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  1. #21
    Community Member Tumarek's Avatar
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    Ah well... I never said there would be a problem hitting any mob. I was thinking more about damage. Now following your logic with wisdom you got an additional 5-8 points by focusing, so that would count for strength too. that would leave you with 7 - 12 less damage per strike while using 2HF.

    I am not saying that it is wrong in any way to max wisdom, even on a battlecleric, i just like the extra bang on my melee rather then on my casting. When maxing wisdom i just would rather make a casting focused cleric. Wisdom is great too, without doubt. It just aint the only way.

  2. #22
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    Quote Originally Posted by Tumarek View Post
    Ah well... I never said there would be a problem hitting any mob. I was thinking more about damage. Now following your logic with wisdom you got an additional 5-8 points by focusing, so that would count for strength too. that would leave you with 7 - 12 less damage per strike while using 2HF.

    I am not saying that it is wrong in any way to max wisdom, even on a battlecleric, i just like the extra bang on my melee rather then on my casting. It just my choice and it works. Wisdom is great too, without doubt. It just aint the only way.
    no, it really doesnt. Because I can choose to focus on Both. I see too many people dump wisdom without a care in the world and they regret it at end game when their blade barriers are useless.....

    Extra STR will always add extra Damage. A Dumped wisdom stat really needs a ton of effort to get the DC to a reasonable Level.

    I see a lot of folks that think a Battle cleric "Needs" a maxed str to be effective with melee. Thats just not the case. A Solid BB does more damage than any amount of str you could possible have.
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  3. #23
    Community Member Tumarek's Avatar
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    Quote Originally Posted by Impaqt View Post
    ...they regret it at end game when their blade barriers are useless.....
    Well if you dont consider Epic endgame... In epic all your wisdom wont help you because the saves of the mobs are way too high anyways... So in epic you will regret putting anything into wisdom.

    There are different kinds of endgame content and in some a maxed wisdom will be better and in some strength will be.

    Quote Originally Posted by Impaqt View Post
    I see a lot of folks that think a Battle cleric "Needs" a maxed str to be effective with melee. Thats just not the case. A Solid BB does more damage than any amount of str you could possible have.
    Totally agree that Battleclerics dont "NEED" maxed strength, but they also dont "NEED" maxed wisdom. It is a choice you can make without becoming a gimp. By not maxing wisdom you loose a DC of 2 or 3. That is bad news for Instakill spells but not horrible for BB. The damage you loose there, can be compensated with the higher strenth melee DPS.

    I actually agree with you that not maxing Wisdom on a cleric shouldnt be done without some thinking, but with a good build you can be as effective with a maxed str. That modified build from the OP can pull that off.

  4. #24
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    Quote Originally Posted by Tumarek View Post
    Well if you dont consider Epic endgame... In epic all your wisdom wont help you because the saves of the mobs are way too high anyways... So in epic you will regret putting anything into wisdom.

    There are different kinds of endgame content and in some a maxed wisdom will be better and in some strength will be.



    Totally agree that Battleclerics dont "NEED" maxed strength, but they also dont "NEED" maxed wisdom. It is a choice you can make without becoming a gimp. By not maxing wisdom you loose a DC of 2 or 3. That is bad news for Instakill spells but not horrible for BB. The damage you loose there, can be compensated with the higher strenth melee DPS.

    I actually agree with you that not maxing Wisdom on a cleric shouldnt be done without some thinking, but with a good build you can be as effective with a maxed str. That modified build from the OP can pull that off.
    I do Epic. I just beleive there is more to "End Game" than epic.

    AS a matter of fact, if I take my max DC Evoker into Wizard King on Epic, I can Clear the entry chamber of gnolls.. And many of them have Evasion.

    When I went in there on my cleric that does not have Heighten and all the toys and feats I was unable to clear it.
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  5. #25
    Hero Propane's Avatar
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    Hello-

    Just thought I would add my $0.02...

    For a 28 pt build I would go two handed fighting.
    If you have a 32 point build, you can swing the dex for the two weapon fighting chain.
    No tomes at all...

    Always max out Concentration - you will need if for scrolls as well
    Balance is the next thing to go after - you can't heal if your on your butt.
    Put 1 build point into Tumble at the begining.. will save a lot of little damage from jumps and falls.

    I would push off Power Attack until later - the -5 to hit will hurt.
    Cleave is fun - but hard to fit in.
    Great Cleave is not worth from what I see.

    If you go Dwarf - you get...(using enhancements)
    + 2 con
    + 2 to hit with axes
    + 20 hp over other races (not sure about WF...)

    I would take 1 level fighter at lv 2 and save the second (if you are taking one) for after you get BB and two mass healing spells.

    I would put all level ups into WIS - your DC will be ok - but you will need the gear to be at all effective at high levels.

    I through this together quickly, but this should be a good starting place..

    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 Lawful Good Dwarf Male
    (2 Fighter \ 18 Cleric) 
    Hit Points: 316
    Spell Points: 1264 
    BAB: 15\15\20\25\25
    Fortitude: 17
    Reflex: 6
    Will: 18
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (28 Point)       (Level 1)             (Level 20)
    Strength             16                    17
    Dexterity            10                    10
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom               16                    24
    Charisma              6                     6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               1                    13
    Bluff                -2                    -2
    Concentration         6                    28
    Diplomacy            -2                    -2
    Disable Device        n/a                   n/a
    Haggle               -2                    -2
    Heal                  3                     8
    Hide                  0                     0
    Intimidate           -2                    -2
    Jump                  3                     6
    Listen                3                     7
    Move Silently         0                     0
    Open Lock             n/a                   n/a
    Perform              n/a                   n/a
    Repair                0                     0
    Search                0                     2
    Spot                  3                     7
    Swim                  3                     3
    Tumble                1                     1
    Use Magic Device     n/a                   n/a
    
    Level 1 (Cleric)
    Feat: (Selected) Extend Spell
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Two Handed Fighting
    
    
    Level 3 (Cleric)
    Feat: (Selected) Toughness
    
    
    Level 4 (Cleric)
    
    
    Level 5 (Cleric)
    
    
    Level 6 (Cleric)
    Feat: (Selected) Empower Spell
    
    
    Level 7 (Cleric)
    
    
    Level 8 (Cleric)
    
    
    Level 9 (Cleric)
    Feat: (Selected) Quicken Spell
    
    
    Level 10 (Cleric)
    
    
    Level 11 (Cleric)
    
    
    Level 12 (Cleric)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    
    
    Level 14 (Cleric)
    
    
    Level 15 (Fighter)
    Feat: (Selected) Maximize Spell
    Feat: (Fighter Bonus) Power Attack
    
    
    Level 16 (Cleric)
    
    
    Level 17 (Cleric)
    
    
    Level 18 (Cleric)
    
    
    Level 19 (Cleric)
    
    
    Level 20 (Cleric)
    Enhancement: Dwarven Axe Attack I
    Enhancement: Dwarven Axe Attack II
    Enhancement: Dwarven Constitution I
    Enhancement: Dwarven Constitution II
    Enhancement: Dwarven Faith I
    Enhancement: Dwarven Shield Mastery I
    Enhancement: Dwarven Shield Mastery II
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Racial Toughness III
    Enhancement: Racial Toughness IV
    Enhancement: Cleric Concentration I
    Enhancement: Cleric Concentration II
    Enhancement: Fighter Jump I
    Enhancement: Cleric Prayer of Life I
    Enhancement: Cleric Prayer of Life II
    Enhancement: Cleric Prayer of Life III
    Enhancement: Cleric Prayer of Incredible Life I
    Enhancement: Cleric Prayer of Incredible Life II
    Enhancement: Cleric Prayer of Incredible Life III
    Enhancement: Cleric Life Magic I
    Enhancement: Cleric Life Magic II
    Enhancement: Cleric Life Magic III
    Enhancement: Cleric Life Magic IV
    Enhancement: Cleric Improved Spell Penetration I
    Enhancement: Cleric Improved Spell Penetration II
    Enhancement: Cleric Energy of the Zealot I
    Enhancement: Cleric Energy of the Zealot II
    Enhancement: Fighter Strength I
    Enhancement: Cleric Wisdom I
    Enhancement: Cleric Wisdom II
    Enhancement: Cleric Wisdom III
    Enhancement: Fighter Toughness I
    Enhancement: Cleric Wand and Scroll Mastery I
    Enhancement: Cleric Wand and Scroll Mastery II
    Sarlona - Guildmaster - Brotherhood of Redemption - ddoborguild.com - 2016 & 2017 Players Council --- Alts: Acetylene, Antimematter, CNG, Dilithium Crystal, EMF, EMPulse, Exothermic, Geothermal, Hexane, Hexyne, Hydropower, JA, Kerosene, LPG, Natural Gas, Nuclearpower, Propane, Solarpannel, Tidalpower, WASOB, Waulter, Windpower, Woodpile

  6. #26
    Community Member Talon_Oakenleaf's Avatar
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    Just a thought - you might want to add a point or two to UMD and one more to tumble, just my opinion. Evryone else suggestions are great. Good luck

  7. #27
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    Quote Originally Posted by Talon_Oakenleaf View Post
    Just a thought - you might want to add a point or two to UMD and one more to tumble, just my opinion. Evryone else suggestions are great. Good luck

    Why?

    UMD: All in or All Out. there is no middle ground. Clerics just dont have the SKill Points to use on UMD in most cases.

    Tumble? 1 Point in tumble is the same as 30 points in Tumble for all practical Purposes.
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    Thelanis

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    Quote Originally Posted by Severlin View Post
    We don't envision starting players with Starter Gear and zero knowledge playing on Hard or Elite.
    Sev~

  8. #28
    Community Member Talon_Oakenleaf's Avatar
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    Quote Originally Posted by Impaqt View Post
    Why?

    UMD: All in or All Out. there is no middle ground. Clerics just dont have the SKill Points to use on UMD in most cases.

    Tumble? 1 Point in tumble is the same as 30 points in Tumble for all practical Purposes.
    I thought you needed at least one point in UMD to use wands? If I am incorrect then sorry about that advice. As for tumble I thought you needed 2 points to be able to use it, again if I am wrong, sorry for that.

  9. #29
    The Hatchery sirgog's Avatar
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    Quote Originally Posted by Impaqt View Post
    Your Level up ability points are not efficient.

    Looks like you put 2 points into Con and1 into Str? Where did the other 2 go?

    Regardless. Pick One or the other. STR or WIS.

    I find STR to be questionable. As a cleric with Divine favor and Divine Power, you just dont need str as much as you need Wisdom. Especially if y our going to try to cast spells.

    After level 11 Cleric, you will never "need" to swing a sword again.

    (Although it is useful whenyour low on spell points or want to debuff)

    Solid Battle Cleric Str.

    16
    2 Tome
    1 Fighter STR
    1 Human Str
    6 Item
    2 Rage Pot
    ---
    28 STR add on that Divine Favor for +3 to hit and Damge and your looking at an effective 34 STR. MORE thanenough.

    Now look at Wisdom.
    16 Base
    5 Levels
    2 TOme
    3 Cleric
    1 Human
    6 Item
    --
    33 Add a Shroud Item or ToD ring to get you up to a 36 Wisdom. SOlid DC for many offensive spell.

    Also, if your going to be using Cleave and Great Cleave a lot, THF chain is largely unnecessary.


    Firstly, 28 Str isn't enough at endgame. In Epics, 28 Str is a recipe for attacks that consistently miss. I'd make certain to go a minimum of 17 Str with all level up points if you want to contribute anything at all in melee at endgame. A 16 base with no level up points is barely less ineffective in melee than a 12 base.


    Based on the current endgame, I see very little reason to consider Wisdom-based Clerics. What do you gain? Your Implosion is harder to save against - but everything except Shroud trash is immune at endgame. Your BB does more damage - but what Epic or raid group will wait for you to BB down foes when they could kill them much faster in melee if they'd only stand still?

    Really the only spells that are really helped by a high DC and that are useful at endgame are a couple of the Symbol spells and maybe Cometfall or Greater Command.
    I don't have a zerging problem.

    I'm zerging. That's YOUR problem.

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