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  1. #1
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    Default The Healing Stick Build

    The Healing Stick Build

    CORRECTION, YOU CANNOT MULTICLASS MONK AND BARD, IGNORE THIS THREAD!

    Human 3monk/6rogue/11bard warchanter theif acrobat

    Key Features
    3-6 HP healing ki strikes
    142 HP AOE healing light/light/light finisher (up to 466 HP on self!)
    Evasion
    Moderate melee DPS
    UMD and +75% wand/scroll mastery
    Maxed disable device, search, open lock
    +6 damage and DR/5 warchanter buffs

    Feats
    1 Rogue1 Toughness
    Weapon Focus Blunt (human bonus feat)
    2 Bard1
    3 Bard2 Empower heal
    4 Monk1 THF (monk feat)
    5 Monk2 Power attack (monk feat)
    6 Monk3 Maximize Spell
    Path of Harmonious Balance (monk feat)
    7 Bard3
    8 Bard4
    9 Rogue2 ITHF
    10 Bard5
    11 Bard6
    12 Bard7 Empower Spell
    13 Bard8
    14 Bard9
    15 Bard10 Improved Critical Blunt
    16 Bard11
    17 Rogue3
    18 Rogue4 GTHF
    19 Rogue5
    20 Rogue6

    Monk light/light/light finisher does 1d4 healing every 2 character levels (not monk levels) so 10d4 at lv20
    With +40% bard healing enhancements, 50% devotion/potency 1 item, and all 3 metamagics it will do
    25*(1+0.4+0.9)*(1+1+0.5+0.5) = 142 HP of healing (against +0% healing amplification)

    This character could have up to 328% healing amplification (although that might be overkill)
    10% (monk)
    30% (human enhancements)
    25% insight bracers (new update 4 item)
    10%x20%x30% GS
    10% finger necklace
    (1.1*1.3+0.1)*1.25*1.1*1.2*1.3 = 3.28

    Light/light/light finisher on self could heal for 142*3.28 = 466 HP (more possible with 75% ardor clickies/pots )

    Bard for the +40% healing enhancements, +75% scroll mastery, and 6 skill points/level
    Warchanter for the +6 damage and DR5/- songs (although a level 20 warchanter can do +9 damage :[)
    Rogue for open lock, disable device, search and sneak attack damage
    Theif acrobat I for staff alacrity (7.5% IIRC)

    I got some of the ideas from this thread http://forums.ddo.com/showthread.php?t=238130
    and this thread http://forums.ddo.com/showthread.php?t=235544

    I don't have a character builder on this computer so I may have made some mistakes, but what do you guys think?
    Last edited by Logic; 03-20-2010 at 11:48 AM. Reason: Can't multiclass monk and bard

  2. #2
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    Quote Originally Posted by Logic View Post
    Monk light/light/light finisher does 1d4 healing every 2 character levels (not monk levels) so 10d4 at lv20
    I didn't know that it works like that but I really think that this is not intended and it will get changed to monk levels only at some point.

    Quote Originally Posted by Logic View Post
    With +40% bard healing enhancements, 50% devotion/potency 1 item, and all 3 metamagics it will do
    25*(1+0.4+0.9)*(1+1+0.5+0.5) = 142 HP of healing (against +0% healing amplification)
    I think that metamagics, healing enhancments and devotion items each multiply like Healing amplifications but I might be wrong. I think therefore the calculation should be:
    25*1.4*1.5*2*1.5*1.5 = 236

  3. #3
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    Some other comments:

    You should concider going Monk 3/bard 10/rogue 7

    Rogues get another 1d6 sneak attack damage at level 7, another +3 from enhancments and subtable Backstabbing II. I'm not up to date what bards get at level 11/10.

    You could also concider to either fight unarmed (and grab the twf feats instead of thf) or go full twf. Rogues/rogue splashes profit a lot from going TWF/unarmed because they get the double number of attacks and therefore get x2 sneak attacks aswell.

  4. #4
    Community Member Depravity's Avatar
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    Quote Originally Posted by Verengor View Post
    I think that metamagics, healing enhancments and devotion items each multiply like Healing amplifications but I might be wrong. I think therefore the calculation should be:
    25*1.4*1.5*2*1.5*1.5 = 236
    Metamagics are additive, then the total thereof is multiplied in. So maximize, empower, and empower healing will result in a multiple of 3.
    Near useless builds for those who want a challenge: The True(ly Useless) Necromancer - The Abuse Sponge Paladin
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  5. #5
    Community Member kanbeki's Avatar
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    sadly, you cannot cross monk and bard
    \
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  6. #6
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    Quote Originally Posted by Verengor View Post
    I didn't know that it works like that but I really think that this is not intended and it will get changed to monk levels only at some point.
    25*1.4*1.5*2*1.5*1.5 = 236
    Ah. That would sure ruin this build lol.

    Quote Originally Posted by Verengor View Post
    I think that metamagics, healing enhancments and devotion items each multiply like Healing amplifications but I might be wrong. I think therefore the calculation should be:
    25*1.4*1.5*2*1.5*1.5 = 236
    You may be right, I thought they added but maybe they do multiply. Even better!

  7. #7
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    Quote Originally Posted by Verengor View Post
    Some other comments:

    You should concider going Monk 3/bard 10/rogue 7

    Rogues get another 1d6 sneak attack damage at level 7, another +3 from enhancments and subtable Backstabbing II. I'm not up to date what bards get at level 11/10.
    You could go 7 rogue and 10 bard and pick up sneak attack damage. You would lose the +75% wand/scroll mastery IV and the +9% healing crit chance from Bard Lyric of Song III (need 11 bard for both those) but it depends on playstyle I guess.

  8. #8
    Community Member Visty's Avatar
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    first this:
    Quote Originally Posted by kanbeki View Post
    sadly, you cannot cross monk and bard
    second: or you could roll a favsoul build as healbot, can do the same thing, just better
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  9. #9
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    Quote Originally Posted by Verengor View Post
    You could also concider to either fight unarmed (and grab the twf feats instead of thf) or go full twf. Rogues/rogue splashes profit a lot from going TWF/unarmed because they get the double number of attacks and therefore get x2 sneak attacks aswell.
    That's a good point. Unarmed could be better, more ki regen, more sneak attack damage, and more stun procs with weighted weps. Ya would have to get 17 dex for unarmed, whereas THF doesn't require any (although you could pick up some for skills and reflex saves). I guess it depends on if you have a 28pt or 36 pt build available to ya.

  10. #10
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    Quote Originally Posted by kanbeki View Post
    sadly, you cannot cross monk and bard
    Oh bummer. I did not realize bards cannot be lawful. Good find. Bummer though :[

  11. #11
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    Quote Originally Posted by Visty View Post
    first this:

    second: or you could roll a favsoul build as healbot, can do the same thing, just better
    Not a bad idea. You could do 19 monk/1FvS or 18 monk/1 FvS/1x and pick up wind stance IV and 1st level spells for metamagic requirements. Basically be like a standard unarmed monk except you would crank out 100+HP AOE heals every so often.

    Or you could go 3 monk/17 cleric like http://forums.ddo.com/showthread.php?t=235544

    Basically the fact that the light/light/light finisher is based off character level and is multiplied by metamagics opens up a ton of options. Hmmmm.

  12. #12
    Community Member Visty's Avatar
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    Quote Originally Posted by Logic View Post
    Not a bad idea. You could do 19 monk/1FvS or 18 monk/1 FvS/1x and pick up wind stance IV and 1st level spells for metamagic requirements. Basically be like a standard unarmed monk except you would crank out 100+HP AOE heals every so often.

    Or you could go 3 monk/17 cleric like http://forums.ddo.com/showthread.php?t=235544

    Basically the fact that the light/light/light finisher is based off character level and is multiplied by metamagics opens up a ton of options. Hmmmm.
    well, i more meant rolling a pure fav soul and just healing with spells. keeps you out of danger and heals alot more then the monk finisher
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  13. #13
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    Default The Healz Monk

    Quote Originally Posted by kanbeki View Post
    sadly, you cannot cross monk and bard
    OK I tried again. This look better?

    http://forums.ddo.com/showthread.php?t=238212

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