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  1. #1
    Community Member reidlim's Avatar
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    Red face The ReformedThief 32 Build?

    I had started playing DDO with the template build from http://ddowiki.com/page/Reformed_Thief which is generally a 18 Fighter / 2 Rogue. It was a 28 build.

    I love the playstyle and dps. Just hope that the hit rate would up a little ^^;

    I got my character to 4F/1T and has now decided to go 32 build and maybe some other enhancements like Tomes and such. Would any kind would comment how should I differ from the template? Suggestion or new template would be really hopeful. Thank you in advance to any kind soul.
    Last edited by reidlim; 04-01-2010 at 09:43 AM.

  2. #2
    Community Member Anderei's Avatar
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    Its a common error to go to TWF too early, if your hit rate is below your whishes just wear one weapon, or at least you really should wear a light weapon (dagger, sickle, handaxe) in your offhand until the upper levels.

    Especially combined with power attack too early TWF will result in hitting nothing. turn it off it you dont hit much.

  3. #3
    Community Member reidlim's Avatar
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    OK, I'm really a noob to stats. From some reading, I understand that for melees, static modifiers that contributes to hit rate would be Str and Hit Rate enhancement gears.

    From your post, I suppose even with TWF, 2nd weapon in off hand will lower Hit Rate? And the bigger the weapon, the lower the hit rate? I was trying to read up about hit rate in Wiki and searches the forum, but I just couldn't find a clear answer to really understand that as a melee, what stat should I increase apart from Str and what weapon/enhancement should I go for to increase my hit rate.

    I still need seniors to help explain this or provide links, and comment on what additional 4 stats I should add to from the template. If anyone could make a template for the 32 build would be great for a ignorant noob like me >.< Thank you!

  4. #4
    Community Member Anderei's Avatar
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    exactly in the inventory at the bottom you will see your hit modifiers. experiment with different weapons and you will see the difference.

    In the beginning put a handaxe in your off hand and experiment with powerattack in some cases you might want it on in others off.

    edit: also remember than moving around reduces your to-hit, try to stand still when hitting mobs. especially in the beginning as twf, later on your to-hit will improve eitherway.

    Oh and drink bull strength potions until you have a +4 strength item.
    Last edited by Anderei; 04-01-2010 at 09:41 AM.

  5. #5
    Community Member reidlim's Avatar
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    Quote Originally Posted by Anderei View Post
    exactly in the inventory at the bottom you will see your hit modifiers. experiment with different weapons and you will see the difference.

    In the beginning put a handaxe in your off hand and experiment with powerattack in some cases you might want it on in others off.
    Is there a balance ratio between Hit Rate and Attack Power?

  6. #6
    Community Member Anderei's Avatar
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    Quote Originally Posted by reidlim View Post
    Is there a balance ratio between Hit Rate and Attack Power?
    read the power attack description -5 to attack (to hit) +5 to damage.

    Meaning when its on you make 5 more damage per swing *if* you hit.

    As you attack bonus increases as you progress you can have two large weapons (khopesh in your case) and still hit things, even turn power attack on and still hit once you inflate strength with items

  7. #7
    Community Member Josh's Avatar
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    What's a "thief" class in 3.x?
    Officer of SABBAT
    Mheet Jylian Callisto Rakio Kristoff


  8. #8
    Community Member reidlim's Avatar
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    Quote Originally Posted by Josh View Post
    What's a "thief" class in 3.x?
    Sorry... Rogue.. =P Amending.
    Last edited by reidlim; 04-01-2010 at 09:42 AM.

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