Hi all,
Brand new to DDO (two weeks), enjoying the game so far. I've messed around rolling probably a half dozen or more characters and playing them for a few levels just to get a feel for the classes. My main (so far) is a Tempest (TWF) Ranger/Rogue who will eventually be an 18/1/1 build.
So I am looking to do something a little different with a second "main" toon. I have settled on a THF Paladin. I already have a TWF character so I am not really interested in another TWF toon (especially since I also have a monk I may level up some, so that is also effectively a TWF class with unarmed strikes).
So given I would like to build a THF pally, these are my questions.
1. When designing a paladin for soloability (as opposed to group play), what are the biggest "changes" I need to be aware of versus most of the builds listed in these forum threads? It seems (rightly so) that most of the comments about gear, etc. are focused on paladins in a group/party context. But for reasons I won't get in to here, I am looking to make this toon a soloist--that means little to no grouping during the leveling process, no raids even at higher levels, no raid gear access, etc. Would just like to be able to solo her as well and as far as I can. Does that goal alter significantly any of the suggestions about builds normally seen in these threads?
2. Everyone seems to take for granted that UMD is an absolutely must-needed skill. I don't understand why.
3. I get the impression that the only two races one should ever even remotely consider for a paladin is either drow or human. By inclination, I would most like to play an elf. How badly "behind" would that put me compared to a human build as a THF pally?
Thanks in advance for any help!
P.S. -- In case it matters, I do have 32 point builds open (via DDO store purchase) and, presuming I "like" the character, would be able to obtain the necessary +2 tomes via DDO store if I am not able to get them in-game.