Originally Posted by
Aschbart
Ok, the initial post is thoroughly clear now.
However, as pointed out - this build will be good for nothing but traps and locks and buffing. What will you do for the remaining 90% of the time when the rest of the group is busy hacking monsters? Yes, you do contribute to the group and in doing that fill two roles. However, if I open a group and can have one DPS and one 'trapsinger', or else a pure rogue trapmonky who also does pretty neat DPS and a bard who also does lots of neat CC spells - then I know what my choice would be!
A group needs DPS, and depending on the quests maybe a healer, and maybe a tank. Some quests might also require some degree of trap springing, but in most cases this will just make it easier on the healing part. In most quests traps are optional, and buffs are completely optional anyway (even though this becomes less true in raids). Filling two optional roles is not going to fill the expectations of any group, if you are useless >90% of the time. And I fully expect it will not fill your expectation either!
Regarding your goals, you will be a buffer no matter what you do as a bard of level 15 or higher. And you can be a very good trap springer with a lot less investment. But there is no reason to gimp all your other abilities for the purpose of specializing in just one area. A bard is a generalist, a jack of all trades. Trying to build him as specialist will drop your overall efficiency to near zero. If you want to be a specialist, play a specialist class. If you play a generalist, be good in many areas, and try to contribute to the group 100% of the time.
With regard to your build, if you start at Int 16 (which IMHO is still too high) and do not put any level bumps into Int, your lower final Int will reduce your search and DD scores by at most 4, and I doubt there are many traps where this will make a difference. You'd also lose 41 skill points, but four of these already go into a skill (at level 1) you didn't bother to put any more points into, so you won't ever notice not having them in the first place, and the remaining 37 can easily be cut off some of the non-trap skills.
BTW, I currently investigate a decent melee bard build based on the Axesinger you mentioned, but my ultimate purpose is to create a hagglebard, and thus I chose human, just like you. I started out with an Int score of 8(!) and was convinced I'd never be able to reliably deal with traps. Just for spite, I started an experimental build that can do traps, and found it is in fact doable! I. e. with an Int score of just 8, and 3 rogue levels, I can not only max out my haggle (primary goal), perform (fascinate DC), and UMD, but also Search and Disable Device. And on top of that all I can also do decent TWF DPS with dual Khopesh. Sure, my DD and Search totals are way below your's, as is Open Lock (only 4 ranks), and my spot won't be any help for traps - I'll either need to remember or hope I'm going to survive any blundering into traps. But the ranks on my relevant traps skills are maxed, and just respeccing my enhancements could in fact bring me quite close to your numbers. (at the cost of haggle enhancements, mostly). If I chose to start with a higher Int, say 14, this wouldn't change anything for my traps skills, only for open locks (which currently might require lots of retries at 4 ranks only)