Please take a second look at the liberal use of invisible walls. I know they have their place, here and there. But please stop peppering quests with them. It seems to be getting worse and worse.
I will use Bargain for Blood as an example. The idea for the dungeon is good and I like the story. But you are funneled in so bad with the walls that it feels like there are no choices. Also, it is no fun at all to constantly run into invisible barriers that are easily, if not immediately reachable.
Why can't we jump off the first bridge, swing around to the Deneith Mercs and start there?
Why can't I jump over bamboo fences that are knee high?
Why can't I jump off the platform with the lever into the courtyard I was just in?
Why can't I get on top of a book case for crying out loud?
I, like others, have sank points into an acrobatic like character and love to be able to jump around and explore. I like the fact that this game is about active combat, mobility and cunning.
Bargain of Blood would be a fun, quick quest, if there were not littered with DOZENS infuriating of invisible walls.
If you feel the need to restrict us to the corridor A, and only corridor A please take some time to put some geometry there instead of piles of blocking volumes. That would help out a lot. Just to be able to SEE something there telling me you don't want me to jump off the bridge, sneak around to the back so I can ambush without warning, like any proper assassin should, would help.
In fact Storm the Beaches has a specific option to sneak around the back. Why are these simple, yet very fun, options being blocked from us.
So I ask, please stop putting up barriers to our options. Options is what make this game unique, please don't change that.
If you feel you must block these paths, at least make the fence too high to jump, the bookcase stuck under a ledge and put the lever in a gap too small to fit through. But please, only do this as a last resort.
Thanks!