Need some help with my DPS theorycraft here, specifically trying to grasp when the break points are when deciding whether or not to upgrade weapons.
The example I'm going to use is the one that paralyzed me in the AH tonight. I have two Nicked Scimitars. These are +1 scimitars with a normal (18-20) crit range that do 1d8 (as opposed to the usual 1d6), with an additional 1d6 acid damage. They also, somewhat randomly, have an *additional* +1 to hit on them.
At L6, with two of these, the relevant TWF feats, elf melee enhancements and a decent Str score, my ranger can put out a fair bit of damage, particularly when fighting favoured enemies.
But there, in the AH within my price range, were two +3 scimitars, with a 15-20 crit range. They had no special additional damage range, and, like other scimitars, only do 1d6.
My maths isn't strong enough to determine which has the higher steady DPS output. The built in figure on the tool tip puts the base damage rating of the AH scimitars at 8.45 as opposed to my nicked ones at 6.33, but I'm not sure how reliable that figure is.
Both have the same x3 crit multiplier, and clearly the max damage output of the Acid Scimtars will be higher when rolling a crit. But equally clearly they have a lower minimum. So more variability there. But on the other hand the other set of weapons will have a more reliable and steady damage output, and will crit more often (25% of the time, in fact based on raw figures).
In the end rather than wipe out most of my plat reserves on this toon, and given i'm at L6 and not really having any problems damage wise (AC is far more of a problem for me right now), I didn't take the risk and I would expect those two scimitars will be gone next time I check.
I think my understanding of this issue will help me with my general weapon choices on all my characters, but if anyone can point me at any good threads that have dealt with this issue I'd be very grateful.
... and please - no generic advice to go down the kopesh route. This post isn't really about the choices for this toon's build. Its about trying to get a grasp of the underlying mechanics so that I can improve the choices on ALL my toons. If you must know, I chose scimitars for this toon because it was that or longswords, and I figured the larger crit range of the scimitars would probably compensate for the drop from 1d8 to 1d6 over the career of the character. But when it comes to all the possible combinations within the scimitar range of weapons I'm tying myself in knots, and as a result I'm also questioning that initial choice to go scimitars over longswords. In other words - I'm happy to be told I've made the wrong choices, but I need to understand *why* not just be directed to follow Cookie Cutter Max DPS Build #3
Thanks in advance.