I have found so many conflicting views on how to do this type of build that I am now totally confused...
Does high dex effect only the hit rolls on ranged attacks or does it also effect damage?
My main aim with this character is efficient and deadly ranged combat, with reasonable melee skills for when it's required... weapon choice I'm thinking longbow and dual rapiers
So I'm posting a build in the hopes that I have actually understood a bit how this class works...
The first FE (Reptilian) will be changed to "Giant" after Korthos IslandCode:Neutral Good Elf (20 Ranger) Hit Points: 264 Spell Points: 478 BAB: 20\20\25\30\30 Fortitude: 13 Reflex: 18 Will: 8 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (32 Point) (Level 1) (Level 20) (Level 20) Strength 16 20 20 Dexterity 18 19 22 Constitution 12 12 12 Intelligence 8 8 8 Wisdom 14 14 14 Charisma 8 8 8 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Jump 7 28 28 Search 3 22 24 Spot 6 25 27 Tumble 6 17 17 Use Magic Device 1 10 10 Level 1 (Ranger) Feat: (Favored Enemy) Favored Enemy: Reptillian Feat: (Selected) Point Blank Shot Level 3 (Ranger) Feat: (Selected) Weapon Focus: Ranged Weapons Level 5 (Ranger) Feat: (Favored Enemy) Favored Enemy: Undead Level 6 (Ranger) Feat: (Selected) Mental Toughness Level 9 (Ranger) Feat: (Selected) Improved Critical: Ranged Weapons Level 10 (Ranger) Feat: (Favored Enemy) Favored Enemy: Evil Outsider Level 12 (Ranger) Feat: (Selected) Improved Critical: Piercing Weapons Level 15 (Ranger) Feat: (Favored Enemy) Favored Enemy: Construct Feat: (Selected) Toughness Level 18 (Ranger) Feat: (Selected) Toughness Level 20 (Ranger) Feat: (Favored Enemy) Favored Enemy: Elemental Enhancements Enhancement: Ranger Arcane Archer: Imbue Acid Arrows Enhancement: Ranger Arcane Archer: Imbue Explosive Arrows Enhancement: Ranger Arcane Archer: Imbue Force Arrows Enhancement: Ranger Arcane Archer: Imbue Force Burst Arrows Enhancement: Ranger Arcane Archer: Imbue Slaying Arrows Enhancement: Ranger Arcane Archer: Imbue Terror Arrows Enhancement: Ranger Master of Archery Enhancement: Elven Dexterity I Enhancement: Aerenal Elf Melee Attack I Enhancement: Aerenal Elf Melee Attack II Enhancement: Aerenal Elf Melee Damage I Enhancement: Aerenal Elf Melee Damage II Enhancement: Elven Ranged Attack I Enhancement: Elven Ranged Attack II Enhancement: Elven Ranged Damage I Enhancement: Elven Ranged Damage II Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Ranger Favored Attack I Enhancement: Ranger Favored Attack II Enhancement: Ranger Favored Damage I Enhancement: Ranger Favored Damage II Enhancement: Ranger Favored Damage III Enhancement: Ranger Favored Damage IV Enhancement: Ranger Favored Defense I Enhancement: Ranger Favored Defense II Enhancement: Ranger Favored Defense III Enhancement: Ranger Arcane Archer: Conjure +2 Arrows Enhancement: Ranger Arcane Archer: Conjure +3 Arrows Enhancement: Ranger Arcane Archer: Conjure +4 Arrows Enhancement: Ranger Arcane Archer: Conjure +5 Arrows Enhancement: Ranger Arcane Archer I Enhancement: Ranger Devotion I Enhancement: Ranger Energy of the Wild I Enhancement: Ranger Energy of the Wild II Enhancement: Ranger Energy of the Wild III Enhancement: Ranger Dexterity I Enhancement: Ranger Dexterity II
I also ended up with 2 skill points left over (so that Tumble and UMD were round numbers rather than .5's) not sure where to put them (was thinking either swim, heal or concentrate)
Any experienced rangers that can provide some good advice? Thanks heaps