I know there are loads of drow Rogues out there, but I can't seem to find one with enhancements posted. So, here's what I came up with. Please critique
Stats: maxed Int, then with what was left, maxed Con. Would it be better to drop Con to 12 and up Dex to 16 (or Cha)?
Skills: normal array of trapmonkey skills. Maxed Search, Spot, UMD, Disable + Concentrate. Plus decent open locks
Feats: SF Necromancy is open to other options. If HP are too low, I can take toughness + racial toughness I and II for +40 hp (instead of Wand 'damage'... for +35% on Heal scrolls). For meta-feats, I did them in that order primarily so I could buy enhancements ASAP and have a realistic progression (trying to make it useful as I level).
Spells and tactics: Spam maximized/empowered/heightened Firewall (is there a better spell?) plus CC (other then Wiz 20, is there a way to make these better?)
Code:
Character Plan by DDO Character Planner Version 3.32
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Level 20 True Neutral Drow Male
(2 Rogue \ 18 Wizard)
Hit Points: 164
Spell Points: 1510
BAB: 10\10\15\20
Fortitude: 9
Reflex: 19
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(28 Point) (Level 1) (Level 20)
Strength 8 10
Dexterity 12 14
Constitution 14 16
Intelligence 20 31
Wisdom 8 10
Charisma 10 12
Tomes Used
+1 Tome of Intelligence used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Intelligence used at level 13
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 5 6
Bluff 0 1
Concentration 4 25
Diplomacy 4 5
Disable Device 9 33
Haggle 4 5
Heal 1 2
Hide 1 2
Intimidate 0 1
Jump 3 4
Listen -1 2
Move Silently 1 2
Open Lock 5 16
Perform n/a n/a
Repair 8 13
Search 9 35
Spot 3 25
Swim 3 4
Tumble 2 3
Use Magic Device 4 24
Level 1 (Rogue)
Feat: (Selected) Insightful Reflexes
Level 2 (Wizard)
Feat: (Wizard Bonus) Empower Spell
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Energy of the Scholar I
Level 3 (Wizard)
Feat: (Selected) Maximize Spell
Enhancement: Wizard Improved Empowering I
Enhancement: Wizard Improved Maximizing I
Enhancement: Wizard Intelligence I
Level 4 (Wizard)
Enhancement: Wizard Lineage of Elements I
Level 5 (Wizard)
Level 6 (Wizard)
Feat: (Selected) Extend Spell
Feat: (Wizard Bonus) Quicken Spell
Enhancement: Wizard Improved Quickening I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Subtle Spellcasting I
Level 7 (Wizard)
Enhancement: Wizard Improved Maximizing II
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Spell Penetration I
Enhancement: Wizard Intelligence II
Level 8 (Wizard)
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Subtle Spellcasting II
Level 9 (Rogue)
Feat: (Selected) Heighten Spell
Enhancement: Wizard Improved Heightening I
Level 10 (Wizard)
Level 11 (Wizard)
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Spell Penetration II
Level 12 (Wizard)
Feat: (Wizard Bonus) Mental Toughness
Feat: (Selected) Spell Penetration
Enhancement: Wizard Intelligence III
Level 13 (Wizard)
Enhancement: Wizard Subtle Spellcasting III
Level 14 (Wizard)
Level 15 (Wizard)
Feat: (Selected) Greater Spell Penetration
Enhancement: Wizard Improved Heightening II
Enhancement: Wizard Lineage of Elements III
Level 16 (Wizard)
Enhancement: Wizard Subtle Spellcasting IV
Level 17 (Wizard)
Feat: (Wizard Bonus) Improved Mental Toughness
Enhancement: Wizard Elemental Manipulation IV
Level 18 (Wizard)
Feat: (Selected) Spell Focus: Necromancy
Level 19 (Wizard)
Enhancement: Wizard Spell Penetration III
Level 20 (Wizard)
Enhancement: Wizard Lineage of Deadly Elements III
Enhancement: Wizard Wand Mastery I
Enhancement: Wizard Wand Mastery II