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  1. #21
    Community Member Zuldar's Avatar
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    It should include a stacking dr 2/adamantine per tier. It would fit in pretty well with the theme.
    Chaotic evil means never having to say you're sorry.

  2. #22
    The Mad Multiclasser Failedlegend's Avatar
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    Quote Originally Posted by mediocresurgeon View Post
    Incorporating stacking DR into a tier 3 stance could work.
    Quote Originally Posted by Failedlegend View Post
    (Seems like this this PRE should have some Tank-like abilities...maybe a boost to intimi or some untyped DR/-..yes stacking DR )
    Quote Originally Posted by Zuldar View Post
    It should include a stacking dr 2/adamantine per tier. It would fit in pretty well with the theme.
    Lol agreed...I wonder how may times this gonna get repeated
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  3. #23
    Community Member mediocresurgeon's Avatar
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    I was talking with my guild about why or why not a 1d8+str guard would be overpowered or not. The main concern with it seemed to be shield blocking things to death.

    My solution to this was to change the guard ability into a stance which prevents active shield blocking.

    Thoughts? Concerns? Opinions?

    The nerfing will continue until morale improves!

  4. #24
    Community Member mediocresurgeon's Avatar
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    If you don't like what I have to say, please express yourself through a post, not negative rep.

    Thanks.
    Last edited by mediocresurgeon; 03-30-2010 at 04:02 PM.

    The nerfing will continue until morale improves!

  5. #25
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    Hmm looks pretty good except I think it should be immune to healing like pnp after all we are based on dnd(3.5) and not some trashing of it (4E) but immunity is a pretty big minus so could be wrong on that. as to your neg rep dont know about that maybe because you asked for pos rep I know some ding for that and a couple who ding for complaining about getting neg repp'd would pos you but used my allotment for the day.


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  6. #26
    Community Member Jay203's Avatar
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    Quote Originally Posted by Uska View Post
    Hmm looks pretty good except I think it should be immune to healing like pnp after all we are based on dnd(3.5) and not some trashing of it (4E) but immunity is a pretty big minus so could be wrong on that. as to your neg rep dont know about that maybe because you asked for pos rep I know some ding for that and a couple who ding for complaining about getting neg repp'd would pos you but used my allotment for the day.
    ugh~
    i sure hope not, i'm really getting sick and tired of seeing abilities that have semi usefulness in gameplay getting screwed over by the side-effect of blah-blah immunity/lockout
    the devs really need to stop throwing the immunity blanket all over the place, otherwise this game WILL go down the ****-hole
    PS: Greensteel RUINED the game! and you all know it!
    less buffing, more nerfing!!!
    to make it easier for those of you that wants to avoid me in game, all my characters are in "Bladesworn Mercenaries"

  7. #27
    Community Member Trillea's Avatar
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    Quote Originally Posted by Zuldar View Post
    It should include a stacking dr 2/adamantine per tier. It would fit in pretty well with the theme.
    ooh please?! That would give 20 WF FvS an easy DR 21/adamantine!

    Forget DoD!
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  8. #28
    Community Member mediocresurgeon's Avatar
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    Quote Originally Posted by Zuldar View Post
    It should include a stacking dr 2/adamantine per tier. It would fit in pretty well with the theme.
    I did some more thinking on this.

    DR 6/Adamantine at tier 3 is very close to the same benefit a Stalwart Defender at tier 3. Warforged Juggernauts seem more like an offense-oriented PrE which are also highly resistant to combat maneuvers and status effects. Extra DR does not really seem to fit the mold, since that makes them resistant to something else entirely (incoming melee damage).

    The nerfing will continue until morale improves!

  9. #29
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    Default WF juggernaut

    To me with the whole negativity to cure spells, it should have Imp. Fort. as a pereq. Mind you a counter to this is something like gaining back health the more damage you do. A formula could be damage/3 rounded down equals HP. I also like the idea of the stance, and hope it actually looks different then not being in one visually and not short termed. An example would be less like defender of syberies, and more like bladesworn transformation, but in different pose when wielding a weapon.

  10. #30
    Founder Delacroix21's Avatar
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    I have been dying for this PrE to be released, yet I have 3 concerns that remain=


    1. This (and other racial PrEs) should NOT count as a class PrE.

    With the exception of elf arcane archer (which should allow elf rangers to be deepwood snipers as well), racial PrEs should not count towards class PrEs. It just simply isnt fair that Kensai's get to be juggernaught's and not Frenzy's. It will also be unfair for Drow exploiter rangers to be both tempest's and scorpion wraiths, while drow rogues get the shaft.


    2. Honestly worried Turbine will turn this in to a lousy "clicky" ability.

    They have labeled the Cleric/FvS/Paladin follower of the Lord of Blades enhancement as "juggernaught" granting many of these effects. They also made the Pale Master PrE a stance instead of passive (it should be passive).


    3. Worried about the healing immunity.

    Just like the Cleric/FvS/Paladin clicky and Pale Masters, immunity to healing would limit the PrE to WF wizards alone. Or if it was a "clicky" it would limit the use of the entire PrE to situations where you are tanking and being repaired, which is hardly a decent amount of your average gametime.



    I would honestly like to see the Adamantine Body feat requirement removed though. I know it is in the Eberron book, but honestly tossing that out would open up the PrE to WF everywhere (as it should). Maybe replace it with WF DR feat to keep it fair.

  11. #31
    Community Member Xeraphim's Avatar
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    This was suggested before, shortly after Frenzied Berserker came out in a much less thorough way. The idea was likely noted, but never acknowledged to the playerbase as being so.

    I'd like to see a Frenzied Juggernaut, but the current excessive feat demand of the PrE seems to force exclusion of both at once.


    The Juggernaut would force wizards and sorcerers to consider memorizing Reconstruct at the very least, and allow certain wizard builds to specialize as Juggernaut Raid Healers, being Wizards with all the Mass Repair spells, and perhaps a Rogue level for the Use Magic Device skill to evoke Resurrection and Raise Dead scrolls.
    Last edited by Xeraphim; 04-06-2010 at 12:34 PM. Reason: Clerification

  12. #32
    Community Member Xeraphim's Avatar
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    Quote Originally Posted by Trillea View Post
    ooh please?! That would give 20 WF FvS an easy DR 21/adamantine!

    Forget DoD!
    The Juggernaut symbol in that case would need to override the Favored Soul one, to avoid castrating parties and raids. Perhaps a Symbol for Juggernaut with a subsymbol for the base class would work, as in a Juggernaut Barbarian




    Making the group icon square would help healers to understand that Cure spells won't work on this abomination.
    Last edited by Xeraphim; 04-06-2010 at 12:50 PM. Reason: Yes, I googled a random image that might work and pasted others onto it in Paint. :D

  13. #33
    Community Member Shyver's Avatar
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    Quote Originally Posted by Failedlegend View Post
    Oh cool It just seemed like a Barb type thing to me (feels very ragey) that's what I get for assuming...oh well...can someone link me too that list of coming PREs I wanna bookmark it for future reference (to avoid things like this ) and my search-fu is failing

    Also Ghoste just noticed you Signature...tru nuff
    The list is over a year old, but it's better than a poke in the eye.

    http://forums.ddo.com/showthread.php?t=166967


    Quote Originally Posted by Eladrin View Post
    Prestige Enhancements planned over the next few modules are:

    Barbarian: Frenzied Berserker, Occult Slayer, Ravager
    Bard: Spellsinger, Virtuoso, Warchanter
    Cleric: Exorcist of the Silver Flame, Radiant Servant, Warpriest
    Favored Soul: Divine Avenger, Beacon of Hope, Angel of Vengeance
    Fighter: Kensai, Purple Dragon Knight, Stalwart Defender
    Monk: Henshin Mystic, Shintao Monk, Ninja Spy
    Paladin: Defender of Siberys, Hunter of the Dead, Knight of the Chalice
    Ranger: Arcane Archer, Deepwood Sniper, Tempest
    Rogue: Assassin, Mechanic, Thief-Acrobat
    Sorcerer: Acolyte of the Skin, Air Savant, Cold Savant, Earth Savant, Fire Savant
    Wizard: Archmage, Pale Master, Wild Mage

    Human: Cannith Dragonmark Heir, Deneith Dragonmark Heir, Orien Dragonmark Heir, Tharashk Dragonmark Heir
    Dwarf: Kundarak Dragonmark Heir, Dwarven Defender [Counts as Fighter]
    Elf: Arcane Archer [Counts as Ranger], Phiarlan Dragonmark Heir
    Halfling: Jorasco Dragonmark Heir
    Warforged: Warforged Juggernaut [Counts as Barbarian]
    Drow: Scorpion Wraith [Counts as Rogue]
    Archangels
    ~Shyvik~
    Old school Tharashk player since '06

  14. #34
    Community Member mediocresurgeon's Avatar
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    Thanks for digging up that list!

    Also noticed that Dwarven Defender counts as Fighter PrE, but not Paladin. (Guess the devs see nothing wrong with a Dwarven Defender + Defender of Syberis?)
    Last edited by mediocresurgeon; 04-06-2010 at 02:57 PM.

    The nerfing will continue until morale improves!

  15. #35
    Community Member sirdanile's Avatar
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    Quote Originally Posted by mediocresurgeon View Post
    I was talking with my guild about why or why not a 1d8+str guard would be overpowered or not. The main concern with it seemed to be shield blocking things to death.

    My solution to this was to change the guard ability into a stance which prevents active shield blocking.

    Thoughts? Concerns? Opinions?
    Hm, I can see your logic in thinking this but what does it really accomplish stopping shield blocking which is a basic game function?

    I don't really care about the random damage aspect, put that to whatever seems balanced, the question is: should power attack feature into the offensive capabilities of this pre in any way?

    Quote Originally Posted by mediocresurgeon View Post
    I did some more thinking on this.

    DR 6/Adamantine at tier 3 is very close to the same benefit a Stalwart Defender at tier 3. Warforged Juggernauts seem more like an offense-oriented PrE which are also highly resistant to combat maneuvers and status effects. Extra DR does not really seem to fit the mold, since that makes them resistant to something else entirely (incoming melee damage).
    I agree, added damage reduction is definitely not the way to go about this.

    I'm going to throw in the idea of a "pulse" like stance that applies to your current melee target representing you thrashing about with your armor spikes dealing a static number of damage every couple of seconds possibly based on your strength and power attack enhancements... make this inactive while shield blocking or sneaking or treat it like rage in how it inhibits spellcasting and stealth.


    In thinking of a way to combine the natural 100% fortification feat into this prestige i'm a little stumped, the inability to be healed by a divine source alienates this feat, as such it needs major changes before it can be used as a prerequisite in any way despite how fitting it might be.
    Last edited by sirdanile; 04-06-2010 at 03:30 PM.
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  16. #36
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    Default WF Juggernaut

    I've been trying to find out information on this before asking, but to no avail. Is it not possible for a Warforged with Improved Fortification be healed by the Heal spell instead of the cure wounds spells. I realize that this will be more spell points used then a cure serious, but the Heal spell already bypasses the 50% reduction.

  17. #37
    Community Member mediocresurgeon's Avatar
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    Quote Originally Posted by puttster3 View Post
    I've been trying to find out information on this before asking, but to no avail. Is it not possible for a Warforged with Improved Fortification be healed by the Heal spell instead of the cure wounds spells. I realize that this will be more spell points used then a cure serious, but the Heal spell already bypasses the 50% reduction.
    No.

    A Warforged with Improved Fortification can only be healed with:
    Repair spells
    Reconstruct
    Lay on Hands
    Divine Healing
    Rogue Mechanic
    Cupcakes
    Candycanes
    Upgraded Gloves of Titan's Grip

    The nerfing will continue until morale improves!

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