Results 1 to 10 of 10
  1. #1
    Community Member Captain_Wizbang's Avatar
    Join Date
    Jan 2008
    Posts
    0

    Cool New DDO content from D&D

    This topic has been posted/ rebutted/ trolled/ flamed/ and beaten down like a penny on a train track BUT>>>

    My personal desire for new content should be the modules from D&D (up to version 3.5 junk)
    to be brought into the game as complete updtaes (patches, mods whatever you want to call them).

    Sorry Turbine, a classic example of some under-developed content is the IQ series!
    I am aware of the constraints you have had from the lawsuit & development demand for your other games.

    The majority of players & turbine staff are D&D people! So why do we have content that takes us away from from what we expect?

    The back story for the "Attack on Stormreach" is cool; but not it falls short of my point.
    ----------------------------------------------------------------------------------------

    Let me put it on the table as plain as day for you developers & engineers & staff that decide what we get here.

    If you have the expertise to make this game, and give us the best combat system around,
    AND develop a game that takes some brain power to play, you should be able to develop game content from the original modules!

    That's what we want. That's what you should promulgate for enticing the players that have left the game to come back, & bringing in more people that tried the game out 4 years ago & weren't impressed, and, bringing all the new PnP people out there into the game that want said content.

    I am not flaming; I am totally blown away to be able to play D&D in an MMO format!
    We just need more authentic content.

    --------------------------------------------------------------------------------------------

    SO!!!! What modules would you all like to see brought into the game?

  2. #2
    Community Member Beld's Avatar
    Join Date
    Mar 2008
    Posts
    288

    Default The reason this gets flamed/shot down/whatever

    is that Turbine's contract is for the Eberron setting, which NONE of those old modules included...ie, they can't do anything with it without permission, which is doubtful to be forthcoming due to the litigation/upcoming rumored D&D title.


    Quote Originally Posted by FlimsyFirewood View Post
    Some people don't like to play hard. That's why we have 'normal'.

  3. #3
    Community Member Captain_Wizbang's Avatar
    Join Date
    Jan 2008
    Posts
    0

    Default

    Quote Originally Posted by Beld View Post
    is that Turbine's contract is for the Eberron setting, which NONE of those old modules included...ie, they can't do anything with it without permission, which is doubtful to be forthcoming due to the litigation/upcoming rumored D&D title.
    Please don't direct the legalities towards me!
    If you read my post, it says, "I am aware of the legal constraints" I'm not by any means saying I "know" the inner workings of anything legalese, I do know that there is a cross over for authentic content, that directly relates to our campaign setting.

    As for the rumor you mention, it is just that right now.

  4. #4
    Community Member Captain_Wizbang's Avatar
    Join Date
    Jan 2008
    Posts
    0

    Default

    I guess I should make another point.

    It doesnt matter what content they develop. I'll play it, and enjoy the heck out of it!
    This game ROCKS

  5. #5
    Community Member Beld's Avatar
    Join Date
    Mar 2008
    Posts
    288

    Default I am just pointing out the realities of the current situation

    not flaming or trolling (at least not intentionally), and didn't most of the crossover stuff happen later since Eberron is a fairly new (in the life of D&D) setting ??


    Quote Originally Posted by FlimsyFirewood View Post
    Some people don't like to play hard. That's why we have 'normal'.

  6. #6
    Community Member Captain_Wizbang's Avatar
    Join Date
    Jan 2008
    Posts
    0

    Default

    This is a current list of my collection. Some of this redundant, but its ok.

    At what point do any of these not have the TSR/ WOTC copyright, and fall under D&D setting?
    The post isnt about any legal issue, it's about with all this content that CAN be developed; what would YOU (everybody) like to see?


    1973:

    Boxed Sets:
    Dungeons & Dragons (original 3-volume set)

    1975:
    Accessories:
    Supplement I: Greyhawk
    Supplement II: Blackmoor

    1976:
    Accessories:
    Supplement III: Eldritch Wizardry
    Supplement IV: Gods, Demi-Gods & Heroes
    Swords & Spells
    Dungeon Geomorphs Set One

    1977:
    Hardbacks:
    Monster Manual

    Boxed Sets:
    Dungeons & Dragons Basic Set

    Accessories:
    Character Record Sheets
    Dungeon Geomorphs Set Two
    Dungeon Geomorphs Set Three
    Outdoor Geomorphs Set One: Walled City
    Monster & Treasure Assortment Set One
    Monster & Treasure Assortment Set Two

    1978:
    Hardbacks:
    Players Handbook

    Accessories:
    Monster & Treasure Assortment Set Three

    Adventures:
    B1 In Search of the Unknown
    D1 Descent into the Depths of the Earth
    D2 The Shrine of the Kuo-Toa
    D3 Vault of the Drow
    G1 Steading of the Hill Giant Chief
    G2 The Glacial Rift of the Front Giant Jarl
    G3 Hall of the Fire Giant King
    S1 Tomb of Horrors

    1979:
    Hardbacks:
    Dungeon Masters Guide

    Accessories:
    Character Record Sheets
    DM Screen
    NPC Records Folder
    Permanent Character Folders
    Official AD&D Coloring Book

    Adventures:
    B2 Keep on the Borderlands
    S2 White Plume Mountain
    T1 Village of Hommlet

    1980:
    Hardbacks:
    Deities & Demigods

    Acessories:
    DM's Adventure Log
    The Rogue's Gallery
    World of Greyhawk campaign folio
    Dungeon Geomorphs Set One-Three (re-print)
    Monster & Treasure Assortment Set One-Three (re-print)

    Adventures:
    A1 Slave Pits of the Undercity
    C1 The Hidden Shrine of Tomoachan
    C2 Ghost Tower of Inverness
    Q1 Queen of the Demonweb Pits
    S3 Expedition to Barrier Peak

    1981:
    Hardbacks:
    Fiend Folio

    Boxed Sets:
    Dungeons & Dragons Basic Set
    Dungeons & Dragons Expert Set



    Adventures:
    A2 Secret of the Slavers Stockade
    A3 Assault on the Aerie of the Slave Lords
    A4 In the Dungeon of the Slave Lords
    B3 Palace of the Silver Princess
    D1-2 Descent into the Depths of the Earth (re-print)
    G1-2-3 Against the Giants (re-print)
    I1 Dwellers of the Forbidden City
    L1 The Secret of Bone Hill
    U1 The Sinister Secret of Saltmarsh
    X1 The Isle of Dread

    1982:
    Accessories:
    Monster Cards, Sets 1-4

    Adventures:
    B4 The Lost City
    I2 Tomb of the Lizard King
    I3 Pharoah
    N1 Against the Cult of the Reptile God
    S4 Lost Caverns of Tsojcanth
    U2 Danger at Dunwater
    WG4 The Forgotten Temple of Tharizdun
    X2 Castle Amber (Chateau d’ Amberville)
    X3 Curse of Xanathon

    1983:
    Hardbacks:
    Monster Manual II

    Boxed Sets:
    Dungeons & Dragons Set 1: Basic Rules
    Dungeons & Dragons Set 2: Expert Rules
    World of Greyhawk

    Accessories:
    AC1 The Shady Dragon Inn

    Adventures:
    B5 Horror on the Hill
    EX1 Dungeonland
    EX2 The Land Beyond the Magic Mirror
    I4 Oasis of the White Palm
    I5 Lost Tomb of Martek
    I6 Ravenloft
    L2 The Assassin’s Knot
    M1 Blizzard Pass
    M2 Maze of the Riddling Minotaur
    O1 The Gem and the Staff
    U3 The Final Enemy
    UK1 Beyond the Crystal Cave
    UK2 The Sentinel
    X4 Master of the Desert Nomads
    X5 Temple of Death

    1984:
    Boxed Sets:
    Dungeons & Dragons Set 3: Companion Rules

    Accessories:
    AC2 Combat Shield & Mini-adventure
    AC3 3-D Dragon Tiles featuring The Kidnapping of Princess Arlena
    AC4 The Book of Marvelous Magic
    AC5 Player Character Record Sheets

    Adventures:
    B6 The Veiled Society
    B7 Rahasia
    B8 Journey to the Rock
    BSOLO Ghost of Lion Castle
    C3 The Lost Island of Castanamir
    C4 To Find a King
    CB1 Conan Unchained!
    CB2 Conan Against Darkness!
    CM1 Test of the Warlords
    CM2 Death’s Ride
    CM3 Sabre River
    DL1 Dragons of Despair
    DL2 Dragons of Flame
    DL3 Dragons of Hope
    DL4 Dragons of Desolation
    DL5 Dragons of Mystery
    MV1 Midnight on Dagger Alley
    N2 The Forest Oracle
    O2 Blade of Vengeance
    UK3 The Gauntlet
    UK4 When a Star Falls
    UK5 Eye of the Serpent
    UK6 All that Glitters…
    WG5 Mordenkainen’s Fantastic Adventure
    X6 Quagmire!
    X7 The War Rafts of Kron
    X8 Drums on Fire Mountain
    XL1 Quest for the Heartstone
    XSOLO Lathan’s Gold

    1985:
    Hardbacks:
    Oriental Adventures
    Unearthed Arcana

    Boxed Sets:
    Battlesystem
    Dungeons & Dragons Set 4: Master Rules

    Accessories:
    Lankhmar: City of Adventure
    AC6 Player Character Record Sheets
    AC7 Master Player Screen featuring The Spindle
    AC8 3-D Dragon Tiles featuring The Revenge of Rusak
    REF1 DM Screen

    Adventures:
    B9 Castle Caldwell and Beyond
    C5 The Bane of Llywelyn
    CA1 Swords of the Undercity
    CM4 Earthshaker!
    CM5 Mystery of the Snow Pearls
    CM6 Where Chaos Reigns
    DL6 Dragons of Ice
    DL7 Dragons of Light
    DL8 Dragons of War
    DL9 Dragons of Deceit
    DL10 Dragons of Dreams
    DL11 Dragons of Glory
    H1 Bloodstone Pass
    I7 Baltron’s Beacon
    M1 Into the Maelstrom
    T1-4 The Temple of Elemental Evil
    UK7 Dark Clouds Gather
    WG6 Isle of the Ape
    X9 The Savage Coast
    X10 Red Arrow, Black Shield
    XS2 Thunderdelve Mountain,

    1986:
    Hardbacks:
    Dungeoneer’s Survival Guide
    Wilderness Survival Guide

    Boxed Sets:
    Dungeons & Dragons Set 5: Immortal Rules

    Accessories:
    AC9 Creature Catalogue
    REF2 Character Record Sheets
    REF3 Book of Lairs

    Adventures:
    A1-4 Scourge of the Slavelords (re-print)
    B10 Night’s Dark Terror
    CA2 Swords of Deceit
    CM7 The Tree of Life
    DA1 Adventures in Blackmoor
    DA2 Temple of the Frog
    DL12 Dragons of Faith
    DL13 Dragons of Truth
    DL14 Dragons of Triumph
    GDQ1-7 Queen of the Spiders (re-print)
    H2 The Mines of Bloodstone
    I8 Ravager of Time
    I9 Day of Al’Akbar
    I10 Ravenloft II: The House on Griffon Hill
    IM1 Immortal Storm
    M2 Vengeance of Alphaks
    M3 Twilight Calling
    N3 Destiny of Kings
    N4 Treasure Hunt
    OA1 Swords of Daimyo
    OA2 Night of the Seven Swords
    RS1 Red Sonya Unconquered
    X11 Saga of the Shadow Lord

    1987:
    Hardbacks:
    Dragonlance Adventures
    Manual of the Planes

    Boxed Sets:
    Forgotten Realms Campaign
    Kara Tur, the Eastern Lands

    Acessories:
    AC10 Bestiary of Dragons and Giants
    AC11 The Book of Wondrous Inventions
    FR1 Waterdeep and the North
    FR2 Moonshae
    GAZ1 The Grand Duchy of Karameikos
    GAZ2 The Emirates of Ylaruam
    GAZ3 The Principalities of Glantri
    GAZ4 The Kingdom of Ierendi
    REF4 Book of Lairs II

    Adventures:
    B1-9 In Search of Adventure (re-print)
    C6 Official RPGA Tourney Handbook
    CM8 The Endless Stair
    CM9 Legacy of Blood
    DA3 City of the Gods
    DA4 Duchy of Ten
    DQ1 The Shattered Statue
    H3 The Bloodstone Wars
    I3-5 Desert of Desolation
    I11 Needle
    I12 Egg of the Phoenix
    I13 Adventure Pack I
    IM2 The Wrath of Olympus
    IM3 The Best of Intentions
    M4 Five Coins for a Kingdom
    M5 Talons of Night
    N5 Under Illefarn
    OA3 Ochimo: The Spirit Warrior
    OA4 Blood of the Yakuza
    S1-4 Realms of Horror (re-print)
    X12 Skarda’s Mirror
    X13 Crown of Ancient Glory

    1988:
    Hardbacks:
    Greyhawk Adventures

    Boxed Sets:
    City System (orange box Waterdeep set)

    Accessories:
    DM's Design Kit
    FR3 Empires of the Sands
    FR4 The Magister
    FR5 The Savage Frontier
    FR6 Dreams of the Red Wizards
    GAZ5 The Elves of Alfhiem
    GAZ6 The Dwarves of Rockhome
    GAZ7 The Northern Reaches
    GAZ8 The Five Shires
    GAZ9 The Minrothad Guilds
    GAZ10 The Orcs of Thar
    REF5 Lords of Darkness

    Adventures:
    DL15 Mists of Krynn
    DL16 World of Krynn
    FRC1 Ruins of Adventure
    H4 Throne of Bloodstone
    I14 Swords of the Iron Legion
    OA5 Mad Monkey vs. the Dragon Claw
    OP1 Tales of the Outer Planes
    WG7 Castle Greyhawk
    Last edited by ferd; 03-27-2010 at 12:51 PM.

  7. #7
    Community Member Lorien_the_First_One's Avatar
    Join Date
    Dec 2006
    Posts
    0

    Default

    I would rather they work on their own story line rather than just steal old ideas....plus no one will be happy with the translation from their memories to DDO

  8. #8
    Community Member Captain_Wizbang's Avatar
    Join Date
    Jan 2008
    Posts
    0

    Default

    Quote Originally Posted by Lorien_the_First_One View Post
    I would rather they work on their own story line rather than just steal old ideas....plus no one will be happy with the translation from their memories to DDO
    OK, I like your thinking, but disagree that people wouldnt be happy with converting to DDO.
    * Ferd bows gracefully & declines further comment from Loriens post*

  9. #9
    Founder Draven's Avatar
    Join Date
    Jan 2006
    Posts
    47

    Default

    While I also fantasize about the old modules like the "Tomb of Horrors" being brought to life in DDO, I doubt they would live up to our expectations. The "classic" D&D modules probably are better left untouched for that reason as what we were able to create in PnP years ago will likely never be as satisfying in DDO. The Eberron setting of DDO aside, I just don't see many of the classic D&D modules meeting our expectations in DDO. While everyone's experience in PnP is different, it will likely never be matched by what can be accomplished in a MMO. The nostalgia of PnP memories of these modules can falsely lead us to the idea that they can be relived again in just as a meaningful way in an online game. Unfortunately, I'm not sure this possible. All of these statements are made with the utmost respect for the DDO developers as I love this game and most of the quests in it, however, the experience of an excellent DM and 4-6 friends sitting around a table eating pizza and drinking beer can never be matched by a video game.
    Founder of The Fallen

    If a man says something and there is no woman around to hear it, is he still wrong?

  10. #10
    Community Member Scarecrow's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default Xen'drik Expeditions

    In terms of adventures, I'd love to see some of the Xen'drik expedtions. It was an RPGA Eberron campaign based in Stormreach. There were four different factions, each with different story lines that sometimes intersected (Cabal of Shadows, Blackwheel Company, Crimson Codex, Covenant of Light). Some of the adventures were very memorable, and this would add a lot of flavor as well as some great quests. Here's the main page for some info:

    http://www.wizards.com/default.asp?x=dnd/ebxe/welcome

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload