Hi, my earlier build of today was thrashed. So now here's a new build. Pretty generic Paladin Sorcerer. Shoot me where you can. Free Player, no equipments, no tomes, totally noob.
Code:
Character Plan by DDO Character Planner Version 3.34
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Level 20 Lawful Good Human Male
(2 Paladin \ 18 Sorcerer)
Hit Points: 204
Spell Points: 1808
BAB: 11\11\16\21
Fortitude: 19
Reflex: 14
Will: 18
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(28 Point) (Level 1) (Level 20) (Level 20)
Strength 14 14 15
Dexterity 10 10 10
Constitution 14 14 14
Intelligence 12 12 12
Wisdom 8 8 8
Charisma 16 21 25
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 0 4 4
Bluff 3 8 8
Concentration 6 25 25
Diplomacy 5 19 19
Disable Device n/a n/a n/a
Haggle 3 7 7
Heal -1 -1 -1
Hide 0 0 0
Intimidate 3 7 7
Jump 3 10 10
Listen -1 -1 -1
Move Silently 0 0 0
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 1 1
Search 1 1 1
Spot -1 -1 -1
Swim 2 2 2
Tumble 1 1 1
Use Magic Device 5 18 18
Level 1 (Sorcerer)
Skill: Concentration (+4)
Skill: Diplomacy (+2)
Skill: Jump (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Selected) Extend Spell
Feat: (Human Bonus) Toughness
Feat: (Automatic) Attack
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Magical Training
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Level 2 (Paladin)
Skill: Concentration (+1)
Skill: Diplomacy (+3)
Feat: (Automatic) Aura of Good
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heavy Armor Proficiency
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Medium Armor Proficiency
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Smite Evil
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Level 3 (Paladin)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Spell
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands
Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+1)
Level 6 (Sorcerer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Feat: (Selected) Maximize Spell
Level 7 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+1)
Level 8 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Heighten Spell
Level 10 (Sorcerer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+1)
Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Feat: (Selected) Spell Penetration
Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+1)
Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Level 15 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Penetration
Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Jump (+0.5)
Level 17 (Sorcerer)
Skill: Concentration (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+1)
Level 18 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+1.5)
Feat: (Selected) Spell Focus: Evocation
Level 19 (Sorcerer)
Skill: Concentration (+1)
Skill: Diplomacy (+0.5)
Skill: Use Magic Device (+1)
Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Enhancement: Human Adaptability Charisma I
Enhancement: Human Greater Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Versatility I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Sorcerer Lineage of Elements I
Enhancement: Sorcerer Lineage of Elements II
Enhancement: Sorcerer Lineage of Elements III
Enhancement: Sorcerer Lineage of Deadly Elements I
Enhancement: Sorcerer Lineage of Deadly Elements II
Enhancement: Sorcerer Lineage of Deadly Elements III
Enhancement: Sorcerer Elemental Manipulation I
Enhancement: Sorcerer Elemental Manipulation II
Enhancement: Sorcerer Elemental Manipulation III
Enhancement: Sorcerer Elemental Manipulation IV
Enhancement: Sorcerer Spell Penetration I
Enhancement: Sorcerer Spell Penetration II
Enhancement: Sorcerer Spell Penetration III
Enhancement: Sorcerer Energy of the Dragonblooded I
Enhancement: Sorcerer Energy of the Dragonblooded II
Enhancement: Sorcerer Energy of the Dragonblooded III
Enhancement: Sorcerer Energy of the Dragonblooded IV
Enhancement: Sorcerer Charisma I
Enhancement: Sorcerer Charisma II
Enhancement: Sorcerer Charisma III
Enhancement: Paladin Toughness I
Enhancement: Sorcerer Wand Mastery I
Enhancement: Sorcerer Wand Mastery II
Enhancement: Sorcerer Wand Mastery III
Enhancement: Sorcerer Wand Mastery IV