The developers have only made two specific comments on the Warforged Juggernaut presteige enhancement line: that they will have one, and that it will count as a barbarian prestige enhancement line if the warforged is a barbarian. I am glad to hear that one is in development, and wish to speed up the process by submitting my own draft of this iconic prestige class. This submission would not be mutually exclusive with the Ravager, Frenzied Berserker, or Occult Slayer prestige enhancement lines since it contains no abilities similar to or overlapping with the other paths.
3.5e Eberron Warforged Juggernaut Class Features:
Analysis:Originally Posted by Construct Perfection
Most characters run around with immunities to critical hits and death effects, but immunity to curses (necromancy) would be very nice for several raids. Warforged rarely take ability score damage (usually just from wraiths and the troglodytes in Tower of Despair), but not having to worry about these enemies would be a plus. As an interesting note, the redundant fortification (100% base, +100% heavy fortification item) might have some interesting in-game repercussions, like being able to drink the +2 Int yugoloth potion without negative side effects, and a certain monk attack whose name escapes me.
Analysis:Originally Posted by Charge-Related Class Features
I'm going to skip the details on exactly what each one of these abilities does, but it should be pretty clear to everyone that a warforged juggernaut has a pretty nasty charge and knockback ability. This could be incorporated as a minotaur-like charge ability, where a warforged juggernaut moves in a straight line, ignores impacts with enemies (moves through them as though they were incorporeal) and knocks them down and backwards if it moves through their spaces. (If you don't know what I am talking about, go fight some minotaurs.)
Analysis:Originally Posted by Armor Spikes
Since grappling does not every occur in DDO, armor spikes could instead deal damage to enemies when the warforged juggernaut is struck in melee.
4e Eberron Warforged Juggernaut Path Features:
Analysis:Originally Posted by Warforged Juggernaut Path Features
The functionality on the warforged juggernaut abilities charged a little bit (Construct Perfection no longer grants blanket immunities, but instead shortens the duration of any hostile effect on the warforged juggernaut), but the basic charge-and-destroy tactic is still the primary theme of the class.
Analysis:Originally Posted by Warforged Juggernaut Powers
The central theme of these attacks is very similar to the 3.5e attacks--maximizing one's ability to crash through enemy forces to break up their formations. Inexorable Momentum could be an activated ability which lets you charge through enemy squares and ignore slippery surfaces. Crag of Steel could be a stance which lets you ignore knockback attacks (like the ones giants and minotaurs have) and deals damage to enemies when they strike you (a "guard" effect).
Proposed Warforged Juggernaut Prestige Enhancement Line
Originally Posted by Warforged Juggernaut I
Originally Posted by Warforged Juggernaut II
Originally Posted by Warforged Juggernaut III