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No, thanks
Else we would never get anything done. There would always be 5 shroud grups open, each with 2 persons on it.
During the time where yu gain xp it would be good, but once you get to places that all you go for is the loot, this change would screw it terribily
Editing everything i post, since day 1. Things make much more sense inside my head.
/not signed,
when grouping with people i know, we constantly pass the star around depending on who is Afk, who got a friend to invite etc., because actually the star doesnt matter.
while the star idea might fit to a PUG-scenario, its a horror when people go questing who know each other.
For me is and always has been everybody in the group is an equal, the star means nothing, if you think you're something special because of the star... seriously dont want to stay there for long.
and even in a PUG scneorio, imagine you disconnect, you reconnect in a minute, and then pickup refuses to give the star back, because he wants the +1. nah
Sorry, just doesn't sound right to me. Even something very minor may make people go out of their way to be leader, and a best case scenario, you only end up with an idiot at the helm, or someone who doesn't want to lead, just have the star. In these cases, it may cause alot more drama than already exists, once someone calls them out on it, or when the person who REALLY does the leading wants the star for his/her efforts.
I, for one, like to be in charge...it's in my nature. I like to be the one making the decisions in almost every case...as long as I'm confident I would make the best decisions. This is why, even though I like to lead, I am almost always NOT in the lead, since I simply don't have the experience with most quests to contradict someone who plays the game more often (In 4 years, I haven't put enough time in to get any one toon past lv11).
Now, for someone like me, I don't necessarily need extra incentive...what I need is someone to explain to me the ins and outs of most quests, so that I can feel confident that I will be making the best decisions. I feel that this would be a better way to get people to lead...make the leaders yourselves. Give the idiots the basic knowledge they need to complete the quests successfully. If you see a bad leader, no need to rip into him, but if you have an idea what went wrong, perhaps calmly explaining it to the rest of the group may help at least one of them develop a better understanding of tactics. Best idea that I have is, if you see a player you haven't grouped with, and you know the quest well, take it upon yourself to check if he/she knows the quest, and if not, keep them informed as you go...make sure they understand what's going on and why, instead of simply telling them how not to screw the group and/or kicking them for their n00bness.
That being said, it would be nice to have some kind of incentive for a GOOD lead. Perhaps give groups the option of anonymously giving the leader a thumbs-up at the end of a quest run...make it invisible to the leader, but perhaps if the leader gets 4 or more thumbs-up, he might get an extra item as end reward, or an extra percentage towards raid loot...perhaps even more minor than that, but in this way, it might encourage groups of 4 or more, and it might encourage the leader to do a better job?
Then again, maybe not...
It is an interesting idea.
Might be better to have it be slightly better loot luck for the entrie group in the case of a full group. That way folks that are heading out to farm for named items are more likely to go with others and not just solo.
If you really want to increase pugging, increase loot luck again for each different guild involved in the pug.
Occasionally playing on Cannith
Llyren, Kelda and some others.
On the specifics: disagreed.
On the intent of ensuring full crews, a counter-proposal: what about simply lerping* the value (assuming the loot is ordered by value, and not just thrown in a list randomly) such that you have a higher probability of better loot based on party size?
(*lerp is a specific programming phrase commonly denoting skewing the result of a range of two numbers towards one or the other based on a percentile. see shader hlsl for the curious)
You actually would set things up worse than they are now. A lot of people would create delays in starting a quest unless you have a full party which would lead to people thinking they had to have half or more of a group before they even put up an LFM thus even less PLs.
If you want to up loot, which seems to be what this thread is than party leading at this point, try upping the end chest for all optionals completed. Right now there is zero reason to do optionals in many quests.
Thanks for the long time forum user purge of Aug '10 (Sarcasm for those who don't get it)
It is the nature of humanity to follow, it's what makes being a leader so cool
I would like to add a complaint to this thread though. I rarely have problems forming a group as my FvS and Cannith and any time my wizard and fighter pals is in the party it seems I get over requested. I've tried for WW, and two separate Sharn as a Barbarian on the server that starts with A and they went completely ignored. I for one am completely baffled by this. A DPS is a required slot just like healer or arcane is and no one does DPS better than a barb. They should be the first pick of any lot that pretends to do combat.
To put things in perspective my 5th level barbarian is dealing 1d12+24 damage per hit. Excluding the flaming prop. With only a +1 weapon. Only +1 enchantment to str. And unbuffed (not even counting raging). Are you even close to that with your 10th level buffed up ranger/bard/monk/cleric/fvs/rogue yet?
Sorry think its a really really terrible idea
Beware the Sleepeater
Thats easy to explain. Just like you like to play your offensive minded Barb, there are a lot of other players who are comfortable being melee hack and slashers and would love to have someone else be the nursemaid. From that perspective, they see all the "glory" being with the ones killing the mobs and winning the quests, and other roles are their to just support them.
So any group that already contains the core support roles is attractive to join and will get requests, since they know they won't likely be waiting for someone to join later and be that support. A LFM with only DPS in it, while effective at killing might well be very challenged at surviving, and can often be a nightmare to tend to or herd in the same direction.
Long time players often do not bother with posting for missing roles, just adjust and work it anyway. It tends to be the newer players posting DPS groups and waiting for a healer to take pity on them and join.
Sarlona - The Ko Brotherhood :Jareko-Elf Ranger12Rogue8+4E; Hennako-Human Cleric22; Rukio-Human Paladin18; Taellya-Halfling Rogue16; Zenako-Dwarf Fighter10Cleric1; Daniko-Drow Bard20; Kerriganko-Human Cleric18; Buket-WF Fighter6; Xenophilia-Human Wiz20; Zenakotwo-Dwarf Cleric16; Yadnomko-Halfling Ftr12; Gabiko-Human Bard15; lots more
How about we just start a rumor that having the star actually gives +1 loot to all
and none the wiser.
I bet people start saying this in pugs in a week.
Kasik ~Rogue~ Fui ~ Barb ~ Emmeryl ~ Clr ~ Hilcias ~ Sorc ~
Cool kids play on Mabar!
While I can see that the likelihood of party delay times might go up a bit, I guess we'll just have to agree to disagree that that would be more of a problem than the current setup, since in my view, and with the pugs I've run with on several servers at several levels of play, the prevalent consensus is that it's better to short-man or even solo most quests, since with a full-party dungeon scaling kicks in that much harder, making it more difficult to complete, hence the suggestion to keep the loot-tables the same, but draw more from the higher end the fuller the party. It makes it so it's still *possible* to draw the +5 loot-of-awesome-spiffiness, but more likely if you're doing so collaboratively. Kind of like a codification of the meta game trading that goes on.
(edit: full disclosure, I typically short-man/solo myself most days simply due to lack of time, so I do realize I'm advocating against my own interests here, but it does seem the design is supposed to lean more towards collaborative play, and that's the core issue under discussion when we start talking stars)
Last edited by Scraap; 03-23-2010 at 06:48 PM.
Quit being a sissy and take the star yourself.
Teth - Ascendance
Old School n00b that used to be pretty good at the game.
Absolutely disagreed. No one would ever want to join a group.
"Perhaps the end has not yet been written…”
The Hand of the Black Tower Officer
Najdorf, Assassin :: Keres, Vindicator :: Alekhine, Augur
"It's not 'Zerging.' It's an armed reconnaissance."
"Perhaps the end has not yet been written…”
The Hand of the Black Tower Officer
Najdorf, Assassin :: Keres, Vindicator :: Alekhine, Augur
"It's not 'Zerging.' It's an armed reconnaissance."