Requirements:
- Dwarf cleric (I am just a dward addict). The splash in Fighter is for the proficiencies and feats (the monk class is not accessible so far, and anyway I dislike finessable weapons).
- I need a solo build essentially, even if I will often play with one friend (who should be a tank), with some occasional pickup
- I want to be able to heal properly, even in a full group
- I prefer the melee side rather than the offensive caster side (I understood the caster side would me more powerful, that's just a personal preference)
- I will use blunt weapons, preferably mauls (I know axes would be better with the enhancements, but that's a RP preference, I know I'm a pain in the ... :-) )
Questions:
1) I understood clerics relied Divine favor/might for melee. Does that mean they cast them for each fight? Isn't it too mana costly? I also understood that strenght equipment didn't stack with these spells. Does that mean that I should not have any strenght equipement at all? In this case, does focusing on str enhancements and wis equipement is a good move?
2) Should I choose stunning blow ? I know I will not have a lot of strenght so a bad nitial DC. Let's say I will use a weighted maul and use the fighter/dwarf enhancements to balance my weak strenght. Is a feat and many enhancements worth it in the high levels (I expect mobs to be immune or with very high DC)?
3) Should I use the 3 Two handed fighting feats ? I would say no, since it requires 3 feats to be optimal, and since I don't want to loose too much healing power for melee capabilities. But I ask the question anyway, in case it is tremendous at high levels.
4) I just spent the ability points into Concentration first and then Balance. I saw a lot of builds spending a few points in Heal but I don't understand why. Do cleric use heal to save mana when not fighting? Why only a few points then? Should I consider putting a few points elsewhere? Like jump, tumble etc. ?
5) What kind of instance difficulty should I expect to achieve solo? Easy, normal, hard? Considering I will do half solo half playing with a friend, would I be able to reach the high levels this way? (I like the challenge, but not the farming...)
Build:
******, I just realized I didn't export the full build. I will update it tomorrow, sorry for that. :-(
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Torvemine
Level 1 Neutral Good Dwarf Male
(1 Cleric)
Hit Points: 34
Spell Points: 195
BAB: 0
Fortitude: 5
Reflex: -1
Will: 5
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 1)
Strength 16 16
Dexterity 8 8
Constitution 16 16
Intelligence 10 10
Wisdom 16 16
Charisma 6 6
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 1)
Balance 1 5
Bluff -2 -2
Concentration 7 7
Diplomacy -2 -2
Disable Device n/a n/a
Haggle -2 -2
Heal 3 3
Hide -1 -1
Intimidate -2 -2
Jump 3 3
Listen 3 3
Move Silently -1 -1
Open Lock n/a n/a
Perform n/a n/a
Repair 0 0
Search 0 2
Spot 3 3
Swim 3 3
Tumble n/a n/a
Use Magic Device n/a n/a
Level 1 (Cleric)
Feat: (Selected) Toughness
Enhancement: Dwarven Faith I
Enhancement: Cleric Life Magic I
Enhancement: Cleric Energy of the Zealot I
Enhancement: Cleric Divine Vitality I
Thank you very much for your answers !