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  1. #21
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    Thank you all for your supporting replies! I'll try this character design program and see how it goes.
    What race do you think is the best for Wizard? I vote for Drow.
    I will try to open another Wizard, this time with all of your helpful tips you gave me. But before it, if you think that Drow or WF is the best race for Wizards I will firstly get enough favor points with my paladin level 6.

    BTW, you keep saying things like this: "first person in the history of DDO to ask a question like this and not get immediately flamed to death" and "I congratulate you on posting here asking for help" - I'm not sure what's going on...I just asked for help...as lots of new players doing in MMO's when they need it o.0;...

  2. #22
    Community Member Anderei's Avatar
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    I also advice on a cleric for your first class if you dont want to bard, its easiest to play. Remember to not only heal like many newbie clerics do, but have a decent wisdom and use command and a little later soundburst.

    Also say, don't do what GhoulsTouch said, do not take the greatsword feat and splash in a sorcerer level, its stupid. The sorc level in and out of itself, and combined with the feat yet more redicolous as a fighter level would have given that and much more for free. Not many people are fans of battle clerics and they are a little more difficult to play, as you have to frontfight AND have an eye on healths at the same time. Stay at the distance and contribute with offensive and crowdcontrol spells and you'll be great for your first toon.

    When I'm grouping with a lvl 4 toon, and any of the groups clerics throws a command I apploud him/her, since this usually sperates a newbie from a cleric-player with a clue. This might either be people who played other toons before -or- what I've also seen people with PnP-D&D experience, who know of the hand the greatness of this (and other non-healing) spells a cleric has.

  3. #23
    Community Member Anderei's Avatar
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    Quote Originally Posted by CommanderSylth View Post
    What race do you think is the best for Wizard? I vote for Drow.
    With a great distance warforged! But since you are f2p, drow isn't bad, but i wouldnt bother that much unlocking them first. Other races are pretty equal.

    I know people tell you not to multiclass on your first toon, and this is generally a good idea, but since you are on the forums a very fun wizard build is 18 wizard / 2 rogue. Means you can do all the traps.

    Race:Human, Stats: Max INT, a lot CON, a bit STR so you don't fall helpless with ray of enfeebling. Take rogue level first, Feats at lvl 1: Toughness and Insightful Reflexes. Max all rogue important skills (Spot/Search/Disable Device/Open Lock/UMD).

    From then on only levels in wizard, max out Concentration and keep all above mentioned rogue skills at the top (this costs you 2 points per skill level, but you got enough). If you haven't enough let OpenLock drop a bit.

    At level 10 take anoght rogue level (catching up on Openlock etc.) then wizard only to the top.

    Very fun build.

    Oh and all stat levelups into INT of course.
    Last edited by Anderei; 03-24-2010 at 06:45 AM.

  4. #24
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    Quote Originally Posted by GhoulsTouch View Post
    ^ Some people are too purist for their own good and have become prejudiced because of it. Just because they didnt know how to Multiclass or add variance doesnt mean you can't succeed where they failed. You will read people hate the healbot clerics doing nothing but healing prolonging the life of the mobs by refusing to melee wasting their mana when they could be shortening the battle. Becoming too dependent on SP has been the downfall to many groups I been in.

    You just have to think it out before you jump into it that's all. So your charisma is chaffed a bit, most turning goes to anything but.

    As far as sorcery goes if you can start at 4th level make a throwaway. Up charisma and wisdom take 3 levels cleric 1 level sorcerer and see how much more sp you have especially when you throw on some power equipment. It is rumoured in later levels alot of clerics go about with only robes for protection anyway being they more then anything else boost magical properties. Might as well take it then and exp retreat/feather fall or some nonsense just for the major spell point boosts.

    Why in the world would a cleric take a level of sorcerer?THERE IS NO POINT so stop giving bad advice.

  5. #25
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    @Anderei - I'm not gonna play clr and/or bard...
    You said I'm a "f2p"....which means........?
    Can you explain why WF is good choice? But dont start pointing other classes disadvantage etc...
    I agree that 18 wiz / 2 rogue sounds nice. Is there more classes that combine well with wizards? I must say that multiclassing thingy kinda surprised me as I notice it when I saw players that are multiclassed. Personally, I HATE multiclass thing in MMO's.
    For my opinion its ruin the fun of having one class and it feels less special. I'm almost sure that I will not multiclass when I'll open my wizard...
    Use Magic Device is needed to use some items with magical stats?

    by the way, so far the first 6 levels are really easy to level as it took me two days (or 16 hours +-).

  6. #26
    Community Member Anderei's Avatar
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    Quote Originally Posted by CommanderSylth View Post
    @Anderei - I'm not gonna play clr and/or bard...
    You said I'm a "f2p"....which means........?
    "free to play" - you don't have access to warforged until you buy them or go "vip"-status (monthly fee).

    Can you explain why WF is good choice? But dont start pointing other classes disadvantage etc...
    Because they can heal themselves with repair spells.

    I agree that 18 wiz / 2 rogue sounds nice. Is there more classes that combine well with wizards? I must say that multiclassing thingy kinda surprised me as I notice it when I saw players that are multiclassed. Personally, I HATE multiclass thing in MMO's.
    For my opinion its ruin the fun of having one class and it feels less special. I'm almost sure that I will not multiclass when I'll open my wizard...
    Use Magic Device is needed to use some items with magical stats?
    I don't understand what "For my opinion its ruin the fun of having one class and it feels less special" means, every build is special, doesn't it make more than 1000ooo... wizards running around who are all more or less the same? But I don't want to talk your into the build, everyone what he considers fun. Rogue has btw most synergy with the wizard, as they link with intelligence, any other multiclass to a wizard would be far more experimental and would strongly advice against unless you are pretty experienced and know the tough deal you're doing.

    As wizard you can use arcane scrolls and wands eitherway, Use Magic Device allows you to use devine scrolls and wands as for cure serious wounds wands or heal scrolls, if you are not a warforged this is the second best ability to heal yourself. Thats why if not being a WF i would do 2 rogue levels. But don't bother with UMD, if you didn't start with the rogue level as you might not get your UMD high enough if you aren't a sorcerer with endless charisma (and before some vets answers, yes I know with this&that hard to get gear, seven finger gloves etc. it would be possible, its not there for f2p)
    Last edited by Anderei; 03-24-2010 at 08:26 AM.

  7. #27
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    Oh I forgot to mention; character builder program is kinda...how to say it...lame. I can choose only race and class, not feats, enhan..., skills, stats...

  8. #28
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    Quote Originally Posted by CommanderSylth View Post
    Oh I forgot to mention; character builder program is kinda...how to say it...lame. I can choose only race and class, not feats, enhan..., skills, stats...
    This one? http://www.rjcyberware.com/DDO/

    That program is perfect. Push more buttons? Click something with your mouse? Dunno, where its "Select a Class", "Ability Increase", ...

  9. #29
    Community Member vVAnjilaVv's Avatar
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    I say stick with playing ur favorite type...a caster.

    Basically this is how u make it thru the early levels that are basically owned by melees.....u become a buff bot and make use of crowd control. Keep Master's Touch loaded and grab the best greataxe u can find and swing away.
    In the early levels u just won't have enough mana to depend on it really. The mobs are aplenty and ur sp pool isn't. Once u hit level 5 u have haste....by this time u should also have extend...ur willingness to keep this cast on parties will get u into many groups for quite some time. Also don't be afraid to be willing to keep WF'ed repaired if u are able....this will also make u popular.

    When u start getting into higher levels u will see ur power start to come out. Stay pure if u plan on going to the highest content.....u will need all that being pure will give u as a caster.

    A wizard will always be an inferior nuker to a sorc merely for the mana pool difference....however Wizards can have way more potent DC's and more room for higher spell pen that becomes important at higher levels.

    Sorc is almost the same layout, I would suggest u learn a couple buff spells just so parties don't think it's all about u. At higher levels Sorcs are superior damage casters...and excel at it. They can cast DC's spells decently too, however thier lack of feats will never allow them to be as potent as a Wizard cast for cast when it comes to non-damage DC spells. Sure a sorc can afford more misses on a non damage DC spell....but it's not like thier mana pool is unlimited.

    The lowly levels of a caster will go by quicker than u think...and if this is truely ur favorite class to play u will be much more happy u stuck it out.

  10. #30
    Community Member OldAquarian's Avatar
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    Quote Originally Posted by CommanderSylth View Post
    Oh I forgot to mention; character builder program is kinda...how to say it...lame. I can choose only race and class, not feats, enhan..., skills, stats...
    The middle has one menu where you can do things per level
    On the right side you pick level

    So for your Wizard
    You click select race and pick for example Warforged
    Then you can select class and pick Wizard
    Then seleect attributes and distribute your points for stats (when you unlock 32 point builds there is a button on the bottom that lets you get the extrta 4 points)
    Then select feat and pick your level 1 feat and in yellow you will see the feats you can pick for your Wizard feat
    Then pick some skills
    Do NOT pick enhancements yet
    Do NOT forget to set a name and Alignment - when you hit save it will use this name to save by default

    Then click 2 on the right
    Select your wizard feat

    At 4 you will see the option to increase your stats - you will up INT by one for your Wizard

    When you get all the way to 20
    Then select all your enhancements

    There is a Post to Forum button you can use
    MAKE SURE YOU ARE ON LEVEL 20 or you will post only up to the level you are at
    Select what you want to show (please do not show every skill up or automatic feats)
    Then click copy to clipboard

    Then you can post with <CTRL>V (paste) right into this forum

  11. #31
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    About the program - I found everything...why not they could just hide it! rawr....
    @Anjila - I will take your advice and try again Wizard in few days...but not now.

    I found something very amusing hehe ^-^;......Anjila when I read your reply and after I done reading it, when I looked at other WHITE letters I notice they're actually looking more red-pink color XD....weird...your light blue makes my eyes go nuts Dx
    Last edited by CommanderSylth; 03-24-2010 at 02:52 PM.

  12. #32
    Community Member Eladiun's Avatar
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    Quote Originally Posted by Anderei View Post
    I also advice on a cleric for your first class if you dont want to bard, its easiest to play. Remember to not only heal like many newbie clerics do, but have a decent wisdom and use command and a little later soundburst.
    I agree I learned the game as a Cleric as well. I tend to start any new game as a healer to learn it for a couple reasons...

    1) Grouping is easy as a healer everyone wants you. Your the MMO equivalent of the hot chick at the bar.
    2) You have more time to watch whats going on. If your lost of confused, you can always follow a few steps behind and just watch the bars. It gives a good perspective on what to do and what not to do as other classes.
    3) People will cut healers more slack.
    4) If you keep people up, they will be happy. Some of the other class have so many roles and expectations that as a new character it can be tough.
    5) Less gear depended than some other classes.

    ...in my opinion the hardest to learn on in this game would be

    1) rogue - very gear dependent; lots of skills benefits immensely from 32 points builds, expected by some parties to know where every trap and box in the game is, god forbid you blow a box...or can't fin one
    2) wizard - tons of options, all the metamagic feats, spells and etc can be a lot to try to learn to balance while also getting the hang of game mechanics
    3) bards/paly/monk - complicated to do well, really easy to screw up, 32 point build really helps, often under appreciated by parties

    Smart parties do love their bards but noob parties often don't understand the benefits...CC is useless when party members insist on summoning pets and the melees whack at everything even the CC'd MoBs.
    Last edited by Eladiun; 03-24-2010 at 03:11 PM.

  13. #33
    Community Member Anderei's Avatar
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    Quote Originally Posted by Eladiun View Post
    I agree I learned the game as a Cleric as well. I tend to start any new game as a healer to learn it for a couple reasons...

    1) Grouping is easy as a healer everyone wants you. Your the MMO equivalent of the hot chick at the bar.
    2) You have more time to watch whats going on. If your lost of confused, you can always follow a few steps behind and just watch the bars. It gives a good perspective on what to do and what not to do as other classes.
    3) People will cut healers more slack.
    4) If you keep people up, they will be happy. Some of the other class have so many roles and expectations that as a new character it can be tough.
    5) Less gear depended than some other classes.

    ...in my opinion the hardest to learn on in this game would be

    1) rogue - very gear dependent; lots of skills benefits immensely from 32 points builds, expected by some parties to know where every trap and box in the game is, god forbid you blow a box...or can't fin one
    2) wizard - tons of options, all the metamagic feats, spells and etc can be a lot to try to learn to balance while also getting the hang of game mechanics
    3) bards/paly/monk - complicated to do well, really easy to screw up, 32 point build really helps, often under appreciated by parties

    Smart parties do love their bards but noob parties often don't understand the benefits...CC is useless when party members insist on summoning pets and the melees whack at everything even the CC'd MoBs.
    Agree with everything,

    but the bard thing, a spell singer is IMHO easy enough to build, and once you get ottos mindless melees dont bother anymore, altough it might still take a second to teach a party to wait 2 second before rushing in. Otherwise its equal enough to a cleric on healing and selfhealing. Also haggle is your quick ticket to richness on your first build!

    The problem is with the kiddies who just want to "whack" stuff, and when doing healing most they can go for is the paladin, and then are disappointed they suck at healing. Equal to the bard thing, a warchanter is IMHO a more difficult to build well...

  14. #34
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    I need help with all of those "Spell Focus":
    Abjuration means....? I have no clue...
    Conjuration...........summons right...?
    Enchantment.........TOTALLY no clue...
    Evocation........perhaps destructive spells...?
    Illusion & Necro is obvious.
    Transmutation........maybe transfer + mutant..huh...?

    You think that toughness is good for wizards something else is better? I mean, wizards anyway fight from far + they have melee players to be their wall so in theory smart wizard will never get hurt....well not never but you got the point.
    Last edited by CommanderSylth; 03-25-2010 at 12:10 PM.

  15. #35
    Community Member Anderei's Avatar
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    No! Wizards do need Toughness, and Constitution, First (almost) everybody wants Toughness since it helps you from being one-shoted at the cap, like from meteors, horrid wielding and the such. Second as offensive caster you will get aggro easily since you deal much damage. Dont always count on the melees to kill everything before it comes to get you.

  16. #36
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    Ok ok...
    I feel like playing more assist wizard than destructive one...
    There is the Necro path, Elemental path and the 3rd path (supporter path?)...

  17. #37
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    Quote Originally Posted by Lorad View Post
    As for characters, I think you might like bard even though you said "not your style" get some CC and go to town. If you liked the ranger, make an elf bard then you can take the AA pre if you want. With the songs and a couple of the buffs, plus CC, you are a real good soloer if you need and groups love to have you. I personally went warchanter on my bard and went 2 ranger/10 bard (so far) and am having a blast.
    This is true too, the Warchanter Bard builds you see on these forums are very fun efficient builds tailored to DDO. I got a Human UtiliBard(tm) thats in Warchanter mode right now... not as good as a pure Warchanter but its still very entertaining, the combination Inspire Courage (boosted via enhancements), Ironskin Chant and Self Healing (with Human Enhancements to healing) works.

    Dogan
    UtiliBard is an unregistered trademark of Dogan

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