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  1. #1

    Angry Please stop with the Invisible Walls!

    Please take a second look at the liberal use of invisible walls. I know they have their place, here and there. But please stop peppering quests with them. It seems to be getting worse and worse.

    I will use Bargain for Blood as an example. The idea for the dungeon is good and I like the story. But you are funneled in so bad with the walls that it feels like there are no choices. Also, it is no fun at all to constantly run into invisible barriers that are easily, if not immediately reachable.

    Why can't we jump off the first bridge, swing around to the Deneith Mercs and start there?

    Why can't I jump over bamboo fences that are knee high?

    Why can't I jump off the platform with the lever into the courtyard I was just in?

    Why can't I get on top of a book case for crying out loud?

    I, like others, have sank points into an acrobatic like character and love to be able to jump around and explore. I like the fact that this game is about active combat, mobility and cunning.

    Bargain of Blood would be a fun, quick quest, if there were not littered with DOZENS infuriating of invisible walls.

    If you feel the need to restrict us to the corridor A, and only corridor A please take some time to put some geometry there instead of piles of blocking volumes. That would help out a lot. Just to be able to SEE something there telling me you don't want me to jump off the bridge, sneak around to the back so I can ambush without warning, like any proper assassin should, would help.

    In fact Storm the Beaches has a specific option to sneak around the back. Why are these simple, yet very fun, options being blocked from us.

    So I ask, please stop putting up barriers to our options. Options is what make this game unique, please don't change that.

    If you feel you must block these paths, at least make the fence too high to jump, the bookcase stuck under a ledge and put the lever in a gap too small to fit through. But please, only do this as a last resort.

    Thanks!
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  2. #2
    Community Member ArloOne's Avatar
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    Cool Ummm.

    I don't see your point.

    Just kidding, I agree...if we are not suppossed to go there...make it obvious!
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  3. #3
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    Quote Originally Posted by Karranor View Post
    [snip]...jump off the bridge, sneak around to the back so I can ambush without warning, like any proper assassin should,..[snip
    This. I really don't see the point in making sure quests don't become "easier" by virtue of being intelligent.

  4. #4
    Community Member Zenako's Avatar
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    This is most commonly seen in the outdoor quests. I can understand from a game standpoint the invisible walls at the edges of the quests (since you do not have planned geometry beyond...however (even in those like some of the Reaver Refuge quests, it is possible to fly over the tops of those walls if you jump off someplace high enough and end up in the land of limbo...)

    The places that are annoying are much like the OP tabulated here and were mentioned in the various quest threads. They really kill any sense of immersion. Those are pirates. If you want to block easy passage, but let line of sight be available. Get some old Masts and string cargo nets between them. (although we should be able to climb cargo nets). This would perhaps put into place enough time to about equal the time to jump off the backside and run around instead of jumping over the knee high railing in front of you.
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  5. #5
    Xionanx
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    Whats sad is when DDO was first being promoted way back in the day, it was supposed to be about choices and options for completing quests

    Get the Key? Or Break the Door Down / Pick the Lock?
    Fight your way through? or find an alternate Route?
    so on and so forth...

    Turbine needs to seriously conisder bringing in some of your player base as quest consultants, as its becoming obvious that the people you have making these quests graduated from some "level design school" and lack imagination.

  6. #6
    Community Member Anderei's Avatar
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    agree, if you make a barrier, make a barrier, not an invisible wall.

  7. #7
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    Quote Originally Posted by Karranor View Post
    Why can't I get on top of a book case for crying out loud?
    ... specifically if the critters I am trying to hit _ARE_ jumping on it. Backwards. And most likely without really having invested in any acrobatic skills (it's mostly the caster types that like to do this, never seen rogue types with that kind of behaviour)

  8. #8
    Community Member Schwarzie's Avatar
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    Quote Originally Posted by Xionanx View Post
    Whats sad is when DDO was first being promoted way back in the day, it was supposed to be about choices and options for completing quests

    Get the Key? Or Break the Door Down / Pick the Lock?
    Fight your way through? or find an alternate Route?
    so on and so forth...

    Turbine needs to seriously conisder bringing in some of your player base as quest consultants, as its becoming obvious that the people you have making these quests graduated from some "level design school" and lack imagination.
    Quoted for emphasis.

    The quest design (and DA of course) are going more and more into the way of focing us to do the quest in one way, AND ONLY ONE WAY. How dare we to use imagination to get it done with several different tactis and ways...
    I am no native english speaker


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