Results 1 to 15 of 15

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Community Member
    Join Date
    Sep 2009
    Posts
    494

    Default Epic Fort Saves and Stunning Blow

    I was just curious what fortitude saves epic mobs have and if stunning blow works well on them? I'm talking about stunning blow from a 32 point and moderately easy to get gear, not a theoretical maximum with completionist, fighter past lives, perfect gear, pefect buffs, and mob debuffs.

    I was thinking about making a 32pt WF 20 fighter kensai specalized in warhammers.

    Passive stunning dual wielding 5% weighted warhammers and 10% fighter alacrity capstone

    Stunning blow, fortitude DC 40
    10 base
    4 fighter enh
    3 WF enh
    10 from weighted weapon
    13 from str (assuming 36 str - 18 base + 5 levelup + 6 item + 3 fighter enh + 2 rage + 2 exceptional)

    So my question is this. Is a DC 40 stunning blow attack good enough to stun epic mobs? If not, what DC, gear, buffs, debuffs are needed to make stunning blow effective?

    Thanks.

  2. #2
    Community Member
    Join Date
    Sep 2009
    Posts
    494

    Default

    I suppose barbarians would be able to get even higher DC during rages, anybody now what fort saves are for epic mobs though?

  3. #3
    Community Member Murderface's Avatar
    Join Date
    Oct 2006
    Posts
    0

    Default heh stunning blow

    doesnt work on red named so why bother specing for max

  4. #4
    Community Member
    Join Date
    Sep 2009
    Posts
    494

    Default

    Quote Originally Posted by Murderface View Post
    doesnt work on red named so why bother specing for max
    For epic trash mobs.

  5. #5
    Community Member lolwatboomer's Avatar
    Join Date
    Sep 2009
    Posts
    195

    Default

    Quote Originally Posted by Murderface View Post
    doesnt work on red named so why bother specing for max
    is this a serious post?

    for the op: the last 3-4 posts in this thread should give you an idea of how well stunning blow works, and what DC you need
    HomemadeWF Barb 18 / Rogue 2 | ThemeHuman Bard 20 | StoreboughtHalfling Monk 20 | Ghallanda ReRolled

  6. #6
    Community Member
    Join Date
    Sep 2009
    Posts
    494

    Default

    Quote Originally Posted by lolwatboomer View Post
    is this a serious post?

    for the op: the last 3-4 posts in this thread should give you an idea of how well stunning blow works, and what DC you need
    Ah thanks for link, this about answers all my questions.

  7. #7
    Community Member vindicater's Avatar
    Join Date
    Dec 2008
    Posts
    297

    Smile

    Im not an expert but read a post in the barb section saying he was having no problems landing it or the monks eather.
    Kyber:
    Home of Stamper the Seeker 20 dwarven barbarian, Jox Everheal 17 human cleric, Justwanta Burn 20 WF sorc, and Lubejob Fleshie Killer WF 10 wizzey/2 rog.

  8. #8
    Community Member
    Join Date
    Sep 2009
    Posts
    494

    Default

    Quote Originally Posted by vindicater View Post
    Im not an expert but read a post in the barb section saying he was having no problems landing it or the monks eather.
    Ah cool. No problem at all times or no problem when raging with a 5% weighted wep?

  9. #9

    Default

    Haven't tested fort saves myself in epic, but it looks like they focused on the more hp and more immunities (death effects, etc.) route in designing epic mobs. Trip is great, because resistance to it doesnt go up with saves.
    My Videos Shadow Mage (ok, it's a build now)
    A forum post should be like a skirt - long enough to cover the subject material, but short enough to keep things interesting.
    Britches and Hose kidnapped my dog and are forcing him to farm Shroud ingredients.

  10. #10
    Community Member BlackSteel's Avatar
    Join Date
    Dec 2006
    Posts
    586

    Default

    40 may be a tad low, but you're forgetting quite a few str bonuses.

    4 madstone, 2 yugo pot, 8 power surge

    litany and one more exceptional str

    and doesnt kensai increase combat dc's as well?

    now you're talking about a very good dc, and you get the bonus of swinging two weapons for double the chance (thus an almost no fail stunning blow)
    Shadowsteel [TR train wreck]

  11. #11
    Community Member Shade's Avatar
    Join Date
    Feb 2006
    Posts
    7,951

    Default

    Quote Originally Posted by Ghoste View Post
    Haven't tested fort saves myself in epic, but it looks like they focused on the more hp and more immunities (death effects, etc.) route in designing epic mobs. Trip is great, because resistance to it doesnt go up with saves.
    Fort saves are balanced reasonable well.
    Maxxed out gearred Berserkers and Kensais have no trouble stunning even the toughnest enemies.. But your average melee without enhancements and poor equipment won't land it that much.. Big variance in gear, and enhancements to match the saves.

    Trip on the other hand unfortunately is very ineffective on epic.

    The common belief that it's just more hp and immunities is incorrect. Pretty much every stat, skill, save, etc scales on epic. And there really aren't any relevant "immunities" as in plural.. They got the all important deathblock, and thats pretty much it.

    Trip is a strength/dex save.. And pretty much every epic monster has massive strength and dex, (50-80 range like Barbarians).. Making trip all but impossible to land in most cases. Similarly, they never seem to fail balance checks either, so for the rare occoasion when they do roll a 1 on your tirp, they are back up in 2 seconds.

    There are some exceptions ofcourse.. Mobs that tend to have extremely low str scores normally, have only reasonably good ones on epic.. So things like Drow Rangers in particular can be tripped.. But ONLY by a completely maxxed out Barb/Fight with full enhancements and a vertigo weapon.

    Being that actauly using a vertigo weapon on epic is a rather bad idea as it's a much worse modifier then weighted.. It just doesn't work.

    Hopefully some future epics they go a different route and just scale the enemies base damage up, without having to give them rediculess strength scores.. As the huge contrast in difference between elite and epic for trip is disappointing.

    Alternatively they could come out with some good epic weapons with relevant stats, like Vertigo +15 and solid DPS.. Allowing trips on epic at least occoasonally, tho the abnormal balance scores may still cause issues.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload