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  1. #1
    Community Member Will_Ferrer's Avatar
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    Default All Monks should know

    Handwraps have been making progress since their addition to the game, but we have much to look forward to. There are still some things I'd like to see working properly. I would really like to know what does and doesn't work on handwraps. Ive been playing a monk since their release and I've discovered the following issues.

    Breast Plate of Destruction and Chainshirt of Crippling:

    the Destruction and Criipple effects do not work with handwraps. These Armors are not really the issue but I assume that the same applies to Dragontouched Armors/Outfits/Robes 3rd tier effects. <edited>

    Smiting: Dragontouched Shroud/Outfit
    This does not transfer to Unarmed attacks

    Ravager Set: Inflict Damage Over Time
    This will not work with handwraps

    Thief Acrobat Set: Unbalanced
    This will work with handwraps <edited>

    I would like make note that named handwraps can carry but not apply force type Eldritch rituals. The following are such named:
    Devout Handwraps
    Devotion
    Fernian
    Fanged Handwraps
    ......... (cant remember its name right now)


    If there are other Items/Effects related to handwraps that are... Janky or if anyone has evidence that what I've posted here is incorrect/incomplete I'd like to know to save myself and others weeks of needless farming.
    Last edited by Will_Ferrer; 03-23-2010 at 05:50 PM. Reason: Confirmed it
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  2. #2
    Community Member dior10276's Avatar
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    Default Monks

    I am sure that you have accounted for this and as I have used monk as only a splash to help my toons. But just a thought regarding the armor, why? If you are to be centered and take advantage of monk abilities, wisdom bonus to exp for example would be lost with the use of any type of armor.

  3. #3
    Founder & Super Hero Arkat's Avatar
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    Quote Originally Posted by Will_Ferrer View Post
    Thief Acrobat Set: Unbalanced
    This will not work with handwraps
    Thief Acrobat set's Unbalanced does indeed work with handwraps.

    The saving throw is so low, however, that it doesn't work often but I assure you it absolutely works.
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  4. #4
    Community Member Newtons_Apple's Avatar
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    Quote Originally Posted by Will_Ferrer View Post
    Handwraps have been making progress since their addition to the game, but we have much to look forward to. There are still some things I'd like to see working properly. I would really like to know what does and doesn't work on handwraps. Ive been playing a monk since their release and I've discovered the following issues.

    Breast Plate of Destruction and Chainshirt of Crippling:

    the Destruction and Criipple effects do not work with handwraps. These Armors are not really the issue but I assume that the same applies to Dragontouched Armors/Outfits/Robes 3rd tier effects, and likely the Smiting one.

    Ravager Set: Inflict Damage Over Time
    This will not work with handwraps

    Thief Acrobat Set: Unbalanced
    This will not work with handwraps

    I would like make note that named handwraps can carry but not apply force type Eldritch rituals. The following are such named:
    Devout Handwraps
    Devotion
    Fernian
    Fanged Handwraps
    ......... (cant remember its name right now)


    If there are other Items/Effects related to handwraps that are... Janky or if anyone has evidence that what I've posted here is incorrect/incomplete I'd like to know to save myself and others weeks of needless farming.
    The big gorilla in the room remains green steel handwraps.

    Edit: Sorry to bogart your thread. I know you're looking for different info, but it's been years now that GS handwraps have not been introduced. Years.
    Last edited by Newtons_Apple; 03-22-2010 at 08:55 PM.
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  5. #5
    Community Member Will_Ferrer's Avatar
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    Quote Originally Posted by Newtons_Apple View Post
    The big gorilla in the room remains green steel handwraps.

    Edit: Sorry to bogart your thread. I know you're looking for different info, but it's been years now that GS handwraps have not been introduced. Years.
    Yeah I know, I didnt want to touch on that b/c I know they have no intentions on putting those in. It just becomes a sad panda thread
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  6. #6
    Community Member Will_Ferrer's Avatar
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    Quote Originally Posted by dior10276 View Post
    I am sure that you have accounted for this and as I have used monk as only a splash to help my toons. But just a thought regarding the armor, why? If you are to be centered and take advantage of monk abilities, wisdom bonus to exp for example would be lost with the use of any type of armor.
    I mention the Armor as reference, it can take a long time to get Destruction on your outfit only to find that it doesn't works with handwraps. Well it dawned on me that I could test it by equipping handwraps with the Hound Armor with is much easier to come by. Most of the effects are coded the same way. Now I could be wrong with this but theres no reason that it shouldnt work with hound gear
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  7. #7
    Community Member MarcusCole's Avatar
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    /monkdpsrant on

    look, greensteel handwraps are supposedly not going to work due to coding. (possibly epic could work but haven't heard enough about this.)
    HOWEVER
    This in no way means that turbine can simply write it off as impossible, and call it done. they could
    a) put named wraps in the game that will have similar effects as greensteel, for example Planar-Weave wraps (has stats of Min II) Handwraps of the Thunderstorm (lightning II), etc.

    b) there is a planned new adventure pack on lamania wuth, as far as we can tell, NO EPICABLE wraps, which again would be an acceptable solution.

    c) at least fix the ******* weighted wraps bug, I constantly amaze myself with the amount of **** I am willing to take from turbine, but they could at least fix this.

    Reasons ToD ring type items are unacceptable to be relied upon:

    The mechanic for the ToD rings forces monks to give of 2 possible ring crafts (say +2 exceptional str and con) ALL other classes take for granted. We need more powerful weapons to increase our dps not more item slots to give up.

    /monkdpsrant off
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  8. #8
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    still think that letting monks wear two sets of hw at lvl 14 will fix the problem
    the two different sets combine together for each attack
    but same variables do not stack

    eg. +2 frost of pure good with +2 metaline pure good

    you'll get +2 frost metaline of pure good
    (keep in mind, pure good doesnt add up with pure good thus only using one)

    holding this off until lvl 14 keeps the monks from becoming overpowered early game

  9. #9
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    smitting does work from dragontouched armor


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  10. #10
    Community Member Will_Ferrer's Avatar
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    Quote Originally Posted by Uska View Post
    smitting does work from dragontouched armor
    Hmm I talking about HANDWRAPS here equip handwraps and see if it still works
    Last edited by Will_Ferrer; 03-23-2010 at 05:44 PM.
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  11. #11
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    Quote Originally Posted by MarcusCole View Post
    look, greensteel handwraps are supposedly not going to work due to coding. (possibly epic could work but haven't heard enough about this.)
    The reason they said greensteel was impossible before was the same reason why they couldn't put metalline on handwraps...

    They've fixed the issue with metalline by applying the weapon buffs to the monk, rather than the handwraps.

    They've fixed the issue with adding new effects to handwraps, as we can see with the risia ice games.

    The greensteel upgrades work for not only weapons, but gear as well.

    I honestly don't see what is keeping them from adding them in.
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  12. #12
    Community Member Will_Ferrer's Avatar
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    Default Confirmation

    Ive just gotten smiting on my Dragontouched Shroud. I can confirm that smiting does not transfer to unarmed attacks
    Irro of Gland

  13. #13
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    Quote Originally Posted by ripperj View Post
    still think that letting monks wear two sets of hw at lvl 14 will fix the problemthe two different sets combine together for each attack
    but same variables do not stack

    eg. +2 frost of pure good with +2 metaline pure good

    you'll get +2 frost metaline of pure good
    (keep in mind, pure good doesnt add up with pure good thus only using one)

    holding this off until lvl 14 keeps the monks from becoming overpowered early game
    Against devils:
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    Throw in holy burst and shocking burst tod rings.

    With ultimate wind stance, that seems overpowered to me. And lag-inducing.
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  14. #14
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    Quote Originally Posted by Will_Ferrer View Post
    I would like make note that named handwraps can carry but not apply force type Eldritch rituals. The following are such named:
    Devout Handwraps
    Devotion
    Fernian
    Fanged Handwraps
    Do force rituals work on randomly generated handwraps?

  15. #15
    Community Member Will_Ferrer's Avatar
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    Quote Originally Posted by Logic View Post
    Do force rituals work on randomly generated handwraps?
    Yes
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  16. #16
    Community Member Impatiens's Avatar
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    Quote Originally Posted by Logic View Post
    Do force rituals work on randomly generated handwraps?
    Yes. You need to put the wraps back in the alter and hit forge after you've enchanted them the first time though. I have no idea why, but doing so makes them work fine. You'll get a message about "super cool results" or some such thing after you do so.

  17. #17
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    Quote Originally Posted by Impatiens View Post
    Yes. You need to put the wraps back in the alter and hit forge after you've enchanted them the first time though. I have no idea why, but doing so makes them work fine. You'll get a message about "super cool results" or some such thing after you do so.
    Ah thanks. So with the terrible unarmed crit range force is better for most wraps, but would you recommend force or force burst for my 5% weighted wraps?

  18. #18
    Community Member Impatiens's Avatar
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    Quote Originally Posted by Logic View Post
    Ah thanks. So with the terrible unarmed crit range force is better for most wraps, but would you recommend force or force burst for my 5% weighted wraps?
    For weighted 5% probably the force critical ritual, for everything else the regular Force one.

  19. #19
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    Quote Originally Posted by Will_Ferrer View Post
    Hmm I talking about HANDWRAPS here equip handwraps and see if it still works
    Yes I knew what your were talking about and it works fine at least it did before I tr'd my monk will check again as soon I hit 16 again but I was smiting flesh golems with my disruption handwraps which made it convient not to have to switch when fighting undead or flesh golems.

    Only time I dont use handwraps with my monk is when I am using my vorpal kamas by the way and I dont use or own smititng handwraps. was no need since my DT armor granted the effect.


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  20. #20
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    Quote Originally Posted by Will_Ferrer View Post
    Ive just gotten smiting on my Dragontouched Shroud. I can confirm that smiting does not transfer to unarmed attacks
    funny it worked for me before TR


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