This is a cleric build a friend has come up with. His approach is that this character will specialize in healing. He is interested in leveling this toon to 20 and wants to know the viability/usefullness at endgame.
Code:Character Plan by DDO Character Planner Version 3.34 DDO Character Planner Home Page Level 20 Lawful Good Halfling Male (20 Cleric) Hit Points: 220 Spell Points: 1757 BAB: 15\15\20\25\25 Fortitude: 15 Reflex: 9 Will: 21 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 20) Strength 6 6 Dexterity 14 14 Constitution 14 14 Intelligence 10 10 Wisdom 18 26 Charisma 12 13 Starting Ending Base Skills Base Skills Skills (Level 1) (Level 20) Balance 3.5 12 Bluff 1 1 Concentration 6 25 Diplomacy 1 1 Disable Device n/a n/a Haggle 1 2 Heal 4 8 Hide 2 2 Intimidate 1 1 Jump -2 -2 Listen 4 8 Move Silently 2 2 Open Lock n/a n/a Perform n/a n/a Repair 0 0 Search 0 0 Spot 4 8 Swim -2 -2 Tumble 2.5 2.5 Use Magic Device n/a n/a Level 1 (Cleric) Skill: Balance (+1.5) Skill: Concentration (+4) Skill: Tumble (+0.5) Feat: (Selected) Least Dragonmark of Healing Feat: (Automatic) Attack Feat: (Automatic) Halfling Agility Feat: (Automatic) Halfling Bravery Feat: (Automatic) Halfling Keen Ears Feat: (Automatic) Halfling Luck Feat: (Automatic) Halfling Size Bonus Feat: (Automatic) Heavy Armor Proficiency Feat: (Automatic) Heroic Durability Feat: (Automatic) Light Armor Proficiency Feat: (Automatic) Magical Training Feat: (Automatic) Medium Armor Proficiency Feat: (Automatic) Shield Proficiency (General) Feat: (Automatic) Simple Weapon Proficiency Feat: (Automatic) Sneak Feat: (Automatic) Turn Undead Enhancement: Halfling Thrown Weapon Damage I Enhancement: Cleric Life Magic I Enhancement: Cleric Energy of the Zealot I Level 2 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Automatic) Defensive Fighting Feat: (Automatic) Sunder Feat: (Automatic) Trip Enhancement: Cleric Wisdom I Level 3 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Selected) Mental Toughness Enhancement: Extra Dragonmark Use I Enhancement: Cleric Divine Healing I Enhancement: Cleric Divine Vitality I Enhancement: Cleric Extra Turning I Level 4 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Enhancement: Cleric Concentration I Enhancement: Cleric Life Magic II Enhancement: Cleric Extra Turning II Level 5 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Enhancement: Halfling Thrown Weapon Attack I Enhancement: Cleric Energy of the Zealot II Enhancement: Cleric Wand and Scroll Mastery I Level 6 (Cleric) Skill: Concentration (+1) Skill: Haggle (+0.5) Feat: (Selected) Extend Spell Enhancement: Extra Dragonmark Use II Enhancement: Cleric Divine Vitality II Level 7 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Enhancement: Cleric Wisdom II Level 8 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Enhancement: Cleric Charisma I Enhancement: Cleric Divine Healing II Level 9 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Selected) Improved Mental Toughness Enhancement: Cleric Energy of the Zealot III Level 10 (Cleric) Skill: Concentration (+1) Skill: Haggle (+0.5) Enhancement: Cleric Life Magic III Enhancement: Cleric Wand and Scroll Mastery II Level 11 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Enhancement: Cleric Life Magic IV Level 12 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Selected) Lesser Dragonmark of Healing Enhancement: Cleric Divine Healing III Level 13 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Enhancement: Extra Dragonmark Use III Enhancement: Cleric Concentration II Level 14 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Enhancement: Cleric Energy of the Zealot IV Level 15 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Selected) Greater Dragonmark of Healing Enhancement: Extra Dragonmark Use IV Level 16 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Enhancement: Cleric Extra Turning III Level 17 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Enhancement: Cleric Concentration III Level 18 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Feat: (Selected) Quicken Spell Enhancement: Cleric Wisdom III Level 19 (Cleric) Skill: Balance (+0.5) Skill: Concentration (+1) Enhancement: Cleric Extra Turning IV Level 20 (Cleric) Ability Raise: WIS Skill: Balance (+0.5) Skill: Concentration (+1) Enhancement: Cleric Divine Intervention Enhancement: Cleric Improved Spell Penetration I