I have decided to post the general build that I use in 32 point form. This is not meant as a "critique this" post or anything. Just posting something that dark monks who are just starting out can get some ideas from. This build is a dex based build that will have good AC, and do well in hitting mobs in epic quests. Also incorporates both Grandmaster Wind for combat, and Grandmaster Earth for the strikes, also providing a emergency hp and blocking DR mode. With good saves, and good HP, DC's are not amazing, but in my opinion endgame quests and epic dungeons stunning fist and quivering palm lose there overall value. And since Dark Path debuffs(All-Consuming Flame, etc.) don't go off a DC just on a landed hit, I feel alot of wisdom was not needed; myself I don't use any of the e.g. Dark/Earth/Dark attacks so me having high DC's on those finishers are moot. I am a firm user of Earth II-IV strikes and 3x Earth finisher, letting off a Touch of Death, Rinse and repeat. I believe this is a nice, solid build.
EDIT: 20 Strength Critical's Versus 32 Strength Critical's, http://forums.ddo.com/showthread.php?t=241491.
Code:
Character Plan by DDO Character Planner Version 3.34
DDO Character Planner Home Page
Superman
Level 20 Lawful Neutral Human Male
(20 Monk)
Hit Points: 356
Spell Points: 0
BAB: 15/15/20/2525
Fortitude: 16
Reflex: 19
Will: 16
Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 12 14 14
Dexterity 17 24 25
Constitution 16 18 19
Intelligence 8 10 10
Wisdom 13 15 18
Charisma 8 10 10
Tomes Used
+1 Tome of Strength used at level 3(A must have to get Power attack, other +1 Tomes can wait)
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7(A must have)
+2 Tome of Constitution used at level 7(A must have)
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 7 30 30
Bluff -1 0 0
Concentration 7 27 38
Diplomacy -1 0 0
Disable Device n/a n/a n/a
Haggle -1 0 4
Heal 1 4 4
Hide 3 7 7
Intimidate -1 0 0
Jump 5 25 26
Listen 1 4 4
Move Silently 3 7 7
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 0 0
Search -1 0 0
Spot 3 18 18
Swim 1 2 2
Tumble 5 29 29
Use Magic Device n/a n/a n/a
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Jump (+4)
Skill: Spot (+2)
Skill: Tumble (+2)
Feat: (Monk Bonus) Stunning Fist
Feat: (Human Bonus) Toughness
Feat: (Selected) Two Weapon Fighting
Enhancement: Monk Concentration I
Enhancement: Monk Jump I
Level 2 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Weapon Finesse
Enhancement: Human Improved Recovery I
Enhancement: Way of the Clever Monkey I
Enhancement: Monk Wisdom I
Level 3 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Selected) Dodge
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Enhancement: Monk Improved Recovery I
Enhancement: Racial Toughness I
Level 4 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Enhancement: Static Charge
Level 5 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Enhancement: Way of the Clever Monkey II
Enhancement: Porous Soul
Level 6 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Feat: (Monk Bonus) Power Attack
Feat: (Selected) Toughness
Enhancement: Human Adaptability Dexterity I
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Level 7 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+1)
Enhancement: Monk Wisdom II
Level 8 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Racial Toughness II
Level 9 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Improved Two Weapon Fighting
Enhancement: Touch of Death
Enhancement: All-Consuming Flame
Level 10 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Way of the Clever Monkey III
Level 11 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Tumble (+2)
Level 12 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Enhancement: Master of Thunder
Enhancement: Monk Wisdom III
Level 13 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Master of Stone
Level 14 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Human Greater Adaptability Constitution I
Level 15 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Greater Two Weapon Fighting
Enhancement: Way of the Clever Monkey IV
Level 16 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Human Improved Recovery II
Level 17 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Level 18 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Feat: (Selected) Toughness
Enhancement: Grandmaster of Storms
Enhancement: Grandmaster of Mountains
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Level 20 (Monk)
Ability Raise: DEX
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Jump (+1)
Skill: Spot (+1)
Skill: Tumble (+1)
Enhancement: Monk Serenity
Enhancement: Monk Improved Recovery II
Enhancement: Racial Toughness III