I was thinking about this build, and i really like its concept.
Now... thinking always gives me trouble...
The problem of this build is boss DPS, correct? Simply because warhammers are a much poorer choice than kopeshes when theres no stunning involved.
What if you made it a barbarian instead of a fighter?
The thinking is simple:
- Fighter gain a lot of bonus that is weapon-specific because of kensai. Meaning your best DPS weapon will be a warhammer if you are a kensai-warhammer. Even though there are other weapons that have a better base, being a kensai will make warhammers better.
- A Barbarian, on the other hands, has bonuses that work for any weapon that they may wield. So in case of bosses you could switch up the hammers for Picks or Scimitars/Rapiers and keep most of your bonuses.
The problem with the barbarian is the amount of feats. They have 7 avaliable, and 5 are taken up immediately:
Power Attack
Cleave
TWF
GTWF
ITWF
Leaving only 2 to work with. You will want Stunning blow for this build, so that leaves 1. That would be either improved critical: Bludgeon, IC
![Frown](/forums/images/smilies/frown.png)
S or piercing, depending on your choice of picks vs scimitar), and Toughness.
Or you could make a Human Barbarian (Crazy though, huh?) and give him IC:B and another
The idea is to keep the stunning/earthgrabbing warhammers on trash, and switch to better DPS weapons on red/purple names. If you do not take IC on your secondary weapon you will likely be stuck with MinII weapons, but they arent bad - just not the best for everything.