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    Community Member mediocresurgeon's Avatar
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    Mar 2006
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    Default Warforged Juggernaut

    The developers have only made two specific comments on the Warforged Juggernaut presteige enhancement line: that they will have one, and that it will count as a barbarian prestige enhancement line if the warforged is a barbarian. I am glad to hear that one is in development, and wish to speed up the process by submitting my own draft of this iconic prestige class. This submission would not be mutually exclusive with the Ravager, Frenzied Berserker, or Occult Slayer prestige enhancement lines since it contains no abilities similar to or overlapping with the other paths.

    3.5e Eberron Warforged Juggernaut Class Features:

    Quote Originally Posted by Construct Perfection
    • Immunity to nonlethal damage
    • No longer subject to extra damage from critical hits
    • Immunity to all mind-affecting spells
    • Immunity to death effects and necromancy effects
    • No longer subject to ability damage or ability drain
    Analysis:
    Most characters run around with immunities to critical hits and death effects, but immunity to curses (necromancy) would be very nice for several raids. Warforged rarely take ability score damage (usually just from wraiths and the troglodytes in Tower of Despair), but not having to worry about these enemies would be a plus. As an interesting note, the redundant fortification (100% base, +100% heavy fortification item) might have some interesting in-game repercussions, like being able to drink the +2 Int yugoloth potion without negative side effects, and a certain monk attack whose name escapes me.

    Quote Originally Posted by Charge-Related Class Features
    • Expert Bull Rush
    • Powerful Charge
    • Charge Bonus
    • Extended Charge
    • Superior Bull Rush
    • Greater Powerful Charge
    Analysis:
    I'm going to skip the details on exactly what each one of these abilities does, but it should be pretty clear to everyone that a warforged juggernaut has a pretty nasty charge and knockback ability. This could be incorporated as a minotaur-like charge ability, where a warforged juggernaut moves in a straight line, ignores impacts with enemies (moves through them as though they were incorporeal) and knocks them down and backwards if it moves through their spaces. (If you don't know what I am talking about, go fight some minotaurs.)

    Quote Originally Posted by Armor Spikes
    At 1st level, a warforged juggernaut grows armor spikes and gains proficiency in their use as a weapon. These adamantine armor spikes deal 1d6 points of piercing damage on a successful grapple attack. While the spikes cannot be removed, they can be affected by spells like any other weapon. At 4th level, the damage these armor spikes deal increases to 1d8.
    Analysis:
    Since grappling does not every occur in DDO, armor spikes could instead deal damage to enemies when the warforged juggernaut is struck in melee.


    4e Eberron Warforged Juggernaut Path Features:

    Quote Originally Posted by Warforged Juggernaut Path Features
    • Charging Action
    • Charging Strike
    • Construct Perfection
    • Unstoppable
    Analysis:
    The functionality on the warforged juggernaut abilities charged a little bit (Construct Perfection no longer grants blanket immunities, but instead shortens the duration of any hostile effect on the warforged juggernaut), but the basic charge-and-destroy tactic is still the primary theme of the class.

    Quote Originally Posted by Warforged Juggernaut Powers
    • Ruinous Onslaught:
      Ruinous Onslaught is a attack a warforged juggernaut can use while charging. It does additional damage and dazes the enemy.
    • Inexorable Momentum:
      Inexorable Momentum lets the warforged juggernaut ignore difficult terrain and through enemy squares.
    • Crag of Steel:
      Crag of Steel is a stance that inflicts automatic damage against adjacent enemies, grants blanket damage resistance to all attacks, and near-immunity to enemy attacks which cause you to move (pushes, pulls, and slides).
    Analysis:
    The central theme of these attacks is very similar to the 3.5e attacks--maximizing one's ability to crash through enemy forces to break up their formations. Inexorable Momentum could be an activated ability which lets you charge through enemy squares and ignore slippery surfaces. Crag of Steel could be a stance which lets you ignore knockback attacks (like the ones giants and minotaurs have) and deals damage to enemies when they strike you (a "guard" effect).


    Proposed Warforged Juggernaut Prestige Enhancement Line
    Quote Originally Posted by Warforged Juggernaut I
    Available to Warforged Level 6
    Cost: 4 Action Points
    Spent: 16 Action Points
    Requires all of: Adamantine Body, Power Attack, Warforged Power Attack I
    You have dedicated yourself to becoming an engine of destruction. You gain +50% Fortification and immunity to death effects and necromancy (as Deathward spell). You grow adamantine armor spikes, granting you immunity to slippery surfaces and dealing 1d6 peircing damage to enemies when you are struck with a melee weapon.
    Quote Originally Posted by Warforged Juggernaut II
    Available to Warforged Level 12
    Cost: 2 Action Points
    Spent: 42 Action Points
    Requires all of: Warforged Juggernaut I, Warforged Power Attack II
    You relish the act of running headlong into your enemies and driving them before you. You have +75% fortification and immunity to enemy attacks which knock you back. Your armor spikes improve, dealing 1d8 piercing damage to enemies when you are struck with a melee weapon. Your training allows you to crash through enemy lines.

    Warforged Juggernaut II: Unstoppable
    Usage: Active
    Cost: 0 Action Points
    Cooldown: 3 Seconds
    You are able to trample over enemies and knock them back like a minotaur.
    Quote Originally Posted by Warforged Juggernaut III
    Available to Warforged Level 18
    Cost: 2 Action Points
    Spent: 66 Action Points
    Requires all of: Warforged Juggernaut II, Warforged Power Attack III
    You are the ultimate embodiment of mechanical strength and prowess. You are immune to harmful mind-affecting enchantments and enemy attacks which knock you down. Your armor spikes receive a damage bonus equal to your strength modifier.
    Last edited by mediocresurgeon; 03-30-2010 at 04:01 PM.

    The nerfing will continue until morale improves!

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