Okay, so here is what I came up with. I've never done this before and am a noob to ddo. I know I screwed up somewhere because I ended up with only imp empower 1, which I get at lvl 20, and no other spell boosts. ACK!
I want a WF. I know the best align is TN. I really want this to be something I can use at higher levels. My aim was an enchanter. I have no tomes at the moment, so didn't factor any in. I'm hoping maybe I can pick up a few on my way up. Towards the end I really didn't know what spells to pick either. I don't think I have enough buffs. I tried to focus on force and elemental damage, but was trying to rely more on enchantment and illusion. To be honest, I really don't know what I'm doing.
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Jasim Kal'Hart
Level 20 True Neutral Warforged Male
(20 Wizard)
Hit Points: 222
Spell Points: 1786
BAB: 10\10\15\20
Fortitude: 11
Reflex: 5
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 10 10
Dexterity 8 8
Constitution 16 18
Intelligence 18 28
Wisdom 10 10
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 1 10.5
Bluff -2 -2
Concentration 7 30
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 7
Heal 0 0
Hide -1 -1
Intimidate -2 -2
Jump 2 11.5
Listen 0 0
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 8 34
Search 6 20.5
Spot 0 0
Swim 0 0
Tumble n/a n/a
Use Magic Device 0 9.5
Level 1 (Wizard)
Skill: Balance (+2)
Skill: Concentration (+4)
Skill: Jump (+2)
Skill: Repair (+4)
Skill: Search (+2)
Skill: Use Magic Device (+2)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Selected) Spell Penetration
Spell (1): Charm Person
Spell (1): Niac's Cold Ray
Spell (1): Repair Light Damage
Spell (1): Summon Monster I
Spell (1): Cause Fear
Spell (1): Hypnotism
Spell (1): Mage Armor
Enhancement: Wizard Concentration I
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Force Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 2 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (1): Magic Missle
Spell (1): Shield
Enhancement: Wizard Intelligence I
Enhancement: Warforged Construct Thinking I
Enhancement: Warforged Hardiness I
Level 3 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Penetration
Spell (2): Otto's Resistable Dance
Spell (2): Hypnotic Pattern
Enhancement: Wizard Repair I
Enhancement: Wizard Lineage of Force I
Enhancement: Warforged Constitution I
Level 4 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (2): Bull's Strength
Spell (2): Blur
Enhancement: Wizard Force Manipulation II
Enhancement: Wizard Subtle Spellcasting I
Enhancement: Wizard Wand Mastery I
Level 5 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Improved Mental Toughness
Spell (3): Summon Monster III
Spell (3): Haste
Enhancement: Wizard Lineage of Deadly Force I
Enhancement: Wizard Spell Penetration I
Level 6 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Spell (3): Chain Missiles
Spell (3): Repair Serious Damage
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Wizard Energy of the Scholar II
Level 7 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Wall of Fire
Spell (4): Charm Monster
Enhancement: Wizard Intelligence II
Level 8 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Fear
Spell (4): Ice Storm
Enhancement: Wizard Elemental Manipulation II
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Spell (5): Hold Monster
Spell (5): Protection From Elements
Enhancement: Wizard Spell Penetration II
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Spell (5): Cone of Cold
Spell (4): Stoneskin
Enhancement: Wizard Intelligence III
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (6): Summon Monster VI
Spell (6): Mass Bull's Strength
Enhancement: Warforged Constitution II
Level 12 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Combat Casting
Spell (6): Create Undead
Spell (6): Mass Suggestion
Enhancement: Wizard Concentration II
Level 13 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Otto's Sphere of Dancing
Spell (7): Mass Hold Person
Enhancement: Wizard Spell Penetration III
Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Summon Monster VII
Spell (7): Protection From Elements, Mass
Enhancement: Wizard Energy of the Scholar III
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+0.5)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Spell Focus: Enchantment
Feat: (Wizard Bonus) Spell Focus: Enchantment
Spell (8): Otto's Irresistable Dance
Spell (8): Mass Charm Monster
Enhancement: Wizard Energy of the Scholar IV
Level 16 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (8): Polar Ray
Spell (8): Power Word: Stun
Enhancement: Wizard Concentration III
Enhancement: Wizard Lineage of Force II
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (9): Mass Hold Monster
Spell (9): Summon Monster IX
Enhancement: Wizard Force Manipulation III
Level 18 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Spell Focus: Evocation
Spell (9): Meteor Swarm
Spell (9): Dominate Monster
Enhancement: Wizard Force Manipulation IV
Level 19 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Spell (7): Mass Invisibility
Spell (6): True Seeing
Enhancement: Wizard Elemental Manipulation III
Level 20 (Wizard)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Haggle (+1)
Skill: Jump (+0.5)
Skill: Repair (+1)
Skill: Search (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Greater Spell Focus: Evocation
Spell (7): Waves of Exhaustion
Spell (7): Power Word: Blind
Enhancement: Wizard Master of Magic
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Repair II