Page 1 of 2 12 LastLast
Results 1 to 20 of 122

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    2014 DDO Players Council
    Rasczak's Avatar
    Join Date
    Jun 2009
    Posts
    0

    Default

    Quote Originally Posted by Visty View Post
    though going with more then 14 starting cha is wasting buildpoints as for every 2 more cha (which is 4 and 6 buildpoints) you only get 29 more sp at lvl20 and thats not worth it
    Hey 29 extra sp with the vet item set sp clickie is an extra empowered / maxx'd bb
    Because that's a good enough reason to do it

    But yeah, sp comes from better places than trying to waste build points on cha.

    We've derailed slightly though, the OP was who's a better healer.....I say none.
    Don't let common sense stop you...
    Qualified Devil's Advocate ` Refugee Boldrei '06 / Keeper '09

  2. #2
    Community Member The_Great_Samulas's Avatar
    Join Date
    Mar 2006
    Posts
    280

    Default Response

    I'm not really going to debate this yet again. I'm simply offering my side of the arguement with my rationale behind it. Readers can take it into consideration when deciding what to do. Those that have already made up their mind, I'm not going to even try to disuade you. You'll have to learn for yourself. There are some items that I thought beginning to medium experience players may have been lead astray buy. So I'll address them:

    All other things being equal a FVS will out preform a cleric. More SP, Leap of faith, DR 10 silver, +10 fire/cold/lightning resist.
    I've addressed the SP issue, but here is some more:

    The mana difference is a low benefit for me going into the insignificant realm: The 600 - 800 mana difference between the two is accurate. However, 1) mana efficiency lowers the real value of this, 2) even at elite levels this mana isn't needed on a well played cleric, 3) pots and end game items really make this difference inconsequential (you don't need the mana almost all of the time, when you do reserves of pots/bauble/epic ring/vile blasphemy are very substantial - I have 100s of them because I never need them), 4) scroll and wand use save both classes the same amount of mana, and 5) there are items in the game (DQ Torc and concordiant opposition greensteel) that give you 100s of mana (1000s if you work at it) on a typical quest, which is the same on a FS or a cleric.

    The DR and stacking resists are insignificant on a divine caster who can heal and protect themselves like a FS or cleric (120 point protections for free). 10 points of elemental resist? That's just funny. Only useful when leveling. My FS and clerics sneer at 100 points of elemental damage (even if it does get by my protections). 10 points of melee DR? You can make all the stoneskin clickies you want on a cleric, for those really tough fights (and you only need them at the beginning). All that said if you are running around with only 300-350 hp (you should have 100 more than that), that DR may be useful to you.

    Currently divine enhancements are ..meh.. when the PRE's for clerics get relesed there may be some good perks for clercis with Domain lines, but not really worthwhile holding your breath for those to come out.

    Only thing I see is FvS try to spread themselves too thin trying to achieve MELEE(STR/DEX), MANA(CHA), and DC's(WIS) when they can realistically only really maintain 2 of the 3. Decide your path and stick to it.

    Empower healing vs Empower, my clerics all dropped the EMP Heal for EMP, Empower works on all spells except Heal and Mass Heal(slow timer), who cares if you can hit a Barbarian for 1700 hp of heal when he has 950hp. Effecient healing is more usefull, rather cast 2 Heals when he falls below half then wait until he is almost dead before power healing him.
    I believe the cleric capstone is actually quite useful. I agree with your assesment of FS trying to spread themself too thin. Clerics have less issue with this.

    Empowered heals do about 430 or so non-epowered heals do 270 or so. Why are you quoting critical heals? That is only misleading. Critical heals are only important for hurting undead or mass healing (assuming you aren't over-healing with your masses to start with). The numbers I quoted are actually very relevant and make a huge difference.

    sorry to burst your bubble but what makes clerics more versatile?
    the spellselection cant be it as there arent even enough useful divine spells that fav souls will ever run into a problem
    How could you burst my bubble? As a I said, I already have a capped FS. I've played them both extensively. I base my view on my experience, not what someone tells me on the forums. And there are spells that I wish I had on my FS, that would make quests easier (mass heal, mass deathward, mass cure critical wounds, symbol of persuasion, bestow curse, disenchant area, true ressurrection, etc). You have been involved in discussion of this in the past, you didn't change your mind then, and I'm happy for you.

    Out of time, sorry for anyone I missed. But really posting for those still evaluating their stance on the issue.
    Doing a good job here is like peeing in a dark suit.

    You get a warm feeling, but nobody really notices.

  3. #3
    Community Member Visty's Avatar
    Join Date
    Jun 2009
    Posts
    4,442

    Default

    as you wont debate it some comments on your comments
    Quote Originally Posted by The_Great_Samulas View Post
    The mana difference is a low benefit for me going into the insignificant realm: The 600 - 800 mana difference between the two is accurate. However, 1) mana efficiency lowers the real value of this, 2) even at elite levels this mana isn't needed on a well played cleric, 3) pots and end game items really make this difference inconsequential (you don't need the mana almost all of the time, when you do reserves of pots/bauble/epic ring/vile blasphemy are very substantial - I have 100s of them because I never need them), 4) scroll and wand use save both classes the same amount of mana, and 5) there are items in the game (DQ Torc and concordiant opposition greensteel) that give you 100s of mana (1000s if you work at it) on a typical quest, which is the same on a FS or a cleric.
    more sp is more sp and more sp is never bad

    Quote Originally Posted by The_Great_Samulas View Post
    The DR and stacking resists are insignificant on a divine caster who can heal and protect themselves like a FS or cleric (120 point protections for free). 10 points of elemental resist? That's just funny. Only useful when leveling. My FS and clerics sneer at 100 points of elemental damage (even if it does get by my protections). 10 points of melee DR? You can make all the stoneskin clickies you want on a cleric, for those really tough fights (and you only need them at the beginning). All that said if you are running around with only 300-350 hp (you should have 100 more than that), that DR may be useful to you.
    with the resists and dr you basicly gain 35 sp every 48 hits. more sp is more sp
    also stoneskin clickys can run out


    Quote Originally Posted by The_Great_Samulas View Post
    I believe the cleric capstone is actually quite useful. I agree with your assesment of FS trying to spread themself too thin. Clerics have less issue with this.
    jep, the cleric capstone is powerful though its limited in its power (means only really useful on a handfull of quests). the free healing of the fav soul is basicly free sp. more sp is more sp

    Quote Originally Posted by The_Great_Samulas View Post
    Empowered heals do about 430 or so non-epowered heals do 270 or so. Why are you quoting critical heals? That is only misleading. Critical heals are only important for hurting undead or mass healing (assuming you aren't over-healing with your masses to start with). The numbers I quoted are actually very relevant and make a huge difference.
    the reduction of the emp healing cost for clerics is indeed huge (i managed to bring a heal down to 7sp per cast though that was with other factors too but souls would still have to use 13sp for that one)
    sadly this is made up by the 800 more sp



    Quote Originally Posted by The_Great_Samulas View Post
    How could you burst my bubble? As a I said, I already have a capped FS. I've played them both extensively. I base my view on my experience, not what someone tells me on the forums. And there are spells that I wish I had on my FS, that would make quests easier (mass heal, mass deathward, mass cure critical wounds, symbol of persuasion, bestow curse, disenchant area, true ressurrection, etc). You have been involved in discussion of this in the past, you didn't change your mind then, and I'm happy for you.

    Out of time, sorry for anyone I missed. But really posting for those still evaluating their stance on the issue.
    the difference lies between must-have and want-have spells
    souls have access to every must-have spell but have to skim on a few want-have spells
    ppl like me know what spells dont really do anything which are want-have spells for others (bestow curse for example, i used to have it on my cleric too but it basicly became useless as the relevant mobs (raidbosses) are just immuen to it for beeing devils)
    ppl like you want their want-have spells even though they arent really useful
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
    0
    *insert axe*
    o o

  4. #4
    Community Member Jukken's Avatar
    Join Date
    Jul 2009
    Posts
    31

    Default

    The major difference is spelled: Devine Intervention.
    Perhaps the best capstone of all classes...nothing like it.

  5. #5
    Community Member
    Join Date
    Jun 2006
    Posts
    166

    Default

    Had to chime in on this one.

    I've capped several clerics as well as a FvS capped toon.

    To say one is better than the other, or one heals better than the other, seems like a moot argument to begin with. The same argument holds true for Wizzys vs Sorcs.

    Clerics are more versatile since you can swap out spells that may uniquely be applicable to a certain quest. However, when running as a cleric, I find that mana management is what differentiates a good cleric from a bad one, and being a cleric is all about Mana Management.

    For FvS, Mana Management isn't as important, but your versatility is limited. I love running my FvS in groups that are self sufficient, the fun goes down when I have to revert to nannybot duty.

    Oh, for those that diss Empower Healing, with the enhancements and Reaver Gloves, you get 50% more healing for only 4 mana more, now that's mana management. I don't care about 1500HP heals, but the Cure Mass Mod and Cure Mass Light, with Sup VI item, Empower Healing, and I'm hitting for 200-300HP group heals for just 4 mana more, that's efficient mana management.

    It's the whole Wizzy vs Sorc argument again in dealing with Cleric Vs FvS. Neither is better, since the diversity of the game keeps them all fun.

  6. #6
    Community Member Visty's Avatar
    Join Date
    Jun 2009
    Posts
    4,442

    Default

    Quote Originally Posted by cinoaz View Post
    Had to chime in on this one.

    I've capped several clerics as well as a FvS capped toon.

    To say one is better than the other, or one heals better than the other, seems like a moot argument to begin with. The same argument holds true for Wizzys vs Sorcs.

    Clerics are more versatile since you can swap out spells that may uniquely be applicable to a certain quest. However, when running as a cleric, I find that mana management is what differentiates a good cleric from a bad one, and being a cleric is all about Mana Management.

    For FvS, Mana Management isn't as important, but your versatility is limited. I love running my FvS in groups that are self sufficient, the fun goes down when I have to revert to nannybot duty.

    Oh, for those that diss Empower Healing, with the enhancements and Reaver Gloves, you get 50% more healing for only 4 mana more, now that's mana management. I don't care about 1500HP heals, but the Cure Mass Mod and Cure Mass Light, with Sup VI item, Empower Healing, and I'm hitting for 200-300HP group heals for just 4 mana more, that's efficient mana management.

    It's the whole Wizzy vs Sorc argument again in dealing with Cleric Vs FvS. Neither is better, since the diversity of the game keeps them all fun.
    its not the exact same argument as on the arcane side because there are more then just a few usefull arcane spell and wizards at least get 5 more feats to compensate
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
    0
    *insert axe*
    o o

  7. #7
    Community Member bobbryan2's Avatar
    Join Date
    Aug 2006
    Posts
    1,641

    Default

    Quote Originally Posted by The_Great_Samulas View Post
    The DR and stacking resists are insignificant on a divine caster who can heal and protect themselves like a FS or cleric (120 point protections for free). 10 points of elemental resist? That's just funny. Only useful when leveling. My FS and clerics sneer at 100 points of elemental damage (even if it does get by my protections). 10 points of melee DR? You can make all the stoneskin clickies you want on a cleric, for those really tough fights (and you only need them at the beginning). All that said if you are running around with only 300-350 hp (you should have 100 more than that), that DR may be useful to you.
    Man... I adore my passive 15 DR. Insignificant? Really? Soloing Elite Amrath stuff... getting tons of devils on you and being able to shrug it off. I'm not even in the 300 hp range.. I'm topping 550.

  8. #8
    Community Member shenthing's Avatar
    Join Date
    Jun 2009
    Posts
    212

    Default

    IMO the main difference between FvS and Cleric besides the whole mana-management thing is that you can be more melee focused with a FvS. Fvs get insane saves, the leap, and weapon enhancements. You can build a much meaner Fvs/monk splash than say a cleric/monk if you like being in combat. Of course, a cleric does much better just sitting back, healing, throwing the occasional BB or cometfall.
    That being said, cleric play is a lot easier. As stated before, you can get the cost of the Empower Healing meta down to an additional 4 points. Blade barrier is still one of the best sources of damage and a cleric can just as easily fit in empower and maximize.
    Quote Originally Posted by xtchizobr View Post
    you are not "the" sp.
    I AM the SP, the OP, and the OG.

  9. #9
    Community Member Visty's Avatar
    Join Date
    Jun 2009
    Posts
    4,442

    Default

    Quote Originally Posted by shenthing View Post
    Blade barrier is still one of the best sources of damage and a cleric can just as easily fit in empower and maximize.
    for the soul the same BB will be cheaper though
    Love Life of an Ooze: One ooze. Idiot hits ooze. Two oozes.
    0
    *insert axe*
    o o

  10. #10
    Community Member shenthing's Avatar
    Join Date
    Jun 2009
    Posts
    212

    Default

    Quote Originally Posted by Visty View Post
    for the soul the same BB will be cheaper though
    Touche.
    Quote Originally Posted by xtchizobr View Post
    you are not "the" sp.
    I AM the SP, the OP, and the OG.

  11. #11
    Community Member
    Join Date
    Sep 2009
    Posts
    494

    Default

    One other thing to consider is that they are allowing mass heal (lv9 spell) to hit 12 people instead of 6 making it more useful for raids. Its a slow cast time but it will be the most efficient heal in the game. Also since mass heal doesn't work with maximize/empower spell you can leave all 3 metamagics on at all times and boost your free CLW while having a mana efficient mass heal.

    I only have a 20 FvS, not a cleric. Bust just something to think about.

  12. #12
    Community Member soloist12's Avatar
    Join Date
    Dec 2009
    Posts
    278

    Default

    Quote Originally Posted by shenthing View Post
    Of course, a cleric does much better just sitting back, healing, throwing the occasional BB or cometfall.
    That being said, cleric play is a lot easier. As stated before, you can get the cost of the Empower Healing meta down to an additional 4 points. Blade barrier is still one of the best sources of damage and a cleric can just as easily fit in empower and maximize.

    Are you serious? An FvS with a maxed out wis built for offensive spells is much better than your cleric. We have the same wis caps just so you know, only FvS has more sp.

    FvS play is a lot easier, I'm sorry to say. You can get your heal costs down, sure, but FvS can get their empowers down in similar fashion.


    The main issue is most people don't know how to build an FvS to focus on either spells or melee. They just go with a 14 ability score spread at creation. Once a spell-built FvS picks up Heal/Blade Barrier/Destruction and a Sup Potency 6 item at level 14, it's pretty much over. You're only limits are your party members.

    And to add what some have already said, an FvS doesn't need any more spells than they are allotted - the key is to pick correctly: they're are a limited number if 'needed' spells.

  13. #13
    Hero Hellllboy's Avatar
    Join Date
    Mar 2006
    Posts
    469

    Default

    Quote Originally Posted by soloist12 View Post
    Are you serious? An FvS with a maxed out wis built for offensive spells is much better than your cleric. We have the same wis caps just so you know, only FvS has more sp.

    Technically-FvS can only get a +2 bump in WIS (per enhancements) and a Cleric gets +3 Bump.

    But one point of stat increase will not account for the massive mana pool that FvS gets in return. They are still superior to Clerics in many ways.

  14. #14
    Community Member akiraproject24's Avatar
    Join Date
    May 2006
    Posts
    943

    Default

    After finishing my FVS I quickly reincarnated my cleric into something useful. Clerics have one thing that at least my FVS does not....1 more mass cure spell to spam when called for. On my cleric I had mass cure light, mod,serious and crit...my FVS only has light serious and crit. When the time comes to spam I can find myself on cooldown for all three however...If Im thoughtful I can give that xtra moment b4 mashing and always have one off cooldown or even though slow, I can squeeze a mass cure mod scroll in for good measure. With over 2800 sp though..I much prefer solo healing shroud on my FVS than I ever did on my cleric. Clerics dont outheal...they just more easily fit the xtra mass cure in to make spamming smoother.

    On a side note with the full healing line and amp...I heal myself for free for like 77-264 on my healing word. When ransacking Bastion, Sins or any quest for that matter...my FVS outheals any cleric in that he heals without ever using sp or scrolls...which means more blades for the garbage.
    Last edited by akiraproject24; 03-20-2010 at 07:29 PM.
    ThwartedFhalhaenaWrekkinWrexxMaisterThwarteddHematemesisRhayzedOffensiveReductionShillelahFhalhaena
    Pimpin toons since 2006
    AVATAR

  15. #15
    Community Member Creeper's Avatar
    Join Date
    Mar 2006
    Posts
    0

    Default

    With similar build focus, same player, I can't think of a reasonable situation where I would rather have a cleric than a favored soul. It’s an easy choice. Hopefully the new Cleric PREs coming out in November 2015 will help balance things back out.

    IMO, Favored Soul > Cleric

    They also have potential to be MUCH tougher than clerics.
    Last edited by Creeper; 03-20-2010 at 07:32 PM.

  16. #16
    Community Member shores11's Avatar
    Join Date
    Feb 2006
    Posts
    1,646

    Default

    Quote Originally Posted by Hellllboy View Post
    Technically-FvS can only get a +2 bump in WIS (per enhancements) and a Cleric gets +3 Bump.

    But one point of stat increase will not account for the massive mana pool that FvS gets in return. They are still superior to Clerics in many ways.
    I agree to a point as a FvS is superior in that they have more SP, quite a lot more. But other than that they are not superior. Yes you can make a FvS be a very effective healer to the point where he alone can be a solo healer in just about any quest except the extreme raids that you need more than one in anyway.

    Challenge: Take a really good player that has experience in playing the healer line for clerics and FvS and ask their feedback. I think you will find that the cleric is preferred as the healer due to the wider ability to heal and buff.

    Now can a FvS be a superior offensive caster than a cleric. Maybe but that is soley based on superior SP and nothing else.
    Fizban - Avatar of Khyber
    Guild Leader of Legends: Where adventurers are born & Legends live.
    Motto: Enjoy the game, loot and XP will follow

  17. #17
    Halfling Hero phalaeo's Avatar
    Join Date
    Sep 2009
    Posts
    1,661

    Default

    What is your definition of healing better?

    If you consider it to be one character using their blue bar to power another character's red bar, then yes- with their higher SP pool FvS do make better healers. The answer for me is versatility and being able to apply the proper spell to the proper situation. Prevention is the better cure.

    At level 20, a pure FvS has 4 Fourth level spells- I can almost guarantee that Neutralize Poison is not one of them, since it it wandable. Who is switching out their 4th level spells before a Shroud so they can give extended Poison resists to the melees?

    Clerics are able to prepare and apply the proper and most SP efficient spells needed, and they are able to do it one level earlier than a FvS.

    Take removal of negative levels, for example. For a single target spell, you have Restoration and Greater Restoration. Restoration is available to a FvS as early as Level 8, but they only get to choose one spell until they level up and it's likely not the first priority, given that Panacea, Death Ward, and Cure Critical are also an option at that caster level. What to do? Wait until you can get Greater Restoration, which can be obtained no sooner than Level 14 FvS?

    If you take Restoration, how many times do you have to cast it to get rid of eight negative levels? That's hardly SP efficient, but I've seen it done. Restoration, eight times......320 SP worth. Got the job done, but you can hardly call that better healing.

    In contrast, Clerics get Greater Restoration one level earlier at Level 13 and can load up either Restoration, Greater Restoration, or both, depending on what they plan on doing, and what other spells of that level they need. Since I can't imagine a FvS taking both Resto and Greater, they are either healing your one neg level with a 60 point spell (Greater), or healing your multiple neg levels with many casts of Restoration at 40 SP per cast.

    Again, back to the topic of Neutralize Poison. At that level, it makes a lot more sense to take Panacea, which will cure poison as well as several other negative effects. If you had to choose between the two, it makes more sense to choose the one that will cover more ground, which is Panacea. Again, though- it comes down to an ounce of prevention being worth a pound of cure. Whereas the FvS that may have chosen Panacea will be able to cure poison, Panacea does not prevent future infection. It's handy and it "heals", but how many times a quest does it need to be cast versus a Cleric casting Neut. Poison, which prevents you from getting poisoned in the first place? It's more SP efficient to be able to cast a 25 SP buff once, than to have to spam a 25 SP cure every time someone gets poisoned.

    You can read into that what you will, but the appeal of the Cleric will always be preparedness and versatility it provides and I really feel that the FvS lacks that.
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



  18. #18
    Community Member
    Join Date
    Aug 2009
    Posts
    30

    Default

    Quote Originally Posted by phalaeo View Post
    At level 20, a pure FvS has 4 Fourth level spells- I can almost guarantee that Neutralize Poison is not one of them, since it it wandable. Who is switching out their 4th level spells before a Shroud so they can give extended Poison resists to the melees?
    I've never played a healer, and I've got a question about this particular spell. How is it different from just drinking a potion of poison neutralization? I'm asking because I can't say that I've ever asked for a cure poison, although there's been many a time where I've poured a pot down someone's throat when they run by with the poison flag over their head.

  19. #19
    Halfling Hero phalaeo's Avatar
    Join Date
    Sep 2009
    Posts
    1,661

    Default

    Quote Originally Posted by Durmast View Post
    I've never played a healer, and I've got a question about this particular spell. How is it different from just drinking a potion of poison neutralization? I'm asking because I can't say that I've ever asked for a cure poison, although there's been many a time where I've poured a pot down someone's throat when they run by with the poison flag over their head.
    To the best of my knowledge, the difference is only in duration and, well, the spell doesn't cost gold at the vendor. This is kind of important for newer players- I'm still relatively new, but I remember when I would have thought paying 300-800 GP for a potion was insane.

    The spell can be extended as a buff- important in Shroud, when a 7-8-9 minute buff is just cutting it too close. I've never melee'd Harry (so I've never gotten poisoned by him), but from what I understand, it isn't just a poison flag---it drops you like a rock.
    ~ Pallai, Chennai, Saraphima~
    ~Shipbuff, Sophalia, Northenstar ~
    ~ Ascent~



  20. #20
    Community Member SquelchHU's Avatar
    Join Date
    Aug 2009
    Posts
    754

    Default

    Quote Originally Posted by phalaeo View Post
    At level 20, a pure FvS has 4 Fourth level spells- I can almost guarantee that Neutralize Poison is not one of them, since it it wandable. Who is switching out their 4th level spells before a Shroud so they can give extended Poison resists to the melees?
    The potion vendor. Or a friendly Ranger. But you act as if getting a Neutralize Poison is a big deal. It isn't.

Page 1 of 2 12 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  

This form's session has expired. You need to reload the page.

Reload