Drow Paladin | New Player Friendly | Standard Two Handed Fighting Build
20 Paladin
Drow: Lawful Good
EDIT: Many players come to DDO from other MMORPG's, and stop in the forums looking for advice to build a paladin. However, most of the paladin builds on the forums require 32pt build to be unlocked, and require special equipment, items, and tomes. As a result, many new players are discouraged by the complexity in paladin builds, and end up creating yet another THF Barbarian. The goal of this build, is to provide a simple, yet solid Paladin build that would make a powerful and effective character for a new player.
STATS: Drow
16 STR +4 Ranks
10 DEX
14 CON
10 INT
8 WIS
17 CHA +1 Rank
*Every 4 levels (4/8/12/16/20) you will get
1 ability increase. At level 4, invest into CHA.
At levels 8/12/16/20 invest in STR.
FEATS:
1 Paladin (Feat) Two Handed Fighting
3 Paladin (Feat) Power Attack
6 Paladin (Feat) Toughness
9 Paladin (Feat) Improved Critical: Slashing
12 Paladin (Feat) Stunning Blow
15 Paladin (Feat) Improved Two Handed Fighting
18 Paladin (Feat) Greater Two Handed Fighting
HP BREAKDOWN
200: Paladin (10 per level)
120: Con
20: Heroic Durability
10: Draconic Vitality: 10
20: Minos Legens
45: GS/ MIN II Item
30: GFL
18: Toughness
20: Racial Toughness IV
40: Class Toughness
Total: End-game, properly geared, around 523
*Hit points will vary depending on
Enhancements, gear, and tomes, and level.
SKILLS
- UMD
- Diplomacy
Instruction: every level, put as many skill points into UMD and Diplomacy as you can.
This build has just enough points to max each skill.
ENHANCEMENTS LEVEL 20:
THESE ENHANCEMENTS ARE JUST AN EXAMPLE
OF HOW I WOULD MAX OUT THE DPS ON THIS BUILD.
you can easily reset your enhancements, so I don't
care what you set them to. Choose whatever looks good
experiment on different combos.
Enhancement: Paladin Weapons of Good
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Courage of Good II
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Exalted Smite IV
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paaladin Extra Lay on Hands III
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Extra Smite Evil IV
Enhancement: Paladin Knight of the Chalice I
Enhancement: Paladin Knight of the Chalice II
Enhancement: Paladin Knight of the Chalice III
Enhancement: Paladin Redemption I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Heal I
Enhancement: Paladin Heal II
Enhancement: Paladin Devotion I
Enhancement: Paladin Devotion II
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Energy of the Templar II
Enhancement: Paladin Charisma I
Enhancement: Paladin Charisma II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Divine Might I
Enhancement: Paladin Divine Might II
Enhancement: Paladin Divine Might III
TOTAL: 80 AP
SPELL LIST:
Spells are swappable in taverns, and shrines.
Good spells include
Divine Favor
Lesser Restore
Bull's Strenght
Eagle's Splendor
Resist Energy
Cure Moderate Wounds
Holy Sword!
Zeal!!
TIPS FOR LEVELING:
This build is fun to level. Your first priorities are to get items
that increase your STR, CON, and CHA. In addition,
you will need a WIS item to increase your wisdom
before you are allowed to cast spells at level 4.
As a Two-Handed Fighting melee character, I recommend
Falchions, but Greataxes, and Greatswords also work.
Also, Smites and Divine Sacrifice are your friend.
Use them all the time to do some sweet damage.
Remember: Crit smites are ridiculous damage.
Use your feat Stunning Blow first, because if the
enemy fails their Fort save, every hit becomes a
crit... and you are guaranteed delicious smite-crits.
QUESTION & ANSWER
Q. Why did you go Lawful Good?
A. All paladins must be lawful good.
Q. Why did you go 17 CHA?
A. Some of a paladin's best abilities come from CHA. Without a high CHA, a melee would be better off as a Barbarian or Fighter.
Q.Why did you put the level 4 ability raise into CHA?
A. Remember, this build is intended for newer players. 18 CHA at low levels will be very nice. Also, I wanted to make sure that once the player is level 20, they could use a +2 CHA tome to unlock Divine Might IV. If you are an experienced player, and want to wait until you get a +3 CHA tome, you can put that ability increase into STR.
Q. What about AC?
A. I'd rather reduce my damage by killing monsters faster. It's more fun that way.
Q. Why did you choose Drow?
A. One of the big issues that makes most Paladins poorly suited for a new player, is that they have too many stats they need (STR, CON, CHA, and DEX if you want more AC or TWF). As a result, most paladin builds call for 32pt builds, something that most people won't have access to when they first start the game. Drow are much easier to unlock (requiring 400 favor) then 32 pt builds (which require 1750 favor). Drow are essentially 32 point builds, with points already invested into DEX, INT, and CHA.
Q. Why did you go Two Handed Fighting
A. Ideally, paladins get the most benefit out of Two-Weapon-Fighting, however without 32pt builds it is almost impossible to get your DEX high enough to unlock TWF without severely sacrificing some other aspect of the build. In addition, you only need to focus on obtaining 1 weapon for each situation, where a two weapon fighting character would need to buy 2: 1 for each hand.
Enjoy! Post in this thread, or PM me if you have any question/comments regarding this build.
This has been yet another build by Krythan! If you give me credit, call me Krythan. Like my builds: read more in my signature!