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  1. #1
    Community Member Gnorbert's Avatar
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    Default Indecisive - Mutt build (WC/FB/Kensei/AA)

    So I thought I'd move this to it's own thread as I'm playing it up now, level 6 and loving it. i realize that the early levels are no test but nonetheless, I'm loving the way it plays.

    http://my.ddo.com/character/cannith/inde

    Inspired by that Abomination, i wanted to make a character with the 4 PrEs and have it actually work. This won't be optimal at anything but it will be serviceable. It will put out decent DPS and should be very selfsufficient.

    Here's my first attempt at it... I listed Bow Strength instead of Imp. Crit. but will probably swap that in the late stages of leveling.

    Enhancements really are the tough part because there's just so much good stuff. Personal preference on whether you want to take more from one or two of the PrEs or a mix of all of them. I think what's here gives a good balance. Someone might take less of the rage enhancing APs and get more of the Elf Scimi enhancements.

    So what do we have here...

    Pros:
    Good BAB
    Self Buffing and healing (except while raged)
    Decent HP
    Great attack/damage buff synergies between Kensei bonus, Elf Racial, Bard Song, Bard Buffs, Barb rage/Frenzy
    Decent ranged abilities with Bow Strength and Elven AA imbues (unlimited ammo )
    Full UMD
    Passable Fort and Reflex saves

    Cons:
    "W T F factor"
    Lacks Evasion
    AC is not going to be stellar
    Can't cast while raged
    Low Will save (bit better while raged)
    no access to Tier II of any PrE (though you already have 4 tier Is )
    *I'm sure someone will point at more cons*


    Code:
    Character Plan by DDO Character Planner Version 3.34
    DDO Character Planner Home Page
    
    Level 20 True Neutral Elf Male
    (6 Fighter \ 6 Barbarian \ 8 Bard) 
    Hit Points: 322
    Spell Points: 282 
    BAB: 18\18\23\28\28
    Fortitude: 15
    Reflex: 14
    Will: 9
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 20)
    Strength             16                    22
    Dexterity            16                    18
    Constitution         14                    16
    Intelligence         10                    10
    Wisdom                8                     8
    Charisma             12                    12
    
    Tomes Used
    +1 Tome of Dexterity used at level 8
    +1 Tome of Constitution used at level 20
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               7                    18
    Bluff                 1                     2
    Concentration         6                    16
    Diplomacy             1                     2
    Disable Device        n/a                   n/a
    Haggle                4                     4
    Heal                 -1                    -1
    Hide                  3                     4
    Intimidate            1                     2
    Jump                  7                    17
    Listen               -1                     1
    Move Silently         3                     4
    Open Lock             n/a                   n/a
    Perform               5                    24
    Repair                0                     0
    Search                0                     2
    Spot                 -1                     1
    Swim                  3                     6
    Tumble                4                     5
    Use Magic Device      5                    24
    
    Level 1 (Bard)
    Feat: (Selected) Toughness
    
    
    Level 2 (Fighter)
    Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
    
    
    Level 3 (Fighter)
    Feat: (Selected) Power Attack
    Feat: (Fighter Bonus) Two Weapon Fighting
    
    
    Level 4 (Bard)
    
    
    Level 5 (Barbarian)
    
    
    Level 6 (Bard)
    Feat: (Selected) Point Blank Shot
    
    
    Level 7 (Bard)
    
    
    Level 8 (Bard)
    
    
    Level 9 (Bard)
    Feat: (Selected) Weapon Focus: Ranged Weapons
    Enhancement: Fighter Attack Boost I
    Enhancement: Barbarian Damage Boost I
    Enhancement: Fighter Haste Boost I
    Enhancement: Barbarian Sprint Boost I
    Enhancement: Barbarian Power Attack I
    Enhancement: Bard Extra Song I
    Enhancement: Bard Inspired Attack I
    Enhancement: Bard Inspired Bravery I
    Enhancement: Bard Inspired Bravery II
    Enhancement: Bard Inspired Damage I
    Enhancement: Bard Lingering Song I
    Enhancement: Bard Warchanter I
    Enhancement: Elven Dexterity I
    Enhancement: Racial Toughness I
    Enhancement: Racial Toughness II
    Enhancement: Elven Arcane Archer I
    Enhancement: Bard Energy of the Music I
    Enhancement: Fighter Strength I
    Enhancement: Barbarian Toughness I
    
    
    Level 10 (Fighter)
    
    
    Level 11 (Fighter)
    Feat: (Fighter Bonus) Improved Two Weapon Fighting
    
    
    Level 12 (Fighter)
    Feat: (Selected) Weapon Specialization: Slashing Weapons
    
    
    Level 13 (Fighter)
    Feat: (Fighter Bonus) Bow Strength
    Enhancement: Fighter Attack Boost II
    Enhancement: Fighter Haste Boost II
    Enhancement: Kensei Scimitar Mastery I
    Enhancement: Fighter Critical Accuracy I
    Enhancement: Fighter Critical Accuracy II
    Enhancement: Fighter Kensei I
    
    
    Level 14 (Bard)
    
    
    Level 15 (Barbarian)
    Feat: (Selected) Cleave
    
    
    Level 16 (Barbarian)
    
    
    Level 17 (Barbarian)
    
    
    Level 18 (Barbarian)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 19 (Barbarian)
    Enhancement: Barbarian Damage Boost II
    Enhancement: Barbarian Power Rage I
    Enhancement: Barbarian Power Rage II
    Enhancement: Barbarian Frenzied Berserker I
    Enhancement: Bard Extra Song II
    
    
    Level 20 (Bard)
    Enhancement: Elven Arcane Archer: Imbue Acid Arrows
    Enhancement: Elven Arcane Archer: Imbue Force Arrows
    Enhancement: Barbarian Extend Rage I
    Enhancement: Barbarian Extra Rage I
    Enhancement: Barbarian Extra Rage II
    Enhancement: Barbarian Hardy Rage I
    Enhancement: Barbarian Hardy Rage II
    Enhancement: Bard Inspired Attack II
    Enhancement: Bard Inspired Damage II
    Enhancement: Bard Lingering Song II
    Enhancement: Valenar Elf Melee Attack I
    Enhancement: Valenar Elf Melee Damage I
    Enhancement: Elven Arcane Archer: Conjure +2 Arrows
    Enhancement: Barbarian Constitution I
    Enhancement: Barbarian Toughness II
    Enhancement: Bard Wand Mastery I
    "Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so."
    - Douglas Adams -

  2. #2
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    Looks like an interesting build. I think it could do without the barb levels though.

    6 fighter/14 bard. Get kensai, warchanter, and AA.

    14 bard gives you the +8 damage song (only 1 less than a 20 bard only gets +9 damage).

    Also, does barbarian rage lock out any arcane archer abilities?

  3. #3
    Community Member Gnorbert's Avatar
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    Quote Originally Posted by Logic View Post

    Also, does barbarian rage lock out any arcane archer abilities?
    Don't know yet... I'll report back at level 9when i find out.

    Yes... this could be built without the barb levels... but then it would be a different build. I like the personal boost that the frenzy brings. I don't think she'll make many people's lists of "if I need 'X' class I should invite Inde" But then she shouldn't make many "do not group with" lists either.
    "Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so."
    - Douglas Adams -

  4. #4
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    Quote Originally Posted by Gnorbert View Post
    Don't know yet... I'll report back at level 9when i find out.

    Yes... this could be built without the barb levels... but then it would be a different build. I like the personal boost that the frenzy brings. I don't think she'll make many people's lists of "if I need 'X' class I should invite Inde" But then she shouldn't make many "do not group with" lists either.
    Yeah I'd agree with that. Four different prestiege enhancements. Funny build lol.

  5. #5
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    Hey if you can manage to throw some quarter staff enhancements in there it would be awesome. Sad thing is, what hurts the most is the AA. Only being able to conjure +2 arrows at level 20 is a killer.

  6. #6
    Community Member Gnorbert's Avatar
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    The AA just gives it flavor... I'll have to get my hands on a decent bow for end game to keep the plusses up. I'll just use ammo to beat some DRs.
    "Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so."
    - Douglas Adams -

  7. #7
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    Quote Originally Posted by cyadra View Post
    Hey if you can manage to throw some quarter staff enhancements in there it would be awesome. Sad thing is, what hurts the most is the AA. Only being able to conjure +2 arrows at level 20 is a killer.
    I thought elf AA's can conjure +5 arrows at level 20? I think elves get the same AA stuff as rangers, just 2 levels later. i.e. rangers get AA at level 6, elf's get it at lv8. AA rangers get summon +5 arrows at lv18, elfs get it at 20.

  8. #8
    Community Member Visty's Avatar
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    Quote Originally Posted by Gnorbert View Post
    The AA just gives it flavor... I'll have to get my hands on a decent bow for end game to keep the plusses up. I'll just use ammo to beat some DRs.
    the ammo doesnt beat any DR at all
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
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  9. #9
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    Quote Originally Posted by Visty View Post
    the ammo doesnt beat any DR at all
    I think he was talking about buying house D ammo to beat DR, and useing AA summoned ammo otherwise.

  10. #10
    Community Member Gnorbert's Avatar
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    Quote Originally Posted by Logic View Post
    I think he was talking about buying house D ammo to beat DR, and useing AA summoned ammo otherwise.
    yes, this is what I meant.

    and it's true... I can get all the way to +5 arrows and slaying arrows.. and if I change the focus more to the ranged side then I will just change my enhancements to get there. But with Fighter, Barb and elf racial weapon enhancements for melee I just didn't have the APs for ALL the AA goodness.

    There are so many ways to do the enhancements that I'm sure no two people would come up with exactly the same set up.
    "Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so."
    - Douglas Adams -

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