IMO he will needs the rogue and pali to help him survive as a falchon wielding dps wizard. Tight guidlines to work in, elven falchion caster. Can still have hottest firewall in game, do ok swinging sword, have long and deep buffs, and modest web/fog debuff. Wand healing low, lay on hands umd scroll high. This is my best suggestion.
Varr's all over. Cannith Varr getting the love currently.
Completely *not* what the OP was looking for, but my last post got me thinking:
*I know, Arcane Fluidity sucks, but this was a flavor build.Code:Character Plan by DDO Character Planner Version 3.32 DDO Character Planner Home Page Level 20 Lawful Good Drow Male (12 Paladin \ 2 Rogue \ 6 Sorcerer) Hit Points: 278 Spell Points: 650 BAB: 16\16\21\26\26 Fortitude: 17 Reflex: 19 Will: 14 Starting Ending Feat/Enhancement Abilities Base Stats Base Stats Modified Stats (28 Point) (Level 1) (Level 20) (Level 20) Strength 16 23 23 Dexterity 16 18 20 Constitution 12 14 14 Intelligence 12 14 14 Wisdom 8 10 10 Charisma 14 16 18 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Ending Feat/Enhancement Base Skills Base Skills Modified Skills Skills (Level 1) (Level 20) (Level 20) Balance 7 21 21 Bluff 2 4 4 Concentration 3 25 25 Diplomacy 2 4 4 Disable Device n/a n/a n/a Haggle 6 8 8 Heal -1 0 0 Hide 3 5 5 Intimidate 6 8 8 Jump 7 10 10 Listen -1 0 2 Move Silently 3 5 5 Open Lock 7 9 9 Perform n/a n/a n/a Repair 1 2 2 Search 1 2 4 Spot 3 4 6 Swim 3 6 6 Tumble 7 9 9 Use Magic Device 6 27 27 Level 1 (Rogue) Feat: (Selected) Two Weapon Fighting Level 2 (Paladin) Level 3 (Sorcerer) Feat: (Selected) Extend Spell Level 4 (Paladin) Ability Raise: STR Level 5 (Paladin) Level 6 (Sorcerer) Feat: (Selected) Toughness Level 7 (Sorcerer) Level 8 (Sorcerer) Ability Raise: STR Level 9 (Rogue) Feat: (Selected) Improved Two Weapon Fighting Level 10 (Sorcerer) Level 11 (Sorcerer) Level 12 (Paladin) Ability Raise: STR Feat: (Selected) Improved Critical: Piercing Weapons Level 13 (Paladin) Level 14 (Paladin) Level 15 (Paladin) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Paladin) Ability Raise: STR Level 17 (Paladin) Level 18 (Paladin) Feat: (Selected) Power Attack Level 19 (Paladin) Level 20 (Paladin) Ability Raise: STR Enhancement: Rogue Haste Boost I Enhancement: Drow Melee Damage I Enhancement: Drow Melee Damage II Enhancement: Elven Arcane Fluidity I Enhancement: Elven Arcane Fluidity II Enhancement: Elven Arcane Fluidity III Enhancement: Elven Dexterity I Enhancement: Unyielding Sovereignty Enhancement: Follower of the Sovereign Host Enhancement: Paladin Courage of Good I Enhancement: Paladin Courage of Good II Enhancement: Paladin Divine Sacrifice I Enhancement: Paladin Exalted Smite I Enhancement: Paladin Exalted Smite II Enhancement: Paladin Extra Lay on Hands I Enhancement: Paladin Extra Lay on Hands II Enhancement: Paladin Extra Smite Evil I Enhancement: Paladin Extra Smite Evil II Enhancement: Paladin Extra Smite Evil III Enhancement: Paladin Knight of the Chalice I Enhancement: Paladin Knight of the Chalice II Enhancement: Paladin Redemption I Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Rogue Sneak Attack Training I Enhancement: Paladin Devotion I Enhancement: Paladin Devotion II Enhancement: Paladin Energy of the Templar I Enhancement: Paladin Energy of the Templar II Enhancement: Paladin Charisma I Enhancement: Paladin Charisma II Enhancement: Rogue Dexterity I Enhancement: Paladin Toughness I Enhancement: Paladin Toughness II Enhancement: Paladin Divine Might I Enhancement: Paladin Divine Might II Enhancement: Paladin Extra Turning I Enhancement: Paladin Extra Turning II
Last edited by Calebro; 03-19-2010 at 12:48 PM.
Why 2 levels of paladin with a wizard? Either go sorc/paladin/rogue or wiz/fighter/rogue (or just wizard/rogue).
Also, wizard levels do matter for firewalls... It's 2d6 + caster level... This is why my firewall is so weak with only 7 levels of wizard...
7th level wizard = 7 (average of 2d6) + 7 = 14
16th level wizard = 7 + 16 = 23
20th level wizard = 7 +20 = 27
Assume all enhancements are feats are the same... (although 7th level wizard loses another 10% because he can't get the 4th fire/cold damage enhancement)
7th level wizard's firewall is 52% the power of the 20th level wizard
16th level wizard's firewall is 85% the power of the 20th level wizard.
6 levels of sorcerer means you only get one 3rd level spell. And the smart move would be to choose Displacement... However, not having self-cast Haste as a melee/caster would really suck...
6 levels of wizard gets you Haste, Displacement, AND Rage... (and two bonus feats)
Hard to splash sorc, since they are weak in the low levels.
Ranger is out IMO since not twf.
Fire wall caps at level 10 I had though, could be remembering that wrong. (obviouly since level 7 caster min...LOL). Reguardless....a very hot and usefull firewall available.
Have all the fire/cold enhancements by 16.
Be it sorc or wis, since level ups will be in str, my suggested 14 cha +2 +6 on a wis is usefull for pali. Not much diff than this as sorc minus the expensive 2nd cha increase sorc could buy....potentialy one more to saves.
Last edited by Varr; 03-19-2010 at 01:07 PM.
Varr's all over. Cannith Varr getting the love currently.
My 2 cents, after hearing what the OP wants:
IMO, if you are taking rogue you've already negated the benefit of the less than 8 caster levels, since items will be available that provide buffs at caster level 5. If you want the flavor of casting, 8 is the lowest I'd take any caster multiclass. By 12, you have the variety of spells, pool of SP, more powerful buffs so that you can actually be efficient. 12 is more fun IMO, but you'll spend more time scouring the Auction House and vendors for gear. Because you'll need gear to cover over the fact that more than half your levels are in a "non melee" class.
I'm a fan of the 12Sorc/6Pali/2Rogue or 2Monk builds. Pally LoH and Unyielding Sovereignty to relex squishiness issues a bit (and it is only a bit); Exalted Smite I and Sacrifice I give a nice tough of spike damage. Good (not great) saves go a great way towards survivability.
No matter how many caster levels you take, I would recommend on an elf splurging to get the 14 CON. Even with toughness and all 4 toughness enhancements, you will have lots of levels with base 4HP gain, and that is really bad. Stats layout could look like this:
Monk is IMO much better than rogue, since you get arcane/divine wands anyway, and both sorcs and Palis are deeply feat starved. The major difference is, with a rogue, you have a higher UMD for using Divine Power scrolls; with a monk, you need to buy divine power clickies. But monk sounds more to the OP's style, esp. since he wants to forego shields. Two feats if huge on this kind of MC; on my current Rog splash build, I'm literally swapping feats whenever an opening appears (Empower for Maximize, IC for Power Attack, &c.). 2 feats > UMD and a 15% haste boost IMO, but these multiclasses are so customizable. YMMVCode:28 point build: STR 17 (13 points) DEX 10 CON 14 (10 points) INT 8 WIS 8 CHA 13 (5 points)
Be prepared to learn a lot from this character, and don't be forlorn if you decide you need to restart.
Last edited by gavagai; 03-19-2010 at 01:22 PM.
This is why I put the disclaimer on that quick flavor build that it was *not* what the OP was looking for. I didn't want to derail his idea, which was an elven ftr/wiz concept.
What about, say, fighter 6 / wizard 12 with either rogue 2 or monk 2? Anyone playing a build like that? If so, how viable is it?
I once made a 2 rogue/2 ranger/ remainder wizard build a very fun character to play. I had to max out the numbers on my weapons in order to make the class work, that is finding +4s and +5s to make hitting a consistent occurence. The wizard buffs helped as far as survivability and hitting went. The character could heal itself with the wands afforded rangers, pick locks and remove traps as well as lend buffs, cc and some spell offence to the party. I don't know if at the highest levels if it would be a viable class however. When I had the toon levels only reached 14. I can't tell you if you give up too much in the front load of 4 levels to gimp a powerful wizard at the other end. Maybe try 2 levels of ranger and the remainder wizard on an elf and take advantage of sword and bow enhancements, also take toughness so you can survive being swatted.