Oh I quite agree Inspire. Mine is melee based, but also has 32 wis, soon to be 34(36 with lit and +4 tome). I should be able to get my cha to 22 with a tod ring, and base str to 28(36 with titan's grip and rage). Already very satisfied with dps, just working on spell dc's.
Last edited by Ssmooth; 03-25-2010 at 11:28 PM.
Bjornegar, Bloodtrail, Chronogear, Clarkk, Flied, Nugente, Soulgear, Ssmooth, Throrin
PESTILENCE
On a fighting FvS I can see it. If they have a level of fighter and are swinging a great ax with dumped wisdom tossing all levels into str, they will still have more mana at 20 than a full blown cleric with huge wisdom, and with 4 toughness enhancements for class, can get in there and fight as well as full on heal. The downside is they wont be able to use a spell that has a DC. So they heal, buff self, buff party, and fight. People who build this are choosing right from the beginning not to cast offensive spells. Having no blade barrier and death spells with a lots of mana would be hard to live with for me lol.
For a caster version. They should start cha and wis high while keeping con in mind, and max the wis with levels + enhance + tomes + gear and use enhance + tomes + gear on the cha. with no levels.
The paths and what is documented so far on FvS lead newer players to believe that you can build it like a sorc and dump wis. - fail.
This is what I see alot of in game so far pre shroud crafting or other raids:
15 con 1 human 2 tome 6 gear = 24
17 wis 2 enhance 2 tome 6 gear 5 levels = 32
16 cha 1 human 3 enhance 6 gear 2 tome = 28
Once you get a 3 wis tome you can move the human bump over to wis, drop the last AP bump to cha saving 6AP, and you lose ~30 mana bringing the cha to 26 and moving the wis to 34.