    *i.e. would this give a warforged 55% (50 + 5%), or 52.5% (50*1.05).
    *i.e. what would a WF with 20% healing amp bracers and healers friend II have?
    (50+5+20)*1.2
    (50+20)*1.05*1.2

    Past Life: Ranger
    +2 damage with ranged weapons
    Ranged weapons includes bows, crossbows, and repeating crossbows. NOT throwing weapons!
    +2 to elemental resistances
    This includes acid, fire, cold, lightning, and sonic

    Past Life: Rogue
    +2 to saves vs. traps. Currently does not work against poison traps (bug?).
    +1 damage when sneak attacking.
    *possible errors stacking with rogue levels, can anybody verify?

    Past Life: Sorcerer
    +1 to the DC's of your Evocation spells.
    This works similar to Spell Focus: Evocation. It will boost any cast spells (including spell-like abilities) and clickables. Wands and scrolls do not benefit from Spell Focus feats.
    *What spells does this affect?
    Acid spray, ball lightning, blade barrier, burning hands, chain lightning, chaos hammer, cone of cold, delayed blast fireball, fireball, fire storm, flame strike, flaming sphere, frost lance, holy smite, order's wrath, implosion, lightning bolt, shout, soundburst, sunburst, symbol of flame, and uholy blight?
    +20 spell points
    *is this doubled for FvS's and sorcs?

    Past Life: Wizard
    +2 spell penetration checks.
    This affects all spells cast, even non arcane ones, clickies, wands, scrolls, and the staff of arcane power.
    +2 to the DC of wands.
    Only wands, not scrolls or clickies.
    Last edited by Logic; 04-05-2010 at 01:41 AM.

  2. #2
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    Ah OK I got this from MrCow and he is always right.

    Quote Originally Posted by MrCow View Post
    Past Life: Wizard increases the Spell Penetration of Wands, Scrolls, Clickable offensive effects, and cast spells by +2. It increases the Difficulty Check of only wands by +2.
    Quote Originally Posted by MrCow View Post
    Past Life: Wizard will bolster the spell penetration of many spells you cast, including:

    • Innately cast spell (Bardic Otto's Resistable Dance)
    • Item-clickable spell (Goggles of Crushing Despair)
    • Staff-used spell (Staff of Arcane Power: Hold Monster)

  3. #3

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    Quote Originally Posted by Logic
    *Do you get bardic songs if you are not a bard?
    No, you don't innately gain a bardic song from Past Life Passive: Bard.

    Quote Originally Posted by Logic
    *What songs do you get?
    None, as it increases your bardic song pool by 1. The benefit only helps those who get songs (bards, and possibly Purple Dragon Knights later on).

    Quote Originally Posted by Logic
    *Do they increase with level (i.e. does inspire courage increase damage at lv6, 14, and 20?)
    No, as this is a trait of the bard feat Improved Inspired Courage.

    Quote Originally Posted by Logic
    *Do you get turn attempts even if you are not a cleric or paladin?
    No, you don't gain the innate ability to turn undead from Past Life Passive: Cleric.

    Quote Originally Posted by Logic
    *Does this affect evocation wands, scrolls, or clickies?
    Past Life Passive: Sorcerer works like Spell Focus: Evocation. It will boost any cast spells (including spell-like abilities) and clickables. Wands and scrolls do not benefit from Spell Focus feats.
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  4. #4
    Community Member Halock's Avatar
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    The monk past life damage bonus applies to shurikens as well as all melee attacks, i'v never checked with any other ranged weapon

    As for fighter dc improvements affecting monk moves, other enhancments that affect combat abilities only affect stunning fist, so i would bet alot that it would not affect quivering palm or finisher dc's sadly.

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    Quote Originally Posted by Halock View Post
    The monk past life damage bonus applies to shurikens as well as all melee attacks, i'v never checked with any other ranged weapon

    As for fighter dc improvements affecting monk moves, other enhancments that affect combat abilities only affect stunning fist, so i would bet alot that it would not affect quivering palm or finisher dc's sadly.
    Thanks. Updated.

  6. #6

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    Quote Originally Posted by Logic
    Past Life: Bard
    +2 to saves vs. enchantments and illusions
    *What spells does this apply to?
    Bane, command, crushing despair, daze monster, dominate person, feeblemind, hold person, hypnotism, mind fog,
    otto's resistable dance, sleep, suggestion, symbol of persuasion, symbol of stunning, symbol of weakness, touch
    of idiocy, hypnotic pattern, and phantasmal killer?
    Touch of Idiocy has no save, so Past Life: Bard does nothing to help against it. Also, Symbol of Weakness is a necromancy spell, so Past Life: Bard offers no aid there.

    Quote Originally Posted by Logic
    Past Life: Fighter
    +1 hit to attack rolls
    *Does this apply to melee, ranged, or both?
    It applies to any physical attack, so that includes all melee-combat forms and ranged attacks.

    Quote Originally Posted by Logic
    *What are considered tactical feats?
    Can anybody check monk attacks like stunning fist, quivering palm, or finishers?
    It currently helps Stunning Fist. It does not help monk finishers. I haven't gotten my monk with Past Life: Fighter up height enough to see if Quivering Palm is considered a tactic. There were plans mentioned many moons ago from the developers that they wanted to make Eagle Claw linked to Shatter (for Sunder tactics) and Unbalancing Strike linked to Vertigo (for Trip tactics).
    Last edited by MrCow; 04-02-2010 at 09:16 PM.
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  7. #7
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    Quote Originally Posted by MrCow View Post
    Touch of Idiocy has no save, so Past Life: Bard does nothing to help against it. Also, Symbol of Weakness is a necromancy spell, so Past Life: Bard offers no aid there.



    It applies to any physical attack, so that includes all melee-combat forms and ranged attacks.



    It currently helps Stunning Fist. It does not help monk finishers. I haven't gotten my monk with Past Life: Fighter up height enough to see if Quivering Palm is considered a tactic. There were plans mentioned many moons ago from the developers that they wanted to make Eagle Claw linked to Shatter (which is a Sunder tactic) and Unbalancing Strike linked to Vertigo (which is a Trip tactic).
    Ah thanks. Updated.

    I wonder why the ranger past life doesn't add +2 damage to throwing weapons... apparently those aren't considered ranged weapons? Or maybe throwing weapons are too powerful?!!
    Last edited by Logic; 04-02-2010 at 09:15 PM.

  8. #8

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    Quote Originally Posted by Logic
    I wonder why the ranger past life doesn't add +2 damage to throwing weapons... apparently those aren't considered ranged weapons?
    They are considered ammo (which is also why they have problems being repaired or couldn't be augmented with the Risian frost recipes).
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  9. #9
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    Quote Originally Posted by MrCow View Post
    They are considered ammo (which is also why they have problems being repaired or couldn't be augmented with the Risian frost recipes).
    Hmmm. The monk past life adds +1 damage to throwing weapons, but the ranger past life does not add +2 damage. So the mechanics are in place as it works with the monk past life feat.

  10. #10
    Uber Completionist Lithic's Avatar
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    Past Life: Rogue has some problems.

    1) The save vs traps doesn't affect poison spray traps (or didn't until the last update at least, haven't checked recently).

    2) The +1 sneak attack damage doesn't seem to stack with rogue level sneak damage. My 2 rogue/18 wizard was only getting 1-6 sneak damage. I believe rogue levels are what aren't stacking because Mr.Cow tells me he saw it pop up at around lvl 4ish, and I would guess that was a character with no rogue levels.

    Or maybe the devs hate me and my main Star is bugged. And has been bugged through 5 TRs.


    Past life: Paladin is multiplicative like other healing amp items.

    30% human healing amp +5% paladin past life HA, +20% healing amp item isn't +55%, its:

    100% (base effect) x 1.3 (human) x 1.05 (paldin) x 1.2 = +68.3%

    This is based on experiments done by others determining that all other healing amp items/enhancmenets multiply. The more different ones you have, the better each healing amp effect is.
    Last edited by Lithic; 04-02-2010 at 10:08 PM.
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  11. #11
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    Quote Originally Posted by Lithic View Post
    Past Life: Rogue has some problems.

    1) The save vs traps doesn't affect poison spray traps (or didn't until the last update at least, haven't checked recently).

    2) The +1 sneak attack damage doesn't seem to stack with rogue level sneak damage. My 2 rogue/18 wizard was only getting 1-6 sneak damage. I believe rogue levels are what aren't stacking because Mr.Cow tells me he saw it pop up at around lvl 4ish, and I would guess that was a character with no rogue levels.

    Or maybe the devs hate me and my main Star is bugged. And has been bugged through 5 TRs.
    Ah thanks for the info. I'll add it in.


    Quote Originally Posted by Lithic View Post
    Past life: Paladin is multiplicative like other healing amp items.

    30% human healing amp +5% paladin past life HA, +20% healing amp item isn't +55%, its:

    100% (base effect) x 1.3 (human) x 1.05 (paldin) x 1.2 = +68.3%

    This is based on experiments done by others determining that all other healing amp items/enhancmenets multiply. The more different ones you have, the better each healing amp effect is.
    Most healing amps multiply, but some add to base and others add at end.

    Human, monk, and paladin healing amp enhancements mulitply.
    GS items, 20% bracers, and DT mutiply.
    WF enhancements add to the base of 50%, they do not multiply. For instance a WF with healers friend I gets 50%+15% = 65% (not 0.5*1.15)
    Finger necklaces adds, not multiplies. If you equip it last it will simply add 10%. If you equip it before taking enhancements or equipping other healing amp equipment then they amplify the 10%. For instance finger necklace + 20% bracers can be (100%+10%)*1.2 = 121% or 100%*1.2+10% = 120%. Not a huge difference, but it can matter if you have a lot of healing amp gear/enhancements.

    So I'm curious if the paladin past life
    A: Adds to base (i.e. WF are 55% and others are 105%)
    B: Multiplies by 1.05
    C: Adds to end like finger necklace
    Last edited by Logic; 04-03-2010 at 09:27 AM.

  12. #12
    Community Member Halock's Avatar
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    Quote Originally Posted by MrCow View Post
    It currently helps Stunning Fist. It does not help monk finishers. I haven't gotten my monk with Past Life: Fighter up height enough to see if Quivering Palm is considered a tactic. There were plans mentioned many moons ago from the developers that they wanted to make Eagle Claw linked to Shatter (for Sunder tactics) and Unbalancing Strike linked to Vertigo (for Trip tactics).
    Since QP doesnt get boosted from wf or dwarf tactics improvment i doubt it'll get from the fighter past life, should imo though .

    Would be great if those 2 strikes got a boost from those items, its pretty hard getting them to stick endgame (unbalancing to a lesser degree )and aside from upping wis there isnt any other way to improve their dc.

    Could have sworn i read on the reinc lam forums that the past life pally was just added onto a persons base, so 55% wf, 105% everyone else, no reinc'd pally to test myself and i'm not even sure i'm remembering the thread right.

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    Anybody have the monk passive past life and care to see if it increases bow, crossbow, and repeating crossbow damage?

  14. #14
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    Anybody with some past lives care to answer some unknowns?

  15. #15
    Community Member SolarDawning's Avatar
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    Quote Originally Posted by Logic View Post
    Anybody have the monk passive past life and care to see if it increases bow, crossbow, and repeating crossbow damage?
    It does.

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    Quote Originally Posted by SolarDawning View Post
    It does.
    Ah thanks. Updated.

  17. #17
    Community Member HumanJHawkins's Avatar
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    Quote Originally Posted by Logic View Post
    Some of the past life feats descriptions are vague and confusing so I decided to make a list of the feats. <cut>
    FREE PAST LIFE FEATS: Stackable 3 times

    <cut>
    Past Life: Favored Soul
    +1 spell penetration
    This affects all spells cast, even non divine ones, clickies, wands, scrolls, and the staff of arcane power.

    <cut>
    Past Life: Wizard
    +2 spell penetration checks.
    This affects all spells cast, even non arcane ones, clickies, wands, scrolls, and the staff of arcane power.
    <cut>
    Anyone know if the favored soul and Wiz spell pen bonuses stack? (So you could potentially reincarnate 7 times to get a 36 point Sorc with +9 spell pen as a free feat?

    That would be da bomb... Totally not worth it. But if a guy had absolutely no life, it's theoretically possible?
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    Quote Originally Posted by HumanJHawkins View Post
    Anyone know if the favored soul and Wiz spell pen bonuses stack? (So you could potentially reincarnate 7 times to get a 36 point Sorc with +9 spell pen as a free feat?

    That would be da bomb... Totally not worth it. But if a guy had absolutely no life, it's theoretically possible?
    I would assume they stack, but I have not verified this. So yeah +9 spell pen is probably possible. Casters really benefit a lot from TRing (especially the 1st wizard TR for +1 DC to all spells and + 2 spell pen).

  19. #19
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    Quote Originally Posted by SolarDawning View Post
    Originally Posted by Logic:
    Anybody have the monk passive past life and care to see if it increases bow, crossbow, and repeating crossbow damage?

    It does.

    Anyone know if the monk past life stacks with ranger past life for ranged? I'm assuming it's meant to, we're talking leveling to 20 and then TR'ing to get it, but anyone able to confirm?

  20. #20
    Community Member EustaceTrevelyan's Avatar
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    Quote Originally Posted by Logic View Post
    I would assume they stack, but I have not verified this. So yeah +9 spell pen is probably possible. Casters really benefit a lot from TRing (especially the 1st wizard TR for +1 DC to all spells and + 2 spell pen).
    Archers/xbow users of all stripes would as well, triple monk and triple ranger would get +9 to damage on ranged weapons, assuming it all stacks. Add a few figher TR's for another +3 to hit, and yer in business

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