Results 1 to 5 of 5
  1. #1
    Community Member
    Join Date
    Feb 2010
    Posts
    11

    Default 28-pts Paladin 2 / Sorcerer 18

    Hi, my earlier build of today was thrashed. So now here's a new build. Pretty generic Paladin Sorcerer. Shoot me where you can. Free Player, no equipments, no tomes, totally noob.

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Human Male
    (2 Paladin \ 18 Sorcerer) 
    Hit Points: 204
    Spell Points: 1808 
    BAB: 11\11\16\21
    Fortitude: 19
    Reflex: 14
    Will: 18
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (28 Point)       (Level 1)          (Level 20)           (Level 20)
    Strength             14                 14                   15
    Dexterity            10                 10                   10
    Constitution         14                 14                   14
    Intelligence         12                 12                   12
    Wisdom                8                  8                    8
    Charisma             16                 21                   25
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 20)          (Level 20)
    Balance               0                  4                    4
    Bluff                 3                  8                    8
    Concentration         6                 25                   25
    Diplomacy             5                 19                   19
    Disable Device        n/a               n/a                   n/a
    Haggle                3                  7                    7
    Heal                 -1                 -1                   -1
    Hide                  0                  0                    0
    Intimidate            3                  7                    7
    Jump                  3                 10                   10
    Listen               -1                 -1                   -1
    Move Silently         0                  0                    0
    Open Lock             n/a               n/a                   n/a
    Perform               n/a               n/a                   n/a
    Repair                1                  1                    1
    Search                1                  1                    1
    Spot                 -1                 -1                   -1
    Swim                  2                  2                    2
    Tumble                1                  1                    1
    Use Magic Device      5                 18                   18
    
    Level 1 (Sorcerer)
    Skill: Concentration (+4)
    Skill: Diplomacy (+2)
    Skill: Jump (+1)
    Skill: Tumble (+1)
    Skill: Use Magic Device (+2)
    Feat: (Selected) Extend Spell
    Feat: (Human Bonus) Toughness
    Feat: (Automatic) Attack
    Feat: (Automatic) Dismiss Charm
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sneak
    
    
    Level 2 (Paladin)
    Skill: Concentration (+1)
    Skill: Diplomacy (+3)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Smite Evil
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    
    
    Level 3 (Paladin)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Empower Spell
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands
    
    
    Level 4 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    
    
    Level 5 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 6 (Sorcerer)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 8 (Sorcerer)
    Ability Raise: CHA
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    
    
    Level 9 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Heighten Spell
    
    
    Level 10 (Sorcerer)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    
    
    Level 11 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 12 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+0.5)
    Feat: (Selected) Spell Penetration
    
    
    Level 13 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 14 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+0.5)
    
    
    Level 15 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+1)
    Feat: (Selected) Greater Spell Penetration
    
    
    Level 16 (Sorcerer)
    Ability Raise: CHA
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+0.5)
    
    
    Level 17 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Jump (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 18 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1.5)
    Feat: (Selected) Spell Focus: Evocation
    
    
    Level 19 (Sorcerer)
    Skill: Concentration (+1)
    Skill: Diplomacy (+0.5)
    Skill: Use Magic Device (+1)
    
    
    Level 20 (Sorcerer)
    Ability Raise: CHA
    Skill: Bluff (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Enhancement: Human Adaptability Charisma I
    Enhancement: Human Greater Adaptability Strength I
    Enhancement: Human Improved Recovery I
    Enhancement: Human Versatility I
    Enhancement: Paladin Extra Smite Evil I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Sorcerer Lineage of Elements I
    Enhancement: Sorcerer Lineage of Elements II
    Enhancement: Sorcerer Lineage of Elements III
    Enhancement: Sorcerer Lineage of Deadly Elements I
    Enhancement: Sorcerer Lineage of Deadly Elements II
    Enhancement: Sorcerer Lineage of Deadly Elements III
    Enhancement: Sorcerer Elemental Manipulation I
    Enhancement: Sorcerer Elemental Manipulation II
    Enhancement: Sorcerer Elemental Manipulation III
    Enhancement: Sorcerer Elemental Manipulation IV
    Enhancement: Sorcerer Spell Penetration I
    Enhancement: Sorcerer Spell Penetration II
    Enhancement: Sorcerer Spell Penetration III
    Enhancement: Sorcerer Energy of the Dragonblooded I
    Enhancement: Sorcerer Energy of the Dragonblooded II
    Enhancement: Sorcerer Energy of the Dragonblooded III
    Enhancement: Sorcerer Energy of the Dragonblooded IV
    Enhancement: Sorcerer Charisma I
    Enhancement: Sorcerer Charisma II
    Enhancement: Sorcerer Charisma III
    Enhancement: Paladin Toughness I
    Enhancement: Sorcerer Wand Mastery I
    Enhancement: Sorcerer Wand Mastery II
    Enhancement: Sorcerer Wand Mastery III
    Enhancement: Sorcerer Wand Mastery IV

  2. #2
    Community Member Goldeneye's Avatar
    Join Date
    Mar 2006
    Posts
    2,561

    Default

    I recommend buying WF, would make this build 10x better.
    I'm unsure if you're only going paladin for the saves, or if you actually want to melee. If you did: drop DEX, and INT down to 8, and put them into STR.
    Check out my: My Index of Builds / My Capped Characters on Khyber: Krythan II / Velkro Sorcerer / Krythen 13/6/1 Rogue
    Need Some XP? / AFK for a bit: School. / See WF Body Feat Appearances

  3. #3
    Community Member
    Join Date
    Sep 2006
    Posts
    284

    Default

    Tukow has a good build for this. I played one up to level 12 or so and shelved him for a different build. Anyway:

    You MUST go WF for the heals. Especially if your new and you can pay for it, you don't have the coin to spend on healing pots/wands/etc. If you can't get a WF I wouldn't even play this build as a new player. You don't need any INT at all, drop it to 8. Pump the STR to 16 and rest in Dex. You can even drop the CON to 12 since you will self heal and those extra 2 points aren't needed. I would raise Wis to 10 since you will be failing will saves.

    You don't need any swim, or intimidate (you aren't a front line combatant),you need some balance, don't know why you need haggle, I always like to dump a couple of points into repair (ya I know people hate that and heal) you should max out your UMD. If you aren't going to max out UMD every level, you shouldn't even bother.

    Feats: Extend spell not needed at 1st level. Stick with toughness for first level. I assume your going 2HF you might want to take that feat as well. Your spell feats you don't need at low levels since you will melee more at the lower levels.

  4. #4
    Community Member
    Join Date
    Feb 2010
    Posts
    11

    Default

    at INT 8, i will not have enough points to put in UMD, concentration, jump 10 and balance 4. DEX at 10 because i'll have displacement and stoneskin.

    i figured i can only melee at lower levels and start focusing on nuking at mid-higher levels. paladin 2 is for Divine Grace saves. i also figured i will not be soloing much at higher levels as my melee will simply be too low, but at least when i'm out of SP i will not be totally useless.

    do i make sense?

  5. #5
    Community Member
    Join Date
    Sep 2006
    Posts
    284

    Default

    A 10 INT is ok, you dont need much of jump since it comes from a spell. concentration isn't that huge. Balance may hurt you.

    I would still throw in a 2HF feat, and the swap it out at level 6 for a different feat if you want. its a good build IF you play a WF, if not...its going to be really tough.

    Really tough.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload