Ive got a battle cleric (see Sirgog) at 16th lvl and am starting to hunt around for a decent golfbag selection of endgame beaters. Not too sure how everything plays out tho, so asking some advice here. Obviously a minII shall be crafted, but at the moment Im working on some goggles.
What I got: A collection of dwarf axes:
+3 vorpal (wondering if righteous would help it land crits more often??)
+5 greater elemental bane
+4 holy of righteous (gets me decent DPS on evil mobs, best DPS ive pulled so far)
+3 ghost touch of greater undead bane (bye bye ghosts and zombie)
and a +5 adamantium heavy mace, for clay golem smackdown..
Looking at this point into greataxes, but the AH is thin ever so thin, and I dont seem to ever pull them for some reason. =(
So what are some good things to look out for, how do the diff effects work on bosses/reds/oranges/etc. ? Obviously I want some holyburst silver of greater evil outsider bane.. but besides the obvious?
Thanks for the input.
-Grumni