Exactly. If you're gonna switch around weps situationally then a barb makes more sense. Only time I plan on switching weps is to bypass DR/slashing
Except, as far as a stunning blow DC comparison between fighters and barbs go
Fighter +8.5 DC, +12.5 DC when power surged
+1.5 (+3 str enhancements)
+4 (stunning blow enhancements)
+3 kensai
+4 (+8 str power surge, situational)
Barb +2 DC, +10.5 DC when raged/frenzied/death frenzied
+1 (2 str capstone)
+5.5 (11 str rage, 8 and 3 enhancements)
+1 (+2 str frenzy)
+2 (+4 str death frenzy)
+1 (+2 str from frenzied berserker ToD ring)
Fighters power surge lasts 1 minute, barbs rage lasts for about 4 minutes.
So I'd say that the barb has a slight DC advantage over a fighter.