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  1. #41
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    Quote Originally Posted by Kraki View Post
    BTW, I'm all for killing the relatively HUGE coin graphics along the bottom. Takes up too much of that limited non-scalable window.
    I'm all for revamping the entire thing. Lots of wasted space on that window. One idea I had, rather than tabs across the top, you could click a little button next to your armor to show armor in the list, or click a button next to your weapons to show weapons, etc.

    Does anyone even use the giant picture of the person in the center to drop items on? I know I always just double click to equip.
    Last edited by Cedwin; 03-18-2010 at 05:25 PM.
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  2. #42
    Community Member barabel's Avatar
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    When you double-click on a Ring, doesn't it always go on the Left hand?

    I think that's the only thing I use the Body diagram for. Ring placement.


  3. #43
    Founder Kraki's Avatar
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    It would work but then we're probably talking about what 20 Categories: Helm, Neck, Armor, Trinket, etc. Why put several buttons (Ring, Necklace, Wrist) and then open a list with all 3 mashed up.

    I do agree it would work for static gear, but if we go that way for all inventory, it splits newly acquired gear into a lot of little specialized bins that might be unnecessary.

    /still thinking on it.

  4. #44
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    Quote Originally Posted by barabel View Post
    When you double-click on a Ring, doesn't it always go on the Left hand?

    I think that's the only thing I use the Body diagram for. Ring placement.
    Yeah it does. Do you actually drop the ring on the picture of the body, or do you drop it in the spot you want it to go? I think dropping it on the body picture is just like double clicking.
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  5. #45
    Founder Kraki's Avatar
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    Quote Originally Posted by barabel View Post
    When you double-click on a Ring, doesn't it always go on the Left hand?

    I think that's the only thing I use the Body diagram for. Ring placement.
    Well, the paper doll is a quick,fast way to see what you have equipped visually instead of having another list.

    It's just visually more appealing to see what your guy is "Wearing". It could be just a list but meh, SHINY.

  6. #46
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    Quote Originally Posted by Kraki View Post
    It would work but then we're probably talking about what 20 Categories: Helm, Neck, Armor, Trinket, etc. Why put several buttons (Ring, Necklace, Wrist) and then open a list with all 3 mashed up.

    I do agree it would work for static gear, but if we go that way for all inventory, it splits newly acquired gear into a lot of little specialized bins that might be unnecessary.

    /still thinking on it.
    The main idea behind it is that you have one big inventory list, the buttons would only display the list filtered according to which button you click.

    I think of it as just different ways to display the same data.

    But yeah, I was just throwing it out there, I would much rather go with a more sleek list.
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  7. #47
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    Quote Originally Posted by Kraki View Post
    Well, the paper doll is a quick,fast way to see what you have equipped visually instead of having another list.

    It's just visually more appealing to see what your guy is "Wearing". It could be just a list but meh, SHINY.
    I was referring to the paper doll standing in the center of everything that is equipped. It doesn't really do anything rather than provide a drag and drop feature for items, which most people don't use anyways.
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  8. #48
    Community Member Qzipoun's Avatar
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    Quote Originally Posted by KKDragonLord View Post


    Oh god, please no, that looks like a text based game from the 80s now...

    Text is bad idea, as I explained before, it makes the search process less efficient and takes much longer than a purely icon-based system.

    I don't think there is that big if an inventory issue, maybe added one tab is overdue by now. If anything, all wee need is an ingredients bag, scroll case and less useless non-stacking BS (i'm looking at you refuge...)

  9. #49
    Founder Kraki's Avatar
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    Ahhh, ok so you're thinking just using them as filters. I was hooking them up with the folder concept. Hmm.

    It wouldn't be bad, it would just need some UI feng shui to see if the buttons would be comfortable on the paper doll as we have it.

    I think we'd still have the giant MISC problem that we currently have. Although if we did THAT, we might be able to use the tab space for Ammo, Wands, Component etc filters

  10. #50
    Community Member KKDragonLord's Avatar
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    Quote Originally Posted by Cedwin View Post
    Here is what I invisioned for the folder type of view. Basically, instead of having tabs, you would have multiple bags like shown below. They could either open up in new windows like the existing bags do, or open up right in the inventory panel, with a button to go back to the top level.

    The armor would open up an armor bag, and the weapon would open up a weapon bag. Each bag would have it's own icon, I just didn't feel like making them.

    The only problem with this type of layout, is that you can't see everything that you've pulled all at once, since each item will go in a specific bag. The only way around that would be an icon to show everything, in a sortable list.
    Personally i prefer the tabs a lot more than folders, when i was talking about folders it was more about the branches to the items list

    But yeah, this text based browsing is what i prefer on my OS, but it doesn't really give the impression that you have a badass greataxe in your backpack...
    thats the problem with detailed dropdown lists, if you use Icons it makes each item take a huge space and instead of having full use of the inventory area per square inch you pretty much have a long menu to run through.
    Last edited by KKDragonLord; 03-18-2010 at 05:45 PM.

  11. #51
    Community Member barabel's Avatar
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    Quote Originally Posted by Cedwin View Post
    Yeah it does. Do you actually drop the ring on the picture of the body, or do you drop it in the spot you want it to go? I think dropping it on the body picture is just like double clicking.
    I typically drag it to the right hand slot. All the others I toggle with using hotbars.

    Though as Kraki pointed out, some folks use the body diagram as a visual aid to see what gear they have currently equipped. So it might be tough to get rid of for that reason alone I imagine.


  12. #52
    Founder Kraki's Avatar
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    Quote Originally Posted by Qzipoun View Post
    Oh god, please no, that looks like a text based game from the 80s now...

    Text is bad idea, as I explained before, it makes the search process less efficient and takes much longer than a purely icon-based system.

    I don't think there is that big if an inventory issue, maybe added one tab is overdue by now. If anything, all wee need is an ingredients bag, scroll case and less useless non-stacking BS (i'm looking at you refuge...)
    Well Q, if you had essentially a list of columns you COULD check to turn on for the Inventory UI such as Icon, Name, Type, Value...perhaps just ICON could be checked and you would only get something like a windows Thumbnail view which would look really close to what we have while being customizable..

    Having the option to ALLOW for text names I don't think would be bad.

  13. #53
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    Quote Originally Posted by KKDragonLord View Post
    Personally i prefer the tabs a lot more than folders, when i was talking about folders it was more about the branches to the items list
    Yeah, I was trying to come up with something that doesn't use tabs, since the tabs are limited by the amount of space you have on the form.

    Something like windows explorer, except rather than folders/sub folders, it would be bags/sub bags. In windows explorer, you can view it in icon view, list view, or detail view. You can also go into folder view which has the little plus signs next to the folders like in your example.
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  14. #54
    Community Member KKDragonLord's Avatar
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    To tell the truth... as much as i spent hours on photoshop (because im a noob) trying to figure out a better way, i don't think i want to change anything anymore.

    It think is just fine the way it is, the only thing we really need is for Turbine to

    A) find a way to prevent items from changing places
    b) add wand quivers, throwing weapon bandoleers, spell component pouches, potion packs, scroll cases, etc...

    The Doll is important to give the feeling of "Dressing" the character, it would be best with an actual representation but it works fine with a doll figure too.

    I do use it a lot to equip whatever just by dragging stuff onto it without having to go to a specific slot

    The disposition of the item slots also give the understanding of what you are wearing and where, its the best representation we have to give us the impression of wearing a ring for example, that feeling would be lost without it

    IT does help a lot to quickly know what you have in each slot.

    The size of the icons is fine it gives a good visual representation of the items

    pretty much, everything there is very well placed visually, and hovering over the item to see its details is a very good way to sort things out as well.

    I think that when people are sufficiently organized this system works wonderfully well, i really don't have a problem with it, except when i am being careless

    Perhaps its just my lack of imagination or knowledge about other MMO inventories, idk
    Last edited by KKDragonLord; 03-18-2010 at 06:03 PM.

  15. #55
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    Quote Originally Posted by KKDragonLord View Post
    I think that when people are sufficiently organized this system works wonderfully well, i really don't have a problem with it, except when i am being careless

    Perhaps its just my lack of imagination or knowledge about other MMO inventories, idk
    We all manage, we cope.

    We all know that the problem is that you can be organized only up to the non-equipped items. As soon as you have items that you equip, and loot mixed in you churn it. Yes we need some way to either lock items down or do some kind of sort. If it comes down to it, completely alter the inventory list if that's not possible with the system in place.

    We're here bantering ideas around and well if that gives the guys who work with the tech other ideas then great, it was time and brain power well used.

  16. #56
    Community Member KKDragonLord's Avatar
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    Quote Originally Posted by Kraki View Post
    We all manage, we cope.

    We all know that the problem is that you can be organized only up to the non-equipped items. As soon as you have items that you equip, and loot mixed in you churn it. Yes we need some way to either lock items down or do some kind of sort. If it comes down to it, completely alter the inventory list if that's not possible with the system in place.

    We're here bantering ideas around and well if that gives the guys who work with the tech other ideas then great, it was time and brain power well used.
    Im all out,
    besides point A and B from my previous post, i can't think of a relevant improvement to suggest

    you got something?

    *goes back to the drawing board*

  17. #57
    Community Member KKDragonLord's Avatar
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    Hello Kitty Online Plentiful Inventory:



    Notice the Tabs organizing item types, the 4x13 slots and the scrolling bar for even more slots.

    No concept of bags apparently

    What makes me wonder is how much screen space this takes up, im thinking quite large for 1280x1024 on a 15" screen (pls dont make fun of my crt monitor)
    but then again, the icons aren't very detailed so they are probably smaller than the ones used on DDO.


    Warhammer has some interesting concepts, optional List, icon and bags separate from the character doll, mysterious arrows on the right,Overflow describes the item
    +Mysterious book tab (probably the character sheet)
    Last edited by KKDragonLord; 03-19-2010 at 12:22 PM.

  18. #58
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    So what I've gathered from this thread, is that most people prefer icons. In the additional bags such as ingredients bags, it doesn't matter that it's in a list because we don't look at them as often.

    An optional "New Items" list would be very helpful. I often go to a vendor first, to see a list of everything that I've pulled. From there I can click on it in the vendor panel, which highlights it in my inventory so I can see it and move it to a specific tab before going to the AH to post items.

    Perhaps we are looking at the item shuffling all wrong. What if weapon sets were stored in a seperate location? Rather than just having shortcuts in the weapon set bar, it would actually hold the items.
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  19. #59
    Community Member KKDragonLord's Avatar
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    Quote Originally Posted by Cedwin View Post
    So what I've gathered from this thread, is that most people prefer icons. In the additional bags such as ingredients bags, it doesn't matter that it's in a list because we don't look at them as often.

    An optional "New Items" list would be very helpful. I often go to a vendor first, to see a list of everything that I've pulled. From there I can click on it in the vendor panel, which highlights it in my inventory so I can see it and move it to a specific tab before going to the AH to post items.

    Perhaps we are looking at the item shuffling all wrong. What if weapon sets were stored in a seperate location? Rather than just having shortcuts in the weapon set bar, it would actually hold the items.
    I wouldn't dare to say about most people, but i do believe Icons are very important.

    The only improvements it seems would be the optional list organization, which makes sense.

    What i did realize mostly was that a possible improvement would be if the Inventory and the character doll were in separate windows, like WoW, Aion and WAR uses.

    This doll window would be useful to summarize all the information about the character, like all the stuff from the Character sheet, in a way that associates them to a visual representation of the character, giving you a feeling of "This is what i have equipped and This is the effect it has on me".

    Weapon sets could be removed from the inventory window and placed there too.

    The only drawback is that people would think this to be a WoW cloning thing if implemented .
    The suggested improvements so far are these:

    1) find a way to prevent items from changing places (the devs have been looking at that for some time now)
    2) add wand quivers, throwing weapon bandoleers, spell component pouches, potion packs, scroll cases, etc...
    3) make the inventory window and the character doll and weapon sets, separate
    4) Add the option to view inventory as a list
    5) create customizable sorting options to organize the inventory, including auto-sorting

    Customizable sorting categories:

    a) weapons
    b) shields
    c) wands & scrolls & sugar canes (all the stuff that are equipped and mess up the inventory)
    d) armor
    e) clothing & jewelry
    f) potions
    g) ammunition
    h) misc
    i) Containers

    You can change the priority of these categories and define a front-to-back or back-to-front method for each of them:

    Front to back

    - c) Wands
    - a) Weapons
    - b) shields
    - g) ammuntion
    Back to front

    - i)Containers
    - h)misc
    - f)potions
    - d)armor
    - e)clothing & jewelry

    You could click a Sort button to organize things or just check the "auto-sort" option to make the inventory be organized automatically as you pick up more stuff.

    6) make an option to lock items in place, preventing sorting from affecting them (this would be a second tier to the "lock to character option" making the lock go purple)
    7) Make a button to grey out the icons of every item that isnt locked in place or locked to the character (new items still glow as usual)
    8) Items acquired since the last time the inventory was opened would have a *new* tag before their names.
    9) There should also be Tabs that when selected make the list show only certain item types, with an additional check box to see either locked items or not-locked items

    List view sorting Tabs:
    All
    weapon & shield (including ammunition & throwing weapons)
    armor
    Clothing
    Jewelry
    Consumables (including wands & scrolls)
    Misc

    Obs: My imagination went wild for a moment there, thinking of using the Doll space to show a big picture of the item selected Including its description but i know how much Art work that would require. and its not like we are playing final fantasy here.

    When i have some free time this weekend ill try to Photoshop all these ideas... (im starting to think im spending more time in the forums than playing the game )
    Last edited by KKDragonLord; 03-19-2010 at 12:14 PM.

  20. #60
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    Quote Originally Posted by KKDragonLord View Post
    I wouldn't dare to say about most people, but i do believe Icons are very important.

    The only improvements it seems would be the optional list organization, which makes sense.
    I would, if you look at every other MMO out there now, they all use an icon based inventory system. Windows, OSX, Linux, etc, all use icons to represent files and folders. People are just used to seeing a visual representation of an item, even in list form.

    Some very good ideas in here though. I hope the devs take a peek.

    They did mention something about changing the way weapon sets work in one of the Ask the Devs on DDOcast. I'd like to see how that works to see if it fixes anything.
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