Ok, so now that I have heard all of the horror stories that I did not believe were true until tonight when I finally got my dragon touched vestments. Proud of them I am, stylish looking even...well considering the choice of monk outfits...its either girly robes that make me wish I went to hogwarts instead or some funky out fit with ugly prongs protruding from the neck so when I have stone skin or bark skin on I look like some wood woad from a rejected star wars costume.
I digress, the idea of this post was not to say how ugly the clothing was but how ugly it is to needless grind for one of the better (not useless) enchantments. A way to identify the runes you pick up as a matter of fact.
With every great deed a great reward should be given...not some random lotto ticket. What I propose is, to identify what enchantment a rune would give your DT item it would take a dragon essence in the crafting device with it
Eldritch device: 1 Eldritch rune + 1 Sisbery(sp) dragon essence = identified Eldritch rune
Tempest device: 1 Tempest rune + 1 Ebberon dragon essence = identified Tempest rune
Sovereign device: 1 Sovereign rune + 1 khyber dragon essence = identified Sovereign rune
This way you would still have to grind (and spend your flagging essence) to know what it is you would put on your dragon touch. A way to prevent getting one of the so/so enchantments and putting a horrible horrible useless enchantment on it. (like the arcane/divine enchantments on a melee character.)
I think this would make Reaver's reach more popular(its got a good setting, but the down fall of it all that makes it much less worth it is just the randomness for people who get **** luck all the time) More people knowing they don't miss risking out on something great for the fear of getting something ridiculously worthless to them.
Alas, till such a thing is put in I will spend my days grinding.