Some of the past life feats descriptions are vague and confusing so I decided to make a list of the feats. Maybe you guys can help me answer the questions marked with *. I'll update as I get answers. Thanks.
FREE PAST LIFE FEATS: Stackable 3 times
Past Life: Barbarian:
+10 hit points
Past Life: Bard
+2 to saves vs. enchantments and illusions
*What spells does this apply to?
Bane, command, crushing despair, daze monster, dominate person, feeblemind, hold person, hypnotism, mind fog,
otto's resistable dance, sleep, suggestion, symbol of persuasion, symbol of stunning, hypnotic pattern, and phantasmal killer?
+1 Bardic song usage.
This only applies to characters that already have songs (currently only bards). Will possibly work with Purple Dragon Knights later on.
Past Life: Cleric
+1 to the DC's of your Conjuration spells
This works similar to Spell Focus: Conjuration. It will boost any cast spells (including spell-like abilities) and clickables. Wands and scrolls do not benefit from Spell Focus feats.
*What spells does this apply to?
Cloudkill, cometfall, deific vengence, glitterdust, grease!!!, niac's cold ray, stinking cloud, and web?
+1 Turn undead attempt per rest, and you Turn Undead as if you were two levels higher.
This only applies to clerics or paladins that already have the turn undead ability.
Past Life: Favored Soul
+1 spell penetration
This affects all spells cast, even non divine ones, clickies, wands, scrolls, and the staff of arcane power.
+20 spell points
*is this doubled for FvS's and sorcs?
Past Life: Fighter
+1 hit to attack rolls
Works with everything. Unarmed, melee weapons, throwing, bows, crossbows, and repeating crossbows.
+1 to the DC of tactical feats
This applies to trip, improved trip, sunder, improved sunder, stunning blow, and monk stunning fist. It does NOT work with monk finishers, and most likely does NOT work with other monk abilities such as quivering palm.
*What are considered tactical feats?
Can anybody check monk special attacks like quivering palm?
Past Life: Monk
+1 damage rolls.
Works with unarmed, melee weapons, throwing weapons, bows, crossbows, and repeating crossbows.
Past Life: Paladin
+5% healing amplification from positive energy
*Does this add or multiply to base?
*If it adds does it get added before enhancements and gear?
*i.e. would this give a warforged 55% (50 + 5%), or 52.5% (50*1.05).
*i.e. what would a WF with 20% healing amp bracers and healers friend II have?
(50+5+20)*1.2
(50+20)*1.05*1.2
Past Life: Ranger
+2 damage with ranged weapons
Ranged weapons includes bows, crossbows, and repeating crossbows. NOT throwing weapons!
+2 to elemental resistances
This includes acid, fire, cold, lightning, and sonic
Past Life: Rogue
+2 to saves vs. traps. Currently does not work against poison traps (bug?).
+1 damage when sneak attacking.
*possible errors stacking with rogue levels, can anybody verify?
Past Life: Sorcerer
+1 to the DC's of your Evocation spells.
This works similar to Spell Focus: Evocation. It will boost any cast spells (including spell-like abilities) and clickables. Wands and scrolls do not benefit from Spell Focus feats.
*What spells does this affect?
Acid spray, ball lightning, blade barrier, burning hands, chain lightning, chaos hammer, cone of cold, delayed blast fireball, fireball, fire storm, flame strike, flaming sphere, frost lance, holy smite, order's wrath, implosion, lightning bolt, shout, soundburst, sunburst, symbol of flame, and uholy blight?
+20 spell points
*is this doubled for FvS's and sorcs?
Past Life: Wizard
+2 spell penetration checks.
This affects all spells cast, even non arcane ones, clickies, wands, scrolls, and the staff of arcane power.
+2 to the DC of wands.
Only wands, not scrolls or clickies.