I've got about 20 years of experience with PnP D&D, and have been playing Torment & NWN for a long time. I usually like playing Wizard and Rogue types, but my builds tend more towards problem solving (function spells like Fly and Legend Lore, security skills, persuade and stuff like that to get through quest puzzles and NPC conversations) than DPS, which I'm guessing isn't really going to work here. I realize that both those classes can be kind of slow to take off, but I've never had as much of a hard time as I am with DDO.

I bought Warforged because I've always liked golems, though they generally tend to be the servants of my Wizard characters. I thought it might be interesting to play a golem as a main character. I made him a fighter after doing some research for compatibility (mostly because Paladins depend on their two gimped scores and Barbarians don't get Repair as a class skill and Monk would have required another investment). I've been having fun with him while I learn the mechanics of the game, but I know that I'm going to eventually get bored with brute force.

Anyway, that's my situation. I guess what I'm asking is should I stick with Wizard and Rogue until I get the hang of playing them in DDO? Focus on my Fighter until I learn the basics of how to play the game? Or try to build a character for combat and maybe throw in a few levels of Rogue and/or Wizard just for buffs (and heals in the case of WF) and extra skill points?